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385 lines
10 KiB
C++
385 lines
10 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "stdafx.h"
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#include "ChunkFile.h"
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#include "MapDoc.h" // dvs: FIXME: I'd rather not have this class know about the doc
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#include "VisGroup.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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bool CVisGroup::s_bShowAll = false;
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bool CVisGroup::s_bIsConvertingOldVisGroups = false;
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//
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// Holds context info for loading the hierarchical groups.
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//
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struct LoadVisGroupData_t
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{
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CMapDoc *pDoc; // The document that is loading.
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CVisGroup *pParent; // The parent visgroup of the visgroup being loaded, NULL if this is a root-level group.
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CVisGroup::CVisGroup(void)
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{
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m_dwID = 0;
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m_rgbColor.r = 0;
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m_rgbColor.g = 0;
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m_rgbColor.b = 0;
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m_rgbColor.a = 0;
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m_pParent = NULL;
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m_eVisible = VISGROUP_HIDDEN;
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m_szName[0] = '\0';
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m_bIsAuto = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Pre-hierarchical visgroups, the visibility state of each group was
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// kept in the VMF, whereas now it's purely a function of the visibility
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// of the member objects. So when loading old maps, we skip the step
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// in which we generate the visgroup state from the objects.
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//-----------------------------------------------------------------------------
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bool CVisGroup::IsConvertingOldVisGroups()
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{
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return s_bIsConvertingOldVisGroups;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pFile -
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// pData -
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// Output : ChunkFileResult_t
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//-----------------------------------------------------------------------------
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ChunkFileResult_t CVisGroup::LoadKeyCallback(const char *szKey, const char *szValue, CVisGroup *pGroup)
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{
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if (!stricmp(szKey, "name"))
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{
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pGroup->SetName(szValue);
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if ( !stricmp(szValue, "Auto" ) )
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{
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pGroup->SetAuto(true);
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}
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}
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else if (!stricmp(szKey, "visgroupid"))
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{
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pGroup->SetID(atoi(szValue));
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}
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else if (!stricmp(szKey, "color"))
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{
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unsigned char chRed;
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unsigned char chGreen;
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unsigned char chBlue;
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CChunkFile::ReadKeyValueColor(szValue, chRed, chGreen, chBlue);
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pGroup->SetColor(chRed, chGreen, chBlue);
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}
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else if (!stricmp(szKey, "visible"))
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{
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// This is a pre-hierarchical visgroups map -- mark this visgroup as hidden.
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// We'll skip the code in CMapDoc::PostLoad that recalculates visibility.
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pGroup->SetVisible((atoi(szValue) == 1) ? VISGROUP_SHOWN : VISGROUP_HIDDEN);
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s_bIsConvertingOldVisGroups = true;
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}
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return(ChunkFile_Ok);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pFile -
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// Output :
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//-----------------------------------------------------------------------------
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ChunkFileResult_t CVisGroup::LoadVMF(CChunkFile *pFile, CMapDoc *pDoc)
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{
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// Fill out a little context blob for passing to the handler.
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LoadVisGroupData_t LoadData;
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LoadData.pDoc = pDoc;
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LoadData.pParent = this;
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CChunkHandlerMap Handlers;
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Handlers.AddHandler("visgroup", (ChunkHandler_t)LoadVisGroupCallback, &LoadData);
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pFile->PushHandlers(&Handlers);
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ChunkFileResult_t eResult = pFile->ReadChunk((KeyHandler_t)LoadKeyCallback, this);
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pFile->PopHandlers();
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return(eResult);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pFile -
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// pData -
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// Output : ChunkFileResult_t
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//-----------------------------------------------------------------------------
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ChunkFileResult_t CVisGroup::LoadVisGroupCallback(CChunkFile *pFile, LoadVisGroupData_t *pLoadData)
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{
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CVisGroup *pVisGroup = new CVisGroup;
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ChunkFileResult_t eResult = pVisGroup->LoadVMF(pFile, pLoadData->pDoc);
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if (eResult == ChunkFile_Ok)
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{
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if (pLoadData->pParent != NULL)
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{
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pLoadData->pParent->AddChild(pVisGroup);
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pVisGroup->SetParent(pLoadData->pParent);
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}
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if ( !pVisGroup->IsAutoVisGroup() )
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{
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pLoadData->pDoc->VisGroups_AddGroup(pVisGroup);
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}
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}
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return(eResult);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pFile -
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// pData -
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// Output : ChunkFileResult_t
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//-----------------------------------------------------------------------------
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ChunkFileResult_t CVisGroup::LoadVisGroupsCallback(CChunkFile *pFile, CMapDoc *pDoc)
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{
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s_bIsConvertingOldVisGroups = false;
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// Fill out a little context blob for passing to the handler.
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LoadVisGroupData_t LoadData;
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LoadData.pDoc = pDoc;
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LoadData.pParent = NULL;
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//
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// Set up handlers for the subchunks that we are interested in.
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//
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CChunkHandlerMap Handlers;
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Handlers.AddHandler("visgroup", (ChunkHandler_t)LoadVisGroupCallback, &LoadData);
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pFile->PushHandlers(&Handlers);
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ChunkFileResult_t eResult = pFile->ReadChunk();
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pFile->PopHandlers();
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return(eResult);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pChild -
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//-----------------------------------------------------------------------------
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void CVisGroup::MoveUp(CVisGroup *pChild)
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{
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int nIndex = m_Children.Find(pChild);
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if (nIndex > 0)
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{
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m_Children.Remove(nIndex);
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m_Children.InsertBefore(nIndex - 1, pChild);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pChild -
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//-----------------------------------------------------------------------------
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void CVisGroup::MoveDown(CVisGroup *pChild)
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{
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int nIndex = m_Children.Find(pChild);
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if ((nIndex >= 0) && (nIndex < (m_Children.Count() - 1)))
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{
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m_Children.Remove(nIndex);
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m_Children.InsertAfter(nIndex, pChild);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns whether or not this visgroup is currently visible.
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//-----------------------------------------------------------------------------
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VisGroupState_t CVisGroup::GetVisible(void)
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{
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return m_eVisible;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns whether or not visgroup visibility is being overridden by
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// the "Show All" button.
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//-----------------------------------------------------------------------------
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bool CVisGroup::IsShowAllActive(void)
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{
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return s_bShowAll;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Saves this visgroup.
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// Input : pFile - File to save into.
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// Output : Returns ChunkFile_Ok on success, an error code on failure.
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//-----------------------------------------------------------------------------
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ChunkFileResult_t CVisGroup::SaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo)
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{
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ChunkFileResult_t eResult = pFile->BeginChunk("visgroup");
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if (eResult == ChunkFile_Ok)
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{
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eResult = pFile->WriteKeyValue("name", GetName());
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}
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if (eResult == ChunkFile_Ok)
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{
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DWORD dwID = GetID();
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eResult = pFile->WriteKeyValueInt("visgroupid", dwID);
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}
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if (eResult == ChunkFile_Ok)
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{
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color32 rgbColor = GetColor();
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eResult = pFile->WriteKeyValueColor("color", rgbColor.r, rgbColor.g, rgbColor.b);
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}
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//
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// Recurse into children, writing them within this chunk.
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//
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for (int i = 0; i < GetChildCount(); i++)
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{
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CVisGroup *pChild = GetChild(i);
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eResult = pChild->SaveVMF(pFile, pSaveInfo);
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if (eResult != ChunkFile_Ok)
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break;
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}
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if (eResult == ChunkFile_Ok)
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{
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eResult = pFile->EndChunk();
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}
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return(eResult);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Overrides normal visgroup visibility, making all visgroups visible.
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//-----------------------------------------------------------------------------
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void CVisGroup::ShowAllVisGroups(bool bShow)
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{
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s_bShowAll = bShow;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CVisGroup::AddChild(CVisGroup *pChild)
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{
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int nIndex = m_Children.Find(pChild);
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if (nIndex == -1)
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{
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m_Children.AddToTail(pChild);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pChild -
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//-----------------------------------------------------------------------------
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bool CVisGroup::CanMoveUp(CVisGroup *pChild)
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{
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return (m_Children.Find(pChild) > 0);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pChild -
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//-----------------------------------------------------------------------------
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bool CVisGroup::CanMoveDown(CVisGroup *pChild)
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{
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int nIndex = m_Children.Find(pChild);
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return (nIndex >= 0) && (nIndex < m_Children.Count() - 1);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CVisGroup::RemoveChild(CVisGroup *pChild)
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{
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int nIndex = m_Children.Find(pChild);
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if (nIndex != -1)
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{
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m_Children.Remove(nIndex);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns true if the group is one of our descendents, false if not.
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//-----------------------------------------------------------------------------
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bool CVisGroup::FindDescendent(CVisGroup *pGroup)
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{
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for (int i = 0; i < m_Children.Count(); i++)
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{
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CVisGroup *pChild = m_Children.Element(i);
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if ((pChild == pGroup) || (pChild->FindDescendent(pGroup)))
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{
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return true;
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}
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}
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return false;
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}
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bool CVisGroup::IsAutoVisGroup()
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{
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return m_bIsAuto;
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}
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void CVisGroup::SetAuto( bool bAuto )
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{
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m_bIsAuto = bAuto;
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}
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void CVisGroup::VisGroups_UpdateParent( VisGroupState_t state )
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{
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CVisGroup *pParent = GetParent();
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VisGroupState_t parentState = pParent->GetVisible();
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if ( state == VISGROUP_PARTIAL )
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{
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pParent->SetVisible( VISGROUP_PARTIAL );
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}
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if ( parentState == VISGROUP_UNDEFINED )
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{
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pParent->SetVisible( state );
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}
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else if ( parentState != state )
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{
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pParent->SetVisible( VISGROUP_PARTIAL );
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}
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if ( pParent->GetParent() != NULL )
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{
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pParent->VisGroups_UpdateParent( pParent->GetVisible() );
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}
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} |