renderer_opengl/utils: Forward declare private structs
Keeps the definitions hidden and allows changes to the structs without needing to recompile all users of classes containing said structs.
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				| @ -16,6 +16,13 @@ | ||||
| 
 | ||||
| namespace OpenGL { | ||||
| 
 | ||||
| struct VertexArrayPushBuffer::Entry { | ||||
|     GLuint binding_index{}; | ||||
|     const GLuint* buffer{}; | ||||
|     GLintptr offset{}; | ||||
|     GLsizei stride{}; | ||||
| }; | ||||
| 
 | ||||
| VertexArrayPushBuffer::VertexArrayPushBuffer() = default; | ||||
| 
 | ||||
| VertexArrayPushBuffer::~VertexArrayPushBuffer() = default; | ||||
| @ -47,6 +54,13 @@ void VertexArrayPushBuffer::Bind() { | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| struct BindBuffersRangePushBuffer::Entry { | ||||
|     GLuint binding; | ||||
|     const GLuint* buffer; | ||||
|     GLintptr offset; | ||||
|     GLsizeiptr size; | ||||
| }; | ||||
| 
 | ||||
| BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {} | ||||
| 
 | ||||
| BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default; | ||||
|  | ||||
| @ -26,12 +26,7 @@ public: | ||||
|     void Bind(); | ||||
| 
 | ||||
| private: | ||||
|     struct Entry { | ||||
|         GLuint binding_index{}; | ||||
|         const GLuint* buffer{}; | ||||
|         GLintptr offset{}; | ||||
|         GLsizei stride{}; | ||||
|     }; | ||||
|     struct Entry; | ||||
| 
 | ||||
|     GLuint vao{}; | ||||
|     const GLuint* index_buffer{}; | ||||
| @ -50,12 +45,7 @@ public: | ||||
|     void Bind(); | ||||
| 
 | ||||
| private: | ||||
|     struct Entry { | ||||
|         GLuint binding; | ||||
|         const GLuint* buffer; | ||||
|         GLintptr offset; | ||||
|         GLsizeiptr size; | ||||
|     }; | ||||
|     struct Entry; | ||||
| 
 | ||||
|     GLenum target; | ||||
|     std::vector<Entry> entries; | ||||
|  | ||||
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