//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #include "cbase.h" #include "tf_weapon_bat.h" #include "decals.h" // Client specific. #ifdef CLIENT_DLL #include "c_tf_player.h" // Server specific. #else #include "tf_player.h" #endif //============================================================================= // // Weapon Bat tables. // IMPLEMENT_NETWORKCLASS_ALIASED( TFBat, DT_TFWeaponBat ) BEGIN_NETWORK_TABLE( CTFBat, DT_TFWeaponBat ) END_NETWORK_TABLE() BEGIN_PREDICTION_DATA( CTFBat ) END_PREDICTION_DATA() LINK_ENTITY_TO_CLASS( tf_weapon_bat, CTFBat ); PRECACHE_WEAPON_REGISTER( tf_weapon_bat ); //============================================================================= // // Weapon Bat functions. // //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTFBat::CTFBat() { }