//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
//=============================================================================

#ifndef REPLAYREMINDERPANEL_H
#define REPLAYREMINDERPANEL_H
#ifdef _WIN32
#pragma once
#endif

#include <vgui_controls/EditablePanel.h>
#include <game/client/iviewport.h>
#include <vgui/IScheme.h>
#include "hud.h"
#include "hudelement.h"

using namespace vgui;

//-----------------------------------------------------------------------------
// Purpose: Replay reminder panel
//-----------------------------------------------------------------------------
class CReplayReminderPanel : public EditablePanel, public CHudElement
{
	DECLARE_CLASS_SIMPLE( CReplayReminderPanel, vgui::EditablePanel );
public:
	CReplayReminderPanel( const char *pElementName );

	void Hide();	// To be used by HUD only
	void Show();	// To be used by HUD only

	// CHudElement overrides
	virtual bool ShouldDraw();
	virtual void OnThink();
	virtual int  HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );

	// EditablePanel overrides
	virtual void ApplySchemeSettings( IScheme *pScheme );
	virtual void SetVisible( bool bState );

private:
	void SetupText();

	float m_flShowTime;	// Used by the HUD only, to display the panel only for a certain period of time
	bool m_bShouldDraw;	// Store this state for ShouldDraw(), which allows us to use a single panel for
						// both the post-win reminder and the freezepanel reminder.
};

#endif // REPLAYREMINDERPANEL_H