//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #ifndef TF_WEAPON_BONESAW_H #define TF_WEAPON_BONESAW_H #ifdef _WIN32 #pragma once #endif #include "tf_weaponbase_melee.h" #ifdef CLIENT_DLL #define CTFBonesaw C_TFBonesaw #endif //============================================================================= // // Bonesaw class. // class CTFBonesaw : public CTFWeaponBaseMelee { public: DECLARE_CLASS( CTFBonesaw, CTFWeaponBaseMelee ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); CTFBonesaw() {} virtual int GetWeaponID( void ) const { return TF_WEAPON_BONESAW; } private: CTFBonesaw( const CTFBonesaw & ) {} }; #endif // TF_WEAPON_BONESAW_H