shader_ir/texture: Fix sampler const buffer key shift
This commit is contained in:
		
							parent
							
								
									78574e7a47
								
							
						
					
					
						commit
						0b91087a1e
					
				| @ -296,7 +296,7 @@ const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, | ||||
|     ASSERT(cbuf_offset_imm != nullptr); | ||||
|     const auto cbuf_offset = cbuf_offset_imm->GetValue(); | ||||
|     const auto cbuf_index = cbuf->GetIndex(); | ||||
|     const u64 cbuf_key = (cbuf_index << 32) | cbuf_offset; | ||||
|     const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset); | ||||
| 
 | ||||
|     // If this sampler has already been used, return the existing mapping.
 | ||||
|     const auto itr = | ||||
|  | ||||
		Loading…
	
		Reference in New Issue
	
	Block a user
	 ReinUsesLisp
						ReinUsesLisp