renderer_opengl: Move static definitions to anonymous namespace
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				@ -24,7 +24,9 @@
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namespace OpenGL {
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					namespace OpenGL {
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static const char vertex_shader[] = R"(
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					namespace {
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					constexpr char vertex_shader[] = R"(
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#version 150 core
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					#version 150 core
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in vec2 vert_position;
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					in vec2 vert_position;
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@ -47,7 +49,7 @@ void main() {
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}
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					}
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)";
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					)";
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static const char fragment_shader[] = R"(
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					constexpr char fragment_shader[] = R"(
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#version 150 core
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					#version 150 core
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in vec2 frag_tex_coord;
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					in vec2 frag_tex_coord;
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@ -82,18 +84,77 @@ struct ScreenRectVertex {
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 * The projection part of the matrix is trivial, hence these operations are represented
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					 * The projection part of the matrix is trivial, hence these operations are represented
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 * by a 3x2 matrix.
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					 * by a 3x2 matrix.
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 */
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					 */
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static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, const float height) {
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					std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
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    std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
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					    std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
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    // clang-format off
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					    // clang-format off
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    matrix[0] = 2.f / width; matrix[2] = 0.f;           matrix[4] = -1.f;
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					    matrix[0] = 2.f / width; matrix[2] =  0.f;          matrix[4] = -1.f;
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    matrix[1] = 0.f;         matrix[3] = -2.f / height; matrix[5] = 1.f;
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					    matrix[1] = 0.f;         matrix[3] = -2.f / height; matrix[5] =  1.f;
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    // Last matrix row is implicitly assumed to be [0, 0, 1].
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					    // Last matrix row is implicitly assumed to be [0, 0, 1].
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    // clang-format on
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					    // clang-format on
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    return matrix;
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					    return matrix;
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}
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					}
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					const char* GetSource(GLenum source) {
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					#define RET(s)                                                                                     \
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					    case GL_DEBUG_SOURCE_##s:                                                                      \
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					        return #s
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					    switch (source) {
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					        RET(API);
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					        RET(WINDOW_SYSTEM);
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					        RET(SHADER_COMPILER);
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					        RET(THIRD_PARTY);
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					        RET(APPLICATION);
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					        RET(OTHER);
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					    default:
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					        UNREACHABLE();
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					        return "Unknown source";
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					    }
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					#undef RET
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					}
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					const char* GetType(GLenum type) {
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					#define RET(t)                                                                                     \
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					    case GL_DEBUG_TYPE_##t:                                                                        \
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					        return #t
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					    switch (type) {
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					        RET(ERROR);
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					        RET(DEPRECATED_BEHAVIOR);
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					        RET(UNDEFINED_BEHAVIOR);
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					        RET(PORTABILITY);
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					        RET(PERFORMANCE);
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					        RET(OTHER);
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					        RET(MARKER);
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					    default:
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					        UNREACHABLE();
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					        return "Unknown type";
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					    }
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					#undef RET
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					}
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					void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
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					                           const GLchar* message, const void* user_param) {
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					    const char format[] = "{} {} {}: {}";
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					    const char* const str_source = GetSource(source);
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					    const char* const str_type = GetType(type);
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					    switch (severity) {
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					    case GL_DEBUG_SEVERITY_HIGH:
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					        LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message);
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					        break;
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					    case GL_DEBUG_SEVERITY_MEDIUM:
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					        LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message);
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					        break;
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					    case GL_DEBUG_SEVERITY_NOTIFICATION:
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					    case GL_DEBUG_SEVERITY_LOW:
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					        LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message);
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					        break;
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					    }
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					}
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					} // Anonymous namespace
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RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system)
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					RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system)
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    : VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system} {}
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					    : VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system} {}
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@ -402,63 +463,6 @@ void RendererOpenGL::CaptureScreenshot() {
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    renderer_settings.screenshot_requested = false;
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					    renderer_settings.screenshot_requested = false;
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}
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					}
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static const char* GetSource(GLenum source) {
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#define RET(s)                                                                                     \
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    case GL_DEBUG_SOURCE_##s:                                                                      \
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        return #s
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    switch (source) {
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        RET(API);
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        RET(WINDOW_SYSTEM);
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        RET(SHADER_COMPILER);
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        RET(THIRD_PARTY);
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        RET(APPLICATION);
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        RET(OTHER);
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    default:
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        UNREACHABLE();
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        return "Unknown source";
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    }
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#undef RET
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}
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static const char* GetType(GLenum type) {
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#define RET(t)                                                                                     \
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    case GL_DEBUG_TYPE_##t:                                                                        \
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        return #t
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    switch (type) {
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        RET(ERROR);
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        RET(DEPRECATED_BEHAVIOR);
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        RET(UNDEFINED_BEHAVIOR);
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        RET(PORTABILITY);
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        RET(PERFORMANCE);
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        RET(OTHER);
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        RET(MARKER);
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    default:
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        UNREACHABLE();
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        return "Unknown type";
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    }
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#undef RET
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}
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static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity,
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                                  GLsizei length, const GLchar* message, const void* user_param) {
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    const char format[] = "{} {} {}: {}";
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    const char* const str_source = GetSource(source);
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    const char* const str_type = GetType(type);
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    switch (severity) {
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    case GL_DEBUG_SEVERITY_HIGH:
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        LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message);
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        break;
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    case GL_DEBUG_SEVERITY_MEDIUM:
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        LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message);
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        break;
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    case GL_DEBUG_SEVERITY_NOTIFICATION:
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    case GL_DEBUG_SEVERITY_LOW:
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        LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message);
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        break;
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    }
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}
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bool RendererOpenGL::Init() {
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					bool RendererOpenGL::Init() {
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    Core::Frontend::ScopeAcquireWindowContext acquire_context{render_window};
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					    Core::Frontend::ScopeAcquireWindowContext acquire_context{render_window};
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