added initial renderer code
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				@ -51,6 +51,9 @@ public:
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    ~RendererBase() {
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    }
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    /// Swap buffers (render frame)
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    virtual void SwapBuffers() = 0;
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    /** 
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     * Blits the EFB to the external framebuffer (XFB)
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     * @param src_rect Source rectangle in EFB to copy
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@ -71,6 +74,24 @@ public:
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    virtual void Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z, 
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        u32 color, u32 z) = 0;
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    /// Sets the renderer viewport location, width, and height
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    virtual void SetViewport(int x, int y, int width, int height) = 0;
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    /// Sets the renderer depthrange, znear and zfar
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    virtual void SetDepthRange(double znear, double zfar) = 0;
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    /* Sets the scissor box
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     * @param rect Renderer rectangle to set scissor box to
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     */
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    virtual void SetScissorBox(const Rect& rect) = 0;
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    /**
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     * Sets the line and point size
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     * @param line_width Line width to use
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     * @param point_size Point size to use
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     */
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    virtual void SetLinePointSize(f32 line_width, f32 point_size) = 0;
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    /**
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     * Set a specific render mode
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     * @param flag Render flags mode to enable
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@ -95,11 +116,6 @@ public:
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    /// Shutdown the renderer
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    virtual void ShutDown() = 0;
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    /// Converts EFB rectangle coordinates to renderer rectangle coordinates
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    //static Rect EFBToRendererRect(const Rect& rect) {
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	   // return Rect(rect.x0_, kGCEFBHeight - rect.y0_, rect.x1_, kGCEFBHeight - rect.y1_);
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    //}
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    // Getter/setter functions:
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    // ------------------------
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										340
									
								
								src/video_core/src/renderer_opengl/renderer_opengl.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										340
									
								
								src/video_core/src/renderer_opengl/renderer_opengl.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,340 @@
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/**
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 * Copyright (C) 2014 Citra Emulator
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 *
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 * @file    renderer_opengl.cpp
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 * @author  bunnei
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 * @date    2014-04-05
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 * @brief   Renderer for OpenGL 3.x
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 *
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 * @section LICENSE
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License as
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 * published by the Free Software Foundation; either version 2 of
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 * the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful, but
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 * WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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 * General Public License for more details at
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 * http://www.gnu.org/copyleft/gpl.html
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 *
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 * Official project repository can be found at:
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 * http://code.google.com/p/gekko-gc-emu/
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 */
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#include "video_core.h"
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#include "renderer_opengl/renderer_opengl.h"
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/// RendererOpenGL constructor
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RendererOpenGL::RendererOpenGL() {
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    memset(fbo_, 0, sizeof(fbo_));  
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    memset(fbo_rbo_, 0, sizeof(fbo_rbo_));  
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    memset(fbo_depth_buffers_, 0, sizeof(fbo_depth_buffers_));
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    resolution_width_ = max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth);
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    resolution_height_ = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight;
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}
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/// RendererOpenGL destructor
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RendererOpenGL::~RendererOpenGL() {
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}
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/// Swap buffers (render frame)
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void RendererOpenGL::SwapBuffers() {
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    glClearColor(1.0f, 1.0f, 0.0f, 1.0f);
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    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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    ResetRenderState();
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    // EFB->XFB copy
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    // TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some 
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    // register write We're also treating both framebuffers as a single one in OpenGL.
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    Rect framebuffer_size(0, 0, VideoCore::kScreenTopWidth, 
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        VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
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    CopyToXFB(framebuffer_size, framebuffer_size);
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    // XFB->Window copy
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    RenderFramebuffer();
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    // Swap buffers
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    render_window_->PollEvents();
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    render_window_->SwapBuffers();
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    // Switch back to EFB and clear
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    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_EFB]);
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    RestoreRenderState();
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}
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/** 
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 * Blits the EFB to the external framebuffer (XFB)
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 * @param src_rect Source rectangle in EFB to copy
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 * @param dst_rect Destination rectangle in EFB to copy to
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 * @param dest_height Destination height in pixels
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 */
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void RendererOpenGL::CopyToXFB(const Rect& src_rect, const Rect& dst_rect) {
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    ResetRenderState();
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    // Render target is destination framebuffer
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    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]);
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    glViewport(0, 0, resolution_width_, resolution_height_);
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    // Render source is our EFB
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    glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_[kFramebuffer_EFB]);
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    glReadBuffer(GL_COLOR_ATTACHMENT0);
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    // Blit
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    glBlitFramebuffer(src_rect.x0_, src_rect.y0_, src_rect.x1_, src_rect.y1_, 
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                      dst_rect.x0_, dst_rect.y1_, dst_rect.x1_, dst_rect.y0_,
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                      GL_COLOR_BUFFER_BIT, GL_LINEAR);
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    glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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    RestoreRenderState();
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}
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/**
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 * Clear the screen
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 * @param rect Screen rectangle to clear
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 * @param enable_color Enable color clearing
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 * @param enable_alpha Enable alpha clearing
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 * @param enable_z Enable depth clearing
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 * @param color Clear color
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 * @param z Clear depth
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 */
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void RendererOpenGL::Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z, 
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    u32 color, u32 z) {
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    GLboolean const color_mask = enable_color ? GL_TRUE : GL_FALSE;
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    GLboolean const alpha_mask = enable_alpha ? GL_TRUE : GL_FALSE;
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    ResetRenderState();
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    // Clear color
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    glColorMask(color_mask,  color_mask,  color_mask,  alpha_mask);
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    glClearColor(float((color >> 16) & 0xFF) / 255.0f, float((color >> 8) & 0xFF) / 255.0f,
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        float((color >> 0) & 0xFF) / 255.0f, float((color >> 24) & 0xFF) / 255.0f);
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    // Clear depth
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    glDepthMask(enable_z ? GL_TRUE : GL_FALSE);
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    glClearDepth(float(z & 0xFFFFFF) / float(0xFFFFFF));
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    // Specify the rectangle of the EFB to clear
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    glEnable(GL_SCISSOR_TEST);
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    glScissor(rect.x0_, rect.y1_, rect.width(), rect.height());
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    // Clear it!
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    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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    RestoreRenderState();
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}
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/// Sets the renderer viewport location, width, and height
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void RendererOpenGL::SetViewport(int x, int y, int width, int height) {
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    glViewport(x, y, width, height);
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}
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/// Sets the renderer depthrange, znear and zfar
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void RendererOpenGL::SetDepthRange(double znear, double zfar) {
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    glDepthRange(znear, zfar);
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}
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/* Sets the scissor box
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 * @param rect Renderer rectangle to set scissor box to
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 */
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void RendererOpenGL::SetScissorBox(const Rect& rect) {
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    glScissor(rect.x0_, rect.y1_, rect.width(), rect.height());
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}
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/**
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 * Sets the line and point size
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 * @param line_width Line width to use
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 * @param point_size Point size to use
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 */
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void RendererOpenGL::SetLinePointSize(f32 line_width, f32 point_size) {
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    glLineWidth((GLfloat)line_width);
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    glPointSize((GLfloat)point_size);
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}
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/**
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 * Set a specific render mode
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 * @param flag Render flags mode to enable
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 */
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void RendererOpenGL::SetMode(kRenderMode flags) {
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    if(flags & kRenderMode_ZComp) {
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        glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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    }
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    if(flags & kRenderMode_Multipass) {
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        glEnable(GL_DEPTH_TEST);
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        glDepthMask(GL_FALSE);          
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        glDepthFunc(GL_EQUAL);
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    }
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    if (flags & kRenderMode_UseDstAlpha) {
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        glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
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        glDisable(GL_BLEND);
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    }
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    last_mode_ |= flags;
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}
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/// Reset the full renderer API to the NULL state
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void RendererOpenGL::ResetRenderState() {
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    glDisable(GL_SCISSOR_TEST);
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    glDisable(GL_DEPTH_TEST);
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    glDisable(GL_CULL_FACE);
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    glDisable(GL_BLEND);
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    glDepthMask(GL_FALSE);
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    glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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}
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/// Restore the full renderer API state - As the game set it
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void RendererOpenGL::RestoreRenderState() {
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    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_EFB]);
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    //gp::XF_UpdateViewport();
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    SetViewport(0, 0, resolution_width_, resolution_height_);
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    SetDepthRange(0.0f, 1.0f);
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    //SetGenerationMode();
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    glEnable(GL_CULL_FACE);
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    glFrontFace(GL_CCW);
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    //glEnable(GL_SCISSOR_TEST);
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    //gp::BP_SetScissorBox();
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    glDisable(GL_SCISSOR_TEST);
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    //SetColorMask(gp::g_bp_regs.cmode0);
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    glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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    //SetDepthMode();
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    glDisable(GL_DEPTH_TEST);
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    glDepthMask(GL_FALSE);
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    //SetBlendMode(gp::g_bp_regs.cmode0, gp::g_bp_regs.cmode1, true);
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    //if (common::g_config->current_renderer_config().enable_wireframe) {
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    //    glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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    //} else {
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    //    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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    //}
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}
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/// Initialize the FBO
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void RendererOpenGL::InitFramebuffer() {
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    // TODO(en): This should probably be implemented with the top screen and bottom screen as 
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    // separate framebuffers
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    // Init the FBOs
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    // -------------
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    glGenFramebuffers(kMaxFramebuffers, fbo_); // Generate primary framebuffer
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    glGenRenderbuffers(kMaxFramebuffers, fbo_rbo_); // Generate primary RBOs
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    glGenRenderbuffers(kMaxFramebuffers, fbo_depth_buffers_); // Generate primary depth buffer
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    for (int i = 0; i < kMaxFramebuffers; i++) {
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        // Generate color buffer storage
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        glBindRenderbuffer(GL_RENDERBUFFER, fbo_rbo_[i]);
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        glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, resolution_width_, resolution_height_);
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        // Generate depth buffer storage
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        glBindRenderbuffer(GL_RENDERBUFFER, fbo_depth_buffers_[i]);
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        glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32, resolution_width_, 
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            resolution_height_);
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        // Attach the buffers
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        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[i]);
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        glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
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            GL_RENDERBUFFER, fbo_depth_buffers_[i]);
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        glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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            GL_RENDERBUFFER, fbo_rbo_[i]);
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        // Check for completeness
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        if (GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)) {
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            NOTICE_LOG(RENDER, "framebuffer(%d) initialized ok", i);
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        } else {
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            ERROR_LOG(RENDER, "couldn't create OpenGL frame buffer");
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            exit(1);
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        } 
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    }
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    glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind our frame buffer(s)
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}
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/// Blit the FBO to the OpenGL default framebuffer
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void RendererOpenGL::RenderFramebuffer() {
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    // Render target is default framebuffer
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    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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    glViewport(0, 0, resolution_width_, resolution_height_);
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    // Render source is our XFB
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    glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]);
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    glReadBuffer(GL_COLOR_ATTACHMENT0);
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    // Blit
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    glBlitFramebuffer(0, 0, resolution_width_, resolution_height_, 0, 0, 
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        render_window_->client_area_width(), render_window_->client_area_height(), 
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        GL_COLOR_BUFFER_BIT, GL_LINEAR);
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    // Update the FPS count
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    UpdateFramerate();
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    // Rebind EFB
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    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_EFB]);
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    current_frame_++;
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}
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/// Updates the framerate
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void RendererOpenGL::UpdateFramerate() {
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}
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/** 
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 * Set the emulator window to use for renderer
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 * @param window EmuWindow handle to emulator window to use for rendering
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 */
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void RendererOpenGL::SetWindow(EmuWindow* window) {
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    render_window_ = window;
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}
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/// Initialize the renderer
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void RendererOpenGL::Init() {
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    render_window_->MakeCurrent();
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    glShadeModel(GL_SMOOTH);
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    glStencilFunc(GL_ALWAYS, 0, 0);
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    glBlendFunc(GL_ONE, GL_ONE);
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    glViewport(0, 0, resolution_width_, resolution_height_);
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    glClearDepth(1.0f);
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    glEnable(GL_DEPTH_TEST);
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    glDisable(GL_LIGHTING);
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    glDepthFunc(GL_LEQUAL);
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 | 
			
		||||
    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
 | 
			
		||||
 | 
			
		||||
    glDisable(GL_STENCIL_TEST);
 | 
			
		||||
    glEnable(GL_SCISSOR_TEST);
 | 
			
		||||
 | 
			
		||||
    glScissor(0, 0, resolution_width_, resolution_height_);
 | 
			
		||||
    glClearDepth(1.0f);
 | 
			
		||||
 | 
			
		||||
    GLenum err = glewInit();
 | 
			
		||||
    if (GLEW_OK != err) {
 | 
			
		||||
        ERROR_LOG(RENDER, " Failed to initialize GLEW! Error message: \"%s\". Exiting...", 
 | 
			
		||||
            glewGetErrorString(err));
 | 
			
		||||
        exit(-1);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Initialize everything else
 | 
			
		||||
    // --------------------------
 | 
			
		||||
 | 
			
		||||
    InitFramebuffer();
 | 
			
		||||
 | 
			
		||||
    NOTICE_LOG(RENDER, "GL_VERSION: %s\n", glGetString(GL_VERSION));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Shutdown the renderer
 | 
			
		||||
void RendererOpenGL::ShutDown() {
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										138
									
								
								src/video_core/src/renderer_opengl/renderer_opengl.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										138
									
								
								src/video_core/src/renderer_opengl/renderer_opengl.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,138 @@
 | 
			
		||||
/**
 | 
			
		||||
 * Copyright (C) 2014 Citra Emulator
 | 
			
		||||
 *
 | 
			
		||||
 * @file    renderer_opengl.h
 | 
			
		||||
 * @author  bunnei
 | 
			
		||||
 * @date    2014-04-05
 | 
			
		||||
 * @brief   Renderer for OpenGL 3.x
 | 
			
		||||
 *
 | 
			
		||||
 * @section LICENSE
 | 
			
		||||
 * This program is free software; you can redistribute it and/or
 | 
			
		||||
 * modify it under the terms of the GNU General Public License as
 | 
			
		||||
 * published by the Free Software Foundation; either version 2 of
 | 
			
		||||
 * the License, or (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful, but
 | 
			
		||||
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 | 
			
		||||
 * General Public License for more details at
 | 
			
		||||
 * http://www.gnu.org/copyleft/gpl.html
 | 
			
		||||
 *
 | 
			
		||||
 * Official project repository can be found at:
 | 
			
		||||
 * http://code.google.com/p/gekko-gc-emu/
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <GL/glew.h>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#include "common.h"
 | 
			
		||||
#include "emu_window.h"
 | 
			
		||||
 | 
			
		||||
#include "renderer_base.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class RendererOpenGL : virtual public RendererBase {
 | 
			
		||||
public:
 | 
			
		||||
 | 
			
		||||
    static const int kMaxFramebuffers = 2;  ///< Maximum number of framebuffers
 | 
			
		||||
 | 
			
		||||
    RendererOpenGL();
 | 
			
		||||
    ~RendererOpenGL();
 | 
			
		||||
 | 
			
		||||
    /// Swap buffers (render frame)
 | 
			
		||||
    void SwapBuffers();
 | 
			
		||||
 | 
			
		||||
    /** 
 | 
			
		||||
     * Blits the EFB to the external framebuffer (XFB)
 | 
			
		||||
     * @param src_rect Source rectangle in EFB to copy
 | 
			
		||||
     * @param dst_rect Destination rectangle in EFB to copy to
 | 
			
		||||
     * @param dest_height Destination height in pixels
 | 
			
		||||
     */
 | 
			
		||||
    void CopyToXFB(const Rect& src_rect, const Rect& dst_rect);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Clear the screen
 | 
			
		||||
     * @param rect Screen rectangle to clear
 | 
			
		||||
     * @param enable_color Enable color clearing
 | 
			
		||||
     * @param enable_alpha Enable alpha clearing
 | 
			
		||||
     * @param enable_z Enable depth clearing
 | 
			
		||||
     * @param color Clear color
 | 
			
		||||
     * @param z Clear depth
 | 
			
		||||
     */
 | 
			
		||||
    void Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z, 
 | 
			
		||||
        u32 color, u32 z);
 | 
			
		||||
 | 
			
		||||
    /// Sets the renderer viewport location, width, and height
 | 
			
		||||
    void SetViewport(int x, int y, int width, int height);
 | 
			
		||||
 | 
			
		||||
    /// Sets the renderer depthrange, znear and zfar
 | 
			
		||||
    void SetDepthRange(double znear, double zfar);
 | 
			
		||||
 | 
			
		||||
    /* Sets the scissor box
 | 
			
		||||
     * @param rect Renderer rectangle to set scissor box to
 | 
			
		||||
     */
 | 
			
		||||
    void SetScissorBox(const Rect& rect);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the line and point size
 | 
			
		||||
     * @param line_width Line width to use
 | 
			
		||||
     * @param point_size Point size to use
 | 
			
		||||
     */
 | 
			
		||||
    void SetLinePointSize(f32 line_width, f32 point_size);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Set a specific render mode
 | 
			
		||||
     * @param flag Render flags mode to enable
 | 
			
		||||
     */
 | 
			
		||||
    void SetMode(kRenderMode flags);
 | 
			
		||||
 | 
			
		||||
    /// Reset the full renderer API to the NULL state
 | 
			
		||||
    void ResetRenderState();
 | 
			
		||||
 | 
			
		||||
    /// Restore the full renderer API state - As the game set it
 | 
			
		||||
    void RestoreRenderState();
 | 
			
		||||
 | 
			
		||||
    /** 
 | 
			
		||||
     * Set the emulator window to use for renderer
 | 
			
		||||
     * @param window EmuWindow handle to emulator window to use for rendering
 | 
			
		||||
     */
 | 
			
		||||
    void SetWindow(EmuWindow* window);
 | 
			
		||||
 | 
			
		||||
    /// Initialize the renderer
 | 
			
		||||
    void Init();
 | 
			
		||||
 | 
			
		||||
    /// Shutdown the renderer
 | 
			
		||||
    void ShutDown();
 | 
			
		||||
 | 
			
		||||
    // Framebuffer object(s)
 | 
			
		||||
    // ---------------------
 | 
			
		||||
 | 
			
		||||
    GLuint fbo_[kMaxFramebuffers];  ///< Framebuffer objects
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
 | 
			
		||||
    /// Initialize the FBO
 | 
			
		||||
    void InitFramebuffer();
 | 
			
		||||
 | 
			
		||||
    // Blit the FBO to the OpenGL default framebuffer
 | 
			
		||||
    void RenderFramebuffer();
 | 
			
		||||
 | 
			
		||||
    /// Updates the framerate
 | 
			
		||||
    void UpdateFramerate();
 | 
			
		||||
 | 
			
		||||
    EmuWindow*  render_window_;
 | 
			
		||||
    u32         last_mode_;                         ///< Last render mode
 | 
			
		||||
 | 
			
		||||
    int resolution_width_;
 | 
			
		||||
    int resolution_height_;
 | 
			
		||||
 | 
			
		||||
    // Framebuffer object(s)
 | 
			
		||||
    // ---------------------
 | 
			
		||||
 | 
			
		||||
    GLuint fbo_rbo_[kMaxFramebuffers];              ///< Render buffer objects
 | 
			
		||||
    GLuint fbo_depth_buffers_[kMaxFramebuffers];    ///< Depth buffers objects
 | 
			
		||||
 | 
			
		||||
    DISALLOW_COPY_AND_ASSIGN(RendererOpenGL);
 | 
			
		||||
};
 | 
			
		||||
@ -27,7 +27,10 @@
 | 
			
		||||
#include "log.h"
 | 
			
		||||
 | 
			
		||||
#include "core.h"
 | 
			
		||||
 | 
			
		||||
#include "video_core.h"
 | 
			
		||||
#include "renderer_base.h"
 | 
			
		||||
#include "renderer_opengl/renderer_opengl.h"
 | 
			
		||||
 | 
			
		||||
////////////////////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
// Video Core namespace
 | 
			
		||||
@ -67,16 +70,10 @@ void Start() {
 | 
			
		||||
/// Initialize the video core
 | 
			
		||||
void Init(EmuWindow* emu_window) {
 | 
			
		||||
    g_emu_window = emu_window;
 | 
			
		||||
    //g_renderer = new RendererGL3();
 | 
			
		||||
    //g_renderer->SetWindow(g_emu_window);
 | 
			
		||||
    //g_renderer->Init();
 | 
			
		||||
 | 
			
		||||
    //gp::Fifo_Init();
 | 
			
		||||
    //gp::VertexManager_Init();
 | 
			
		||||
    //gp::VertexLoader_Init();
 | 
			
		||||
    //gp::BP_Init();
 | 
			
		||||
    //gp::CP_Init();
 | 
			
		||||
    //gp::XF_Init();
 | 
			
		||||
    g_emu_window->MakeCurrent();
 | 
			
		||||
    g_renderer = new RendererOpenGL();
 | 
			
		||||
    g_renderer->SetWindow(g_emu_window);
 | 
			
		||||
    g_renderer->Init();
 | 
			
		||||
 | 
			
		||||
    g_current_frame = 0;
 | 
			
		||||
 | 
			
		||||
@ -85,7 +82,7 @@ void Init(EmuWindow* emu_window) {
 | 
			
		||||
 | 
			
		||||
/// Shutdown the video core
 | 
			
		||||
void Shutdown() {
 | 
			
		||||
    //delete g_renderer;
 | 
			
		||||
    delete g_renderer;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace
 | 
			
		||||
 | 
			
		||||
@ -33,8 +33,19 @@
 | 
			
		||||
 | 
			
		||||
namespace VideoCore {
 | 
			
		||||
 | 
			
		||||
extern RendererBase*   g_renderer;          ///< Renderer plugin
 | 
			
		||||
extern int             g_current_frame;     ///< Current frame
 | 
			
		||||
// 3DS Video Constants
 | 
			
		||||
// -------------------
 | 
			
		||||
 | 
			
		||||
static const int kScreenTopWidth        = 400;  ///< 3DS top screen width
 | 
			
		||||
static const int kScreenTopHeight       = 240;  ///< 3DS top screen height
 | 
			
		||||
static const int kScreenBottomWidth     = 320;  ///< 3DS bottom screen width
 | 
			
		||||
static const int kScreenBottomHeight    = 240;  ///< 3DS bottom screen height
 | 
			
		||||
 | 
			
		||||
//  Video core renderer
 | 
			
		||||
// ---------------------
 | 
			
		||||
 | 
			
		||||
extern RendererBase*   g_renderer;              ///< Renderer plugin
 | 
			
		||||
extern int             g_current_frame;         ///< Current frame
 | 
			
		||||
 | 
			
		||||
/// Start the video core
 | 
			
		||||
void Start();
 | 
			
		||||
@ -43,6 +54,6 @@ void Start();
 | 
			
		||||
void Init(EmuWindow* emu_window);
 | 
			
		||||
 | 
			
		||||
/// Shutdown the video core
 | 
			
		||||
void ShutDown();
 | 
			
		||||
void Shutdown();
 | 
			
		||||
 | 
			
		||||
} // namespace
 | 
			
		||||
 | 
			
		||||
@ -19,11 +19,13 @@
 | 
			
		||||
    </ProjectConfiguration>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ClCompile Include="src\renderer_opengl\renderer_opengl.cpp" />
 | 
			
		||||
    <ClCompile Include="src\utils.cpp" />
 | 
			
		||||
    <ClCompile Include="src\video_core.cpp" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ClInclude Include="src\renderer_base.h" />
 | 
			
		||||
    <ClInclude Include="src\renderer_opengl\renderer_opengl.h" />
 | 
			
		||||
    <ClInclude Include="src\utils.h" />
 | 
			
		||||
    <ClInclude Include="src\video_core.h" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
 | 
			
		||||
@ -3,13 +3,24 @@
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ClCompile Include="src\video_core.cpp" />
 | 
			
		||||
    <ClCompile Include="src\utils.cpp" />
 | 
			
		||||
    <ClCompile Include="src\renderer_opengl\renderer_opengl.cpp">
 | 
			
		||||
      <Filter>renderer_opengl</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ClInclude Include="src\renderer_base.h" />
 | 
			
		||||
    <ClInclude Include="src\video_core.h" />
 | 
			
		||||
    <ClInclude Include="src\utils.h" />
 | 
			
		||||
    <ClInclude Include="src\renderer_opengl\renderer_opengl.h">
 | 
			
		||||
      <Filter>renderer_opengl</Filter>
 | 
			
		||||
    </ClInclude>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Text Include="CMakeLists.txt" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Filter Include="renderer_opengl">
 | 
			
		||||
      <UniqueIdentifier>{e0245557-dbd4-423e-9399-513d5e99f1e4}</UniqueIdentifier>
 | 
			
		||||
    </Filter>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
</Project>
 | 
			
		||||
@ -12,7 +12,7 @@
 | 
			
		||||
      <StructMemberAlignment>16Bytes</StructMemberAlignment>
 | 
			
		||||
      <FunctionLevelLinking>true</FunctionLevelLinking>
 | 
			
		||||
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
 | 
			
		||||
      <AdditionalIncludeDirectories>$(SolutionDir)src\common\src;$(SolutionDir)src\core\src;$(SolutionDir)src\citra\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
			
		||||
      <AdditionalIncludeDirectories>$(SolutionDir)src\common\src;$(SolutionDir)src\core\src;$(SolutionDir)src\video_core\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
			
		||||
      <PreprocessorDefinitions>
 | 
			
		||||
      </PreprocessorDefinitions>
 | 
			
		||||
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user