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34 lines
793 B
C++
34 lines
793 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef DISPSUBDIV_H
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#define DISPSUBDIV_H
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#if defined ( _WIN32 )
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#pragma once
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#endif
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class CMapDisp;
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//=============================================================================
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class IEditDispSubdivMesh
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{
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public:
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virtual void Init( void ) = 0;
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virtual void Shutdown( void ) = 0;
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virtual void AddDispTo( CMapDisp *pDisp ) = 0;
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virtual void GetDispFrom( CMapDisp *pDisp ) = 0;
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virtual void DoCatmullClarkSubdivision( void ) = 0;
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};
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IEditDispSubdivMesh *CreateEditDispSubdivMesh( void );
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void DestroyEditDispSubdivMesh( IEditDispSubdivMesh **pSubdivMesh );
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#endif // DISPSUBDIV_H
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