//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
//=============================================================================//

#include "client_pch.h"
#include "cl_localnetworkbackdoor.h"
#include "LocalNetworkBackdoor.h"
#include "iclientnetworkable.h"
#include "basehandle.h"
#include "client_class.h"
#include "dt_localtransfer.h"

// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

static CLocalNetworkBackdoor s_LocalNetworkBackdoor;

void CL_SetupLocalNetworkBackDoor( bool bUseBackDoor )
{
	if ( bUseBackDoor )
	{
		if ( !g_pLocalNetworkBackdoor )
		{
			// start using local backdoor mode
			g_pLocalNetworkBackdoor = &s_LocalNetworkBackdoor;
			g_pLocalNetworkBackdoor->StartBackdoorMode();
		}
	}
	else
	{
		if ( g_pLocalNetworkBackdoor )
		{
			// stop using localbackdooor mode
			g_pLocalNetworkBackdoor->StopBackdoorMode();
			g_pLocalNetworkBackdoor = NULL;
			cl.ForceFullUpdate(); // clear baselines, request full packet update
		}
	}
}