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33 lines
973 B
C++
33 lines
973 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef NET_WS_QUEUED_PACKET_SENDER_H
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#define NET_WS_QUEUED_PACKET_SENDER_H
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#ifdef _WIN32
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#pragma once
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#endif
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// Used to match against certain debug values of cvars.
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#define NET_QUEUED_PACKET_THREAD_DEBUG_VALUE 581304
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class INetChannel;
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class IQueuedPacketSender
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{
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public:
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virtual bool Setup() = 0;
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virtual void Shutdown() = 0;
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virtual bool IsRunning() = 0;
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virtual void ClearQueuedPacketsForChannel( INetChannel *pChan ) = 0;
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virtual void QueuePacket( INetChannel *pChan, SOCKET s, const char FAR *buf, int len, const struct sockaddr FAR * to, int tolen, uint32 msecDelay ) = 0;
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virtual bool HasQueuedPackets( const INetChannel *pChan ) const = 0;
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};
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extern IQueuedPacketSender *g_pQueuedPackedSender;
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extern ConVar net_queued_packet_thread;
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#endif // NET_WS_QUEUED_PACKET_SENDER_H
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