//====== Copyright 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #include "vpc.h" #include "dependencies.h" #include "baseprojectdatacollector.h" #include "utlsortvector.h" #include "checksum_md5.h" #ifdef WIN32 #include #define mkdir(dir, mode) _mkdir(dir) #define getcwd _getcwd #define snprintf _snprintf typedef unsigned __int64 uint64_t; typedef unsigned __int16 uint16_t; typedef unsigned __int8 uint8_t; typedef signed __int16 int16_t; #else #include #endif static const int k_nShellScriptPhasesPerAggregateTarget = 8; #ifndef STEAM bool V_StrSubstInPlace( char *pchInOut, int cchInOut, const char *pMatch, const char *pReplaceWith, bool bCaseSensitive ); #endif static const char *k_pchProjects = "Projects"; static const char *k_pchLegacyTarget = "build with make"; static const char *k_rgchConfigNames[] = { "Debug", "Release" }; static const char *g_pOption_AdditionalDependencies = "$AdditionalDependencies"; static const char *g_pOption_BufferSecurityCheck = "$BufferSecurityCheck"; static const char *g_pOption_BuildMultiArch = "$BuildMultiArch"; static const char *g_pOption_BuildX64Only = "$BuildX64Only"; static const char *g_pOption_CompileAs = "$CompileAs"; static const char *g_pOption_PreBuildEventCommandLine = "$PreBuildEvent/$CommandLine"; static const char *g_pOption_CustomBuildStepCommandLine = "$CustomBuildStep/$CommandLine"; static const char *g_pOption_PostBuildEventCommandLine = "$PostBuildEvent/$CommandLine"; static const char *g_pOption_ConfigurationType = "$ConfigurationType"; static const char *g_pOption_Description = "$Description"; static const char *g_pOption_ExtraCompilerFlags = "$GCC_ExtraCompilerFlags"; static const char *g_pOption_ExtraLinkerFlags = "$GCC_ExtraLinkerFlags"; static const char *g_pOption_ForceInclude = "$ForceIncludes"; static const char *g_pOption_LinkAsBundle = "$LinkAsBundle"; static const char *g_pOption_LocalFrameworks = "$LocalFrameworks"; static const char *g_pOption_LowerCaseFileNames = "$LowerCaseFileNames"; static const char *g_pOption_OptimizerLevel = "$OptimizerLevel"; static const char *g_pOption_OutputDirectory = "$OutputDirectory"; static const char *g_pOption_Outputs = "$Outputs"; static const char *g_pOption_PostBuildEvent = "$PostBuildEvent"; static const char *g_pOption_PrecompiledHeader = "$Create/UsePrecompiledHeader"; static const char *g_pOption_PrecompiledHeaderFile = "$PrecompiledHeaderFile"; static const char *g_pOption_SymbolVisibility = "$SymbolVisibility"; static const char *g_pOption_SystemFrameworks = "$SystemFrameworks"; static const char *g_pOption_SystemLibraries = "$SystemLibraries"; static const char *g_pOption_UsePCHThroughFile = "$Create/UsePCHThroughFile"; static const char *g_pOption_AdditionalLibraryDirectories = "$AdditionalLibraryDirectories"; static const char *g_pOption_TargetCopies = "$TargetCopies"; static const char *g_pOption_TreatWarningsAsErrors = "$TreatWarningsAsErrors"; // These are the only properties we care about for xcodeprojects. static const char *g_pRelevantProperties[] = { g_pOption_AdditionalDependencies, g_pOption_AdditionalIncludeDirectories, g_pOption_AdditionalLibraryDirectories, g_pOption_BufferSecurityCheck, g_pOption_CompileAs, g_pOption_OptimizerLevel, g_pOption_OutputFile, g_pOption_GameOutputFile, g_pOption_SymbolVisibility, g_pOption_PreprocessorDefinitions, g_pOption_ConfigurationType, g_pOption_ImportLibrary, g_pOption_LinkAsBundle, g_pOption_PrecompiledHeader, g_pOption_UsePCHThroughFile, g_pOption_PrecompiledHeaderFile, g_pOption_PreBuildEventCommandLine, g_pOption_CustomBuildStepCommandLine, g_pOption_PostBuildEventCommandLine, g_pOption_OutputDirectory, g_pOption_Outputs, g_pOption_Description, g_pOption_SystemLibraries, g_pOption_SystemFrameworks, g_pOption_LocalFrameworks, g_pOption_BuildMultiArch, g_pOption_BuildX64Only, g_pOption_ExtraCompilerFlags, g_pOption_ExtraLinkerFlags, g_pOption_ForceInclude, g_pOption_TargetCopies, g_pOption_TreatWarningsAsErrors, }; static CRelevantPropertyNames g_RelevantPropertyNames = { g_pRelevantProperties, V_ARRAYSIZE( g_pRelevantProperties ) }; static const char *k_rgchXCConfigFiles[] = { "debug.xcconfig", "release.xcconfig", "base.xcconfig" }; static int k_oidBuildConfigList = 0xc0de; static int k_rgOidBuildConfigs[] = { 0x1c0de, 0x1c0e0 }; class CProjectGenerator_Xcode : public CBaseProjectDataCollector { typedef CBaseProjectDataCollector BaseClass; public: CProjectGenerator_Xcode() : BaseClass( &g_RelevantPropertyNames ) { m_bIsCurrent = false; m_nShellScriptPhases = 0; m_nCustomBuildRules = 0; m_nPreBuildEvents = 0; } virtual void Setup() {} virtual const char *GetProjectFileExtension() { return ""; } virtual void EndProject() { m_OutputFilename = g_pVPC->GetOutputFilename(); // we need the "project file" to exist for crc checking if ( !Sys_Exists( m_OutputFilename ) ) Sys_Touch( m_OutputFilename ); // remember if we needed rebuild according to vpc m_bIsCurrent = g_pVPC->IsProjectCurrent( g_pVPC->GetOutputFilename(), false ); // and update the mod time on the file if we needed rebuild if ( !m_bIsCurrent ) Sys_Touch( m_OutputFilename ); extern CUtlVector g_vecPGenerators; g_vecPGenerators.AddToTail( this ); extern IBaseProjectGenerator *g_pGenerator; g_pVPC->SetProjectGenerator( new CProjectGenerator_Xcode() ); } bool m_bIsCurrent; int m_nShellScriptPhases; int m_nCustomBuildRules; int m_nPreBuildEvents; CUtlString m_OutputFilename; }; // we assume (and assert) that the order of this vector is the same as the order of the projects vector extern CUtlVector g_vecPGenerators; class CSolutionGenerator_Xcode : public IBaseSolutionGenerator { public: virtual void GenerateSolutionFile( const char *pSolutionFilename, CUtlVector &projects ); private: void XcodeFileTypeFromFileName( const char *pszFileName, char *pchOutBuf, int cchOutBuf ); void XcodeProductTypeFromFileName( const char *pszFileName, char *pchOutBuf, int cchOutBuf ); void EmitBuildSettings( const char *pszProjectName, const char *pszProjectDir, CUtlDict *pDictFiles, KeyValues *pConfigKV, KeyValues *pReleaseKV, bool bIsDebug ); void WriteFilesFolder( uint64_t oid, const char *pFolderName, const char *pExtensions, CBaseProjectDataCollector *pProject ); void Write( const char *pMsg, ... ); FILE *m_fp; int m_nIndent; }; enum EOIDType { EOIDTypeProject = 0x00001d00, EOIDTypeGroup, EOIDTypeFileReference, EOIDTypeBuildFile, EOIDTypeSourcesBuildPhase, EOIDTypeFrameworksBuildPhase, EOIDTypeCopyFilesBuildPhase, EOIDTypeHeadersBuildPhase, EOIDTypePreBuildPhase, EOIDTypeShellScriptBuildPhase, EOIDTypePostBuildPhase, EOIDTypeNativeTarget, EOIDTypeAggregateTarget, EOIDTypeTargetDependency, EOIDTypeContainerItemProxy, EOIDTypeBuildConfiguration, EOIDTypeConfigurationList, EOIDTypeCustomBuildRule, }; // Make an OID from raw data. You probably want makeoid/makeoid2 below. uint64_t makeoid_raw( const char *pData, int nDataLen, EOIDType type, int16_t ordinal = 0 ) { static unsigned int unOIDSalt = 0; static bool bOIDSaltSet = false; // Since the string passed to makeoid() doesn't change based on all parameters of the object it // is representing, we need to regenerate them per-run. There isn't currently much value in // perserving OIDs that refer to the same object in terms of xcode functionality. If we wanted // deterministic OIDs, we should be hashing all parameters of the object that they represent, // which is a non-trivial refactor. if ( !bOIDSaltSet ) { // Define this to generate xcode projects with deterministic OIDs (based on solution/project // names, see makeoid callers). See above comment for why this is for debugging only. #if defined( VPC_DETERMINISTIC_XCODE_OIDS ) unOIDSalt = 0; Msg( "DEBUG: Generating deterministic OIDs per project/solution name (salt -> 0).\n" ); #else // You'd think our random API would be better here, but it doesn't actually have a function // to return a full-range int and uses the below code to seed itself. Except in tools where // it is un-seeded without a warning that that is the case. float flAppTime = Plat_FloatTime(); ThreadId_t threadId = ThreadGetCurrentId(); COMPILE_TIME_ASSERT( sizeof( flAppTime ) <= sizeof( unOIDSalt ) ); memcpy( &unOIDSalt, &flAppTime, sizeof( float ) ); unOIDSalt ^= threadId; #endif // defined( VPC_DETERMINISTIC_XCODE_OIDS ) #ifdef VPC_DEBUG_XCODE_OIDS Msg( "XCode Solution: Using random salt for OIDs of %u\n", unOIDSalt ); #endif bOIDSaltSet = true; } // Lower 32bits of OID is hash of identifier string + salt, upper 32bits is type and ordinal. MD5Context_t md5Context; unsigned char hash[ MD5_DIGEST_LENGTH ] = { 0 }; MD5Init( &md5Context ); MD5Update( &md5Context, (const unsigned char *)&unOIDSalt, sizeof( unOIDSalt ) ); MD5Update( &md5Context, (const unsigned char *)pData, nDataLen ); MD5Final( hash, &md5Context ); // Take lower 32bits of md5 COMPILE_TIME_ASSERT( MD5_DIGEST_LENGTH >= sizeof( uint32_t ) ); uint32_t lowerHash = 0; memcpy( &lowerHash, hash, sizeof( lowerHash ) ); uint64_t oid = (uint64_t)lowerHash + ((uint64_t)type << 32) + ((uint64_t)(ordinal+1) << 52); #ifdef VPC_DEBUG_XCODE_OIDS Msg( "XCode Solution: Produced OID 0x%llx for \"%s\" with salt %u\n", oid, pszIdentifier, unOIDSalt ); #endif return oid; } // Make an oid for a unique string identifier, per type, per ordinal uint64_t makeoid( const char *pszIdentifier, EOIDType type, int16_t ordinal = 0 ) { CFmtStr oidStr( "oid1.%s", pszIdentifier ); return makeoid_raw( oidStr.Access(), oidStr.Length(), type, ordinal ); } // Make an oid for a unique string tuple, per type, per ordinal uint64_t makeoid2( const char *pszIdentifierA, const char *pszIdentifierB, EOIDType type, int16_t ordinal = 0 ) { CFmtStr oidStr( "oid2.%s.%s", pszIdentifierA, pszIdentifierB ); return makeoid_raw( oidStr.Access(), oidStr.Length(), type, ordinal ); } // Make an oid for a unique string tuple, per type, per ordinal uint64_t makeoid3( const char *pszIdentifierA, const char *pszIdentifierB, const char *pszIdentifierC, EOIDType type, int16_t ordinal = 0 ) { CFmtStr oidStr( "oid3.%s.%s.%s", pszIdentifierA, pszIdentifierB, pszIdentifierC ); return makeoid_raw( oidStr.Access(), oidStr.Length(), type, ordinal ); } static bool IsStaticLibrary( const char *pszFileName ) { const char *pchExtension = V_GetFileExtension( V_UnqualifiedFileName( pszFileName ) ); if ( !pchExtension ) return false; else if ( ! V_stricmp( pchExtension, "a" ) ) return true; return false; } static bool IsDynamicLibrary( const char *pszFileName ) { const char *pchExtension = V_GetFileExtension( V_UnqualifiedFileName( pszFileName ) ); if ( !pchExtension ) return false; else if ( ! V_stricmp( pchExtension, "dylib" ) ) return true; return false; } static const char* EscapeQuotes( const char *pStr ) { int len = V_strlen( pStr ); static char str[4096]; int i = 0,j = 0; for ( ;i <= len,j < V_ARRAYSIZE(str); ) { if ( pStr[i] == '"' ) { str[j++] = '\\'; str[j++] = '\\'; } str[j++] = pStr[i++]; } str[j] = '\0'; return str; } static void UsePOSIXSlashes( const char *pStr, char *pOut, int nOutSize ) { int len = V_strlen( pStr ) + 2; char *str = pOut; AssertFatal( len <= nOutSize ); V_strncpy( str, pStr, len ); for ( int i = 0; i < len; i++ ) { if ( str[i] == '\\' ) { // allow escaping of bash special characters if ( i+1 < len && ( str[i+1] != '"' && str[i+1] != '$' && str[i+1] != '\'' && str[i+1] != '\\' ) ) { str[i] = '/'; } } if ( str[i] == '\0' ) break; } } // Auto-allocating (not in-place) version. Caller is responsible for free'ing (or leaking) the allocated buffer. Most // users leak. Is bad. :-/ static char* UsePOSIXSlashes( const char *pStr ) { int len = V_strlen( pStr ) + 2; char *str = (char*)malloc(len*sizeof(char)); UsePOSIXSlashes( pStr, str, len*sizeof(char) ); return str; } // Finds the file name component of a path, and prepends 'lib' to it if necesssary // foo/bar/foo.a -> foo/bar/libfoo.a // foo/bar/libfoo.a -> unchanged static void EnforceLibPrefix( char *pInOutStr, int nOutSize ) { char *pFile = V_UnqualifiedFileName( pInOutStr ); if ( pFile && V_strncmp( pFile, "lib", 3 ) != 0 ) { char szOriginalName[MAX_PATH] = { 0 }; V_strncpy( szOriginalName, pFile, sizeof( szOriginalName ) ); *pFile = '\0'; V_strncat( pInOutStr, "lib", nOutSize ); V_strncat( pInOutStr, szOriginalName, nOutSize ); } } // Get the output file with the output directory prepended static CUtlString OutputFileWithDirectoryFromConfig( KeyValues *pConfigKV ) { char szOutputFile[MAX_PATH] = { 0 }; char szOutputDir[MAX_PATH] = { 0 }; UsePOSIXSlashes( pConfigKV->GetString( g_pOption_OutputFile, "" ), szOutputFile, sizeof( szOutputFile ) ); UsePOSIXSlashes( pConfigKV->GetString( g_pOption_OutputDirectory, "" ), szOutputDir, sizeof( szOutputDir ) ); // Our output file is relative to BUILT_PRODUCTS_DIR already. This is a workaround for VPC files expecting Makefile // semantics -- you shouldn't be using $() in VPC strings. const char szObjDir[] = "$(OBJ_DIR)"; V_StrSubstInPlace( szOutputDir, sizeof( szOutputDir ), szObjDir, ".", true ); V_StrSubstInPlace( szOutputFile, sizeof( szOutputFile ), szObjDir, ".", true ); // VPC files have snuck in hard-coding of random variables expecting the Makefile backend to expand them. if ( V_strstr( szOutputDir, "$" ) || V_strstr( szOutputFile, "$" ) ) { g_pVPC->VPCWarning( "$OutputDirectory '%s' or $OutputFile directive '%s' contains what looks like a shell variable reference -- " "this will be treated literally in most circumstances by the Xcode build system and is likely not intended.", szOutputDir, szOutputFile ); } char szFormat[MAX_PATH] = { 0 }; V_ComposeFileName( szOutputDir, szOutputFile, szFormat, sizeof( szFormat ) ); V_RemoveDotSlashes( szFormat ); // For the output files, which are in the build/"Products" directory, Xcode expects static libs to be named // "libfoo.a" so it can generate a "-lfoo" command to link with projects that depend upon them (vs passing just // ./path/to/foo.a to the linker, which it doesn't want to do for static libraries generated as dependencies, but // will do for random external static libs... I don't know either) if ( IsStaticLibrary( szFormat ) ) { EnforceLibPrefix( szFormat, sizeof( szFormat ) ); } // Some VPC files are giving output files that are trying to reference a path outside the build directory -- this is // what GameOutputFile is for. This actually doesn't seem to break xcode, but isn't really proper and might break // later. if ( V_IsAbsolutePath( szFormat ) || V_strncmp( szFormat, "../", 3 ) == 0 ) { g_pVPC->VPCWarning( "Final output file '%s' (composited from $OutputDirectory '%s' and $OutputFile '%s') escapes the relative " "BUILT_PRODUCTS_DIR used by Xcode -- this may break things, and should be achieved by using $GameOutputFile " "to copy built output to the proper tree location", szFormat, szOutputDir, szOutputFile ); } CUtlString ret( szFormat ); return ret; } static CUtlString GameOutputFileFromConfig( KeyValues *pConfigKV ) { char szGameOutputFile[MAX_PATH] = { 0 }; UsePOSIXSlashes( pConfigKV->GetString( g_pOption_GameOutputFile, "" ), szGameOutputFile, sizeof( szGameOutputFile ) ); V_RemoveDotSlashes( szGameOutputFile ); // VPC files have snuck in hard-coding of random variables expecting the Makefile backend to expand them. if ( V_strstr( szGameOutputFile, "$" ) ) { g_pVPC->VPCWarning( "$GameOutputFile '%s' contains what looks like a shell variable reference -- " "this will be treated literally in most circumstances by the Xcode build system and is likely not intended.", szGameOutputFile ); } CUtlString ret( szGameOutputFile ); return ret; } static const char* SkipLeadingWhitespace( const char *pStr ) { if ( !pStr ) return NULL; while ( *pStr != '\0' && isspace(*pStr) ) pStr++; return pStr; } static bool ProjectProducesBinary( const CBaseProjectDataCollector *pProjectDataCollector ) { return ( pProjectDataCollector->m_BaseConfigData.m_Configurations[0]->GetOption( g_pOption_OutputFile ) || pProjectDataCollector->m_BaseConfigData.m_Configurations[0]->GetOption( g_pOption_GameOutputFile ) ); } static bool NeedsBuildFileEntry( const char *pszFileName ) { const char *pchExtension = V_GetFileExtension( V_UnqualifiedFileName( pszFileName ) ); if ( !pchExtension ) return false; else if ( ! V_stricmp( pchExtension, "cpp" ) || ! V_stricmp( pchExtension, "cxx" ) || ! V_stricmp( pchExtension, "cc" ) || ! V_stricmp( pchExtension, "c" ) || ! V_stricmp( pchExtension, "m" ) || ! V_stricmp( pchExtension, "mm" ) || ! V_stricmp( pchExtension, "cc" ) ) return true; else if ( ! V_stricmp( pchExtension, "a" ) || ! V_stricmp( pchExtension, "dylib" ) ) return true; return false; } static bool IsSourceFile( const char *pszFileName ) { const char *pchExtension = V_GetFileExtension( V_UnqualifiedFileName( pszFileName ) ); if ( !pchExtension ) return false; else if ( ! V_stricmp( pchExtension, "cpp" ) || ! V_stricmp( pchExtension, "cc" ) || ! V_stricmp( pchExtension, "cxx" ) || ! V_stricmp( pchExtension, "c" ) || ! V_stricmp( pchExtension, "m" ) || ! V_stricmp( pchExtension, "mm" ) || ! V_stricmp( pchExtension, "cc" ) ) return true; return false; } static bool FileBuildsWithCustomBuildRule( const CBaseProjectDataCollector *pProjectDataCollector, CFileConfig *pFileConfig ) { if ( !pFileConfig || !pProjectDataCollector ) return false; CSpecificConfig *pFileSpecificData = pFileConfig->GetOrCreateConfig( pProjectDataCollector->m_BaseConfigData.m_Configurations[1]->GetConfigName(), pProjectDataCollector->m_BaseConfigData.m_Configurations[1] ); return ( pFileSpecificData->GetOption( g_pOption_CustomBuildStepCommandLine ) != NULL && pFileSpecificData->GetOption( g_pOption_AdditionalDependencies ) == NULL ); } static bool AppearsInSourcesBuildPhase( const CBaseProjectDataCollector *pProjectDataCollector, CFileConfig *pFileConfig ) { if ( !pFileConfig ) return false; return ( IsSourceFile( pFileConfig->m_Filename.String() ) || ( FileBuildsWithCustomBuildRule( pProjectDataCollector, pFileConfig ) && ProjectProducesBinary( pProjectDataCollector ) ) ); } static bool IsCreatedByCustomBuildStep( const CBaseProjectDataCollector *pProjectDataCollector, CFileConfig *pDynamicFileConfig ) { for ( int i=pProjectDataCollector->m_Files.First(); i != pProjectDataCollector->m_Files.InvalidIndex(); i=pProjectDataCollector->m_Files.Next(i) ) { CFileConfig *pFileConfig = pProjectDataCollector->m_Files[i]; CSpecificConfig *pFileSpecificData = pFileConfig->GetOrCreateConfig( pProjectDataCollector->m_BaseConfigData.m_Configurations[1]->GetConfigName(), pProjectDataCollector->m_BaseConfigData.m_Configurations[1] ); if ( !pFileSpecificData->GetOption( g_pOption_Outputs) ) continue; CUtlString sOutputFiles; sOutputFiles.SetLength( MAX_PATH ); CUtlString sInputFile; sInputFile.SetLength( MAX_PATH ); V_snprintf( sInputFile.Get(), MAX_PATH, "%s/%s", pProjectDataCollector->m_ProjectName.String(), UsePOSIXSlashes( pDynamicFileConfig->m_Filename.String() ) ); V_RemoveDotSlashes( sInputFile.Get() ); CBaseProjectDataCollector::DoStandardVisualStudioReplacements( pFileSpecificData->GetOption( g_pOption_Outputs), sInputFile, sOutputFiles.Get(), MAX_PATH ); V_StrSubstInPlace( sOutputFiles.Get(), MAX_PATH, "$(OBJ_DIR)", "${OBJECT_FILE_DIR_normal}", false ); if ( V_stristr( sOutputFiles, V_UnqualifiedFileName( pDynamicFileConfig->GetName() ) ) && !pFileSpecificData->GetOption( g_pOption_AdditionalDependencies ) ) { g_pVPC->VPCWarning( "Not adding '%s' to the build sources list in project '%s', it's a dyanmic file and seems to be created by building '%s'\n", pDynamicFileConfig->GetName(), pProjectDataCollector->m_ProjectName.String(), pFileConfig->GetName() ); return true; } } return false; } void ResolveAdditionalProjectDependencies( CDependency_Project *pCurProject, CUtlVector &projects, CUtlVector &additionalProjectDependencies ) { for ( int i=0; i < pCurProject->m_AdditionalProjectDependencies.Count(); i++ ) { const char *pLookingFor = pCurProject->m_AdditionalProjectDependencies[i].String(); int j; for ( j=0; j < projects.Count(); j++ ) { if ( V_stricmp( projects[j]->m_ProjectName.String(), pLookingFor ) == 0 ) break; } if ( j == projects.Count() ) g_pVPC->VPCError( "Project %s lists '%s' in its $AdditionalProjectDependencies, but there is no project by that name.", pCurProject->GetName(), pLookingFor ); additionalProjectDependencies.AddToTail( projects[j] ); } } void CSolutionGenerator_Xcode::WriteFilesFolder( uint64_t oid, const char *pFolderName, const char *pExtensions, CBaseProjectDataCollector *pProject ) { const CUtlDict &files = pProject->m_Files; CUtlVector extensions; V_SplitString( pExtensions, ";", extensions ); Write( "%024llX /* %s */ = {\n", oid, pFolderName ); ++m_nIndent; Write( "isa = PBXGroup;\n" ); Write( "children = (\n" ); ++m_nIndent; for ( int i=files.First(); i != files.InvalidIndex(); i=files.Next( i ) ) { const char *pFileName = files[i]->GetName(); // Check for duplicates -- projects may reference a file twice, and xcode does not enjoy any // oid being a member of a group twice. int idxDupe = files.Find( pFileName ); if ( files.IsValidIndex( idxDupe ) && idxDupe != i ) { continue; } // Make sure this file's extension is one of the extensions they're asking for. bool bValidExt = false; const char *pFileExtension = V_GetFileExtension( V_UnqualifiedFileName( pFileName ) ); if ( pFileExtension ) { for ( int iExt=0; iExt < extensions.Count(); iExt++ ) { const char *pTestExt = extensions[iExt]; if ( pTestExt[0] == '*' && pTestExt[1] == '.' && V_stricmp( pTestExt+2, pFileExtension ) == 0 ) { bValidExt = true; break; } } } if ( bValidExt ) { Write( "%024llX /* %s in %s */,\n", makeoid2( pProject->GetProjectName(), pFileName, EOIDTypeFileReference ), UsePOSIXSlashes( pFileName ), pProject->GetProjectName().String() ); } } --m_nIndent; Write( ");\n" ); Write( "name = \"%s\";\n", pFolderName ); Write( "sourceTree = \"\";\n" ); --m_nIndent; Write( "};\n" ); } void CSolutionGenerator_Xcode::XcodeFileTypeFromFileName( const char *pszFileName, char *pchOutBuf, int cchOutBuf ) { const char *pchExtension = V_GetFileExtension( V_UnqualifiedFileName( pszFileName ) ); if ( !pchExtension ) snprintf( pchOutBuf, cchOutBuf, "compiled.mach-o.executable" ); else if ( ! V_stricmp( pchExtension, "cpp" ) || ! V_stricmp( pchExtension, "cxx" ) || ! V_stricmp( pchExtension, "cc" ) || ! V_stricmp( pchExtension, "h" ) || ! V_stricmp( pchExtension, "hxx" ) || ! V_stricmp( pchExtension, "cc" ) ) snprintf( pchOutBuf, cchOutBuf, "sourcecode.cpp.%s", pchExtension ); else if ( ! V_stricmp( pchExtension, "c" ) ) snprintf( pchOutBuf, cchOutBuf, "sourcecode.cpp.cpp" ); else if ( ! V_stricmp( pchExtension, "m" ) || ! V_stricmp( pchExtension, "mm" ) ) snprintf( pchOutBuf, cchOutBuf, "sourcecode.objc.%s", pchExtension ); else if ( ! V_stricmp( pchExtension, "a" ) ) snprintf( pchOutBuf, cchOutBuf, "archive.ar" ); else if ( ! V_stricmp( pchExtension, "dylib" ) ) { const char *pszLibName = V_UnqualifiedFileName( pszFileName ); if ( pszLibName[0] == 'l' && pszLibName[1] == 'i' && pszLibName[2] == 'b' ) snprintf( pchOutBuf, cchOutBuf, "compiled.mach-o.dylib" ); else snprintf( pchOutBuf, cchOutBuf, "compiled.mach-o.bundle" ); } else if ( ! V_stricmp( pchExtension, "pl" ) ) snprintf( pchOutBuf, cchOutBuf, "text.script.perl" ); else snprintf( pchOutBuf, cchOutBuf, "text.plain" ); } void CSolutionGenerator_Xcode::XcodeProductTypeFromFileName( const char *pszFileName, char *pchOutBuf, int cchOutBuf ) { const char *pchExtension = V_GetFileExtension( V_UnqualifiedFileName( pszFileName ) ); if ( !pchExtension ) snprintf( pchOutBuf, cchOutBuf, "com.apple.product-type.tool" ); else if ( ! V_stricmp( pchExtension, "a" ) ) snprintf( pchOutBuf, cchOutBuf, "com.apple.product-type.library.static" ); else if ( ! V_stricmp( pchExtension, "dylib" ) ) { snprintf( pchOutBuf, cchOutBuf, "com.apple.product-type.library.dynamic" ); #if 0 const char *pszLibName = V_UnqualifiedFileName( pszFileName ); if ( pszLibName[0] != 'l' || pszLibName[1] != 'i' || pszLibName[2] != 'b' ) snprintf( pchOutBuf, cchOutBuf, "com.apple.product-type.bundle" ); #endif } else snprintf( pchOutBuf, cchOutBuf, "com.apple.product-type.unknown" ); } // GetBool only groks 1/0, we want more flexibility bool IsTrue(const char *str) { if ( V_strlen(str) && ( !V_stricmp( str, "yes" ) || !V_stricmp( str, "true" ) || !V_stricmp( str, "1" ) ) ) return true; return false; } void CSolutionGenerator_Xcode::EmitBuildSettings( const char *pszProjectName, const char *pszProjectDir, CUtlDict *pDictFiles, KeyValues *pConfigKV, KeyValues *pFirstConfigKV, bool bIsDebug ) { if ( !pConfigKV ) { Write( "PRODUCT_NAME = \"%s\";\n", pszProjectName ); return; } // KeyValuesDumpAsDevMsg( pConfigKV, 0, 0 ); // Write( "CC = \"$(SOURCE_ROOT)/devtools/bin/osx32/xcode_ccache_wrapper\";\n" ); // Write( "LDPLUSPLUS = \"$(DT_TOOLCHAIN_DIR)/usr/bin/clang++\";\n" ); Write( "ARCHS = (\n" ); { ++m_nIndent; bool bBuildX64 = IsTrue(pConfigKV->GetString( g_pOption_BuildX64Only, "" )) || IsTrue(pConfigKV->GetString( g_pOption_BuildMultiArch, "" ) ); bool bBuildi386 = !IsTrue( pConfigKV->GetString( g_pOption_BuildX64Only, "" ) ); if ( bBuildi386 ) Write( "i386,\n" ); if ( bBuildX64 ) { Write( "x86_64,\n" ); } --m_nIndent; } Write( ");\n" ); // We do not handle Output file names changing between configurations, and use the first configuration for such // things all over the generator. I think we would need to duplicate all the targets to be release and debug // targets. Instead, when generating configurations, just warn that this isn't supported. CUtlString sBuildOutputFile = OutputFileWithDirectoryFromConfig( pFirstConfigKV ); CUtlString sGameOutputFile = GameOutputFileFromConfig( pFirstConfigKV ); for ( int iConfig = 1; iConfig < V_ARRAYSIZE(k_rgchXCConfigFiles); iConfig++ ) { CUtlString sConfigOutputFile = OutputFileWithDirectoryFromConfig( pConfigKV ); CUtlString sConfigGameOutputFile = GameOutputFileFromConfig( pConfigKV ); if ( sConfigOutputFile != sBuildOutputFile || sConfigGameOutputFile != sGameOutputFile ) { g_pVPC->VPCWarning( "Config '%s' for project '%s' has effective output files:\n" " $OutputDirectory/$OutputFile: %s\n" " $GameOutputFile: %s\n" " This differs from the first configuration's output files:\n" " $OutputDirectory/$OutputFile: %s\n" " $GameOutputFile: %s\n" " XCode does not support having differing product names per config,\n" " the first configuration's names will be used for all configs.", k_rgchConfigNames[iConfig], pszProjectName, sConfigOutputFile.String(), sConfigGameOutputFile.String(), sBuildOutputFile.String(), sGameOutputFile.String() ); } } if ( sGameOutputFile.Length() ) { Write( "PRODUCT_NAME = \"%s\";\n", pszProjectName ); Write( "EXECUTABLE_NAME = \"%s\";\n", sBuildOutputFile.String() ); if ( V_strlen( pConfigKV->GetString( g_pOption_ExtraLinkerFlags, "" ) ) ) Write( "OTHER_LDFLAGS = \"%s\";\n", pConfigKV->GetString( g_pOption_ExtraLinkerFlags ) ); CUtlString sOtherCompilerCFlags = "OTHER_CFLAGS = \"$(OTHER_CFLAGS) "; CUtlString sOtherCompilerCPlusFlags = "OTHER_CPLUSPLUSFLAGS = \"$(OTHER_CPLUSPLUSFLAGS) "; // Buffer overflow checks default to on so only change things // if we need to turn them off. bool bBufferSecurityCheck = Sys_StringToBool( pConfigKV->GetString( g_pOption_BufferSecurityCheck, "Yes" ) ); if ( !bBufferSecurityCheck ) { sOtherCompilerCFlags += "-fno-stack-protector "; sOtherCompilerCPlusFlags += "-fno-stack-protector "; } if ( V_strlen( pConfigKV->GetString( g_pOption_ExtraCompilerFlags, "" ) ) ) { sOtherCompilerCFlags += pConfigKV->GetString( g_pOption_ExtraCompilerFlags ); sOtherCompilerCPlusFlags += pConfigKV->GetString( g_pOption_ExtraCompilerFlags ); } if ( V_strlen( pConfigKV->GetString( g_pOption_ForceInclude, "" ) ) ) { CSplitString outStrings( pConfigKV->GetString( g_pOption_ForceInclude ), (const char**)g_IncludeSeparators, V_ARRAYSIZE(g_IncludeSeparators) ); for ( int i=0; i < outStrings.Count(); i++ ) { if ( V_strlen( outStrings[i] ) > 2 ) { //char sIncludeDir[ MAX_PATH ]; char szIncludeLine[ MAX_PATH ]; /*V_snprintf( sIncludeDir, sizeof( sIncludeDir ), "%s/%s", pszProjectDir, outStrings[i] ); V_FixSlashes( sIncludeDir, '/' ); V_RemoveDotSlashes( sIncludeDir ); #ifdef STEAM V_StripPrecedingAndTrailingWhitespace( sIncludeDir ); #endif */ V_snprintf( szIncludeLine, sizeof(szIncludeLine), " -include %s", UsePOSIXSlashes( outStrings[i] ) ); sOtherCompilerCFlags += szIncludeLine; sOtherCompilerCPlusFlags += szIncludeLine; } } } sOtherCompilerCFlags += "\";\n" ; sOtherCompilerCPlusFlags += "\";\n" ; Write( sOtherCompilerCFlags ); Write( sOtherCompilerCPlusFlags ); if ( IsDynamicLibrary( sGameOutputFile ) ) { char szBaseName[MAX_PATH] = { 0 }; V_StripExtension( V_UnqualifiedFileName( sGameOutputFile ), szBaseName, sizeof( szBaseName ) ); if ( Sys_StringToBool( pConfigKV->GetString( g_pOption_LinkAsBundle, "No" ) ) ) { Write( "MACH_O_TYPE = mh_bundle;\n" ); // Bundles can't have versions and they're defaulted to 1 // so make sure we have our own no-version properties. Write( "DYLIB_COMPATIBILITY_VERSION = \"\";\n" ); Write( "DYLIB_CURRENT_VERSION = \"\";\n" ); } else if ( szBaseName[0] != 'l' || szBaseName[1] != 'i' || szBaseName[2] == 'b' ) { //if ( !pConfigKV->GetString( g_pOption_LocalFrameworks, NULL ) ) // Write( "OTHER_LDFLAGS = \"-flat_namespace\";\n" ); // Write( "MACH_O_TYPE = mh_bundle;\n" ); // Write( "EXECUTABLE_EXTENSION = dylib;\n" ); // Write( "OTHER_LDFLAGS = \"-flat_namespace -undefined suppress\";\n" ); } else { Write( "MACH_O_TYPE = mh_dylib;\n" ); } Write( "LD_DYLIB_INSTALL_NAME = \"@loader_path/%s.dylib\";\n", szBaseName ); } if ( IsStaticLibrary( sGameOutputFile ) ) { Write( "DEBUG_INFORMATION_FORMAT = dwarf;\n" ); } } else Write( "PRODUCT_NAME = \"%s\";\n", pszProjectName ); // add our header search paths CSplitString outStrings( pConfigKV->GetString( g_pOption_AdditionalIncludeDirectories ), (const char**)g_IncludeSeparators, V_ARRAYSIZE(g_IncludeSeparators) ); if ( outStrings.Count() ) { char sIncludeDir[MAX_PATH]; // start the iquote list with the project directory V_snprintf( sIncludeDir, sizeof( sIncludeDir ), "%s", pszProjectDir ); V_FixSlashes( sIncludeDir, '/' ); V_RemoveDotSlashes( sIncludeDir ); #ifdef STEAM V_StripPrecedingAndTrailingWhitespace( sIncludeDir ); #endif Write( "USER_HEADER_SEARCH_PATHS = (\n" ); ++m_nIndent; #ifdef STEAM Write( "\"%s\",\n", sIncludeDir ); #endif for ( int i=0; i < outStrings.Count(); i++ ) { char sExpandedOutString[MAX_PATH]; CBaseProjectDataCollector::DoStandardVisualStudioReplacements( outStrings[i], CFmtStr( "%s/dummy.txt", pszProjectDir ).Access(), sExpandedOutString, sizeof( sExpandedOutString ) ); V_StrSubstInPlace( sExpandedOutString, sizeof( sExpandedOutString ), "$(OBJ_DIR)", "\"${OBJECT_FILE_DIR_normal}\"", false ); V_StrSubstInPlace( sExpandedOutString, sizeof( sExpandedOutString ), "\"", "\\\"", false ); if ( V_IsAbsolutePath( sExpandedOutString ) || V_strncmp( sExpandedOutString, "$", 1 ) == 0 ) V_snprintf( sIncludeDir, sizeof( sExpandedOutString ), "%s", sExpandedOutString ); else { V_snprintf( sIncludeDir, sizeof( sExpandedOutString ), "%s/%s", pszProjectDir, sExpandedOutString ); V_RemoveDotSlashes( sIncludeDir ); } #ifdef STEAM V_StripPrecedingAndTrailingWhitespace( sIncludeDir ); #endif Write( "\"%s\",\n", sIncludeDir ); } --m_nIndent; Write( ");\n" ); } // add local frameworks we link against to the compiler framework search paths CSplitString localFrameworks( pConfigKV->GetString( g_pOption_LocalFrameworks ), (const char**)g_IncludeSeparators, V_ARRAYSIZE(g_IncludeSeparators) ); if ( localFrameworks.Count() ) { Write( "FRAMEWORK_SEARCH_PATHS = (\n" ); ++m_nIndent; { Write( "\"$(inherited)\",\n" ); for ( int i=0; i < localFrameworks.Count(); i++ ) { char rgchFrameworkPath[MAX_PATH]; V_snprintf( rgchFrameworkPath, sizeof( rgchFrameworkPath ), "%s/%s", pszProjectDir, localFrameworks[i] ); rgchFrameworkPath[ V_strlen( rgchFrameworkPath ) - V_strlen( V_UnqualifiedFileName( localFrameworks[i] ) ) ] = '\0'; V_RemoveDotSlashes( rgchFrameworkPath ); Write( "\"%s\",\n", rgchFrameworkPath ); } } --m_nIndent; Write( ");\n" ); } // add our needed preprocessor definitions CSplitString preprocessorDefines( pConfigKV->GetString( g_pOption_PreprocessorDefinitions ), (const char**)g_IncludeSeparators, V_ARRAYSIZE(g_IncludeSeparators) ); CUtlVector< macro_t* > vpcMacroDefines; g_pVPC->GetMacrosMarkedForCompilerDefines( vpcMacroDefines ); if ( preprocessorDefines.Count() || vpcMacroDefines.Count() ) { Write( "GCC_PREPROCESSOR_DEFINITIONS = (\n" ); ++m_nIndent; { Write( "\"$(GCC_PREPROCESSOR_DEFINITIONS)\",\n" ); for ( int i=0; i < preprocessorDefines.Count(); i++ ) { Write( "\"%s\",\n", preprocessorDefines[i] ); } for ( int i=0; i < vpcMacroDefines.Count(); i++ ) { Write( "\"%s=%s\",\n", vpcMacroDefines[i]->name.String(), vpcMacroDefines[i]->value.String() ); } } --m_nIndent; Write( ");\n" ); } bool bTreatWarningsAsErrors = Sys_StringToBool( pConfigKV->GetString( g_pOption_TreatWarningsAsErrors, "false" ) ); Write( "GCC_TREAT_WARNINGS_AS_ERRORS = %s;\n", bTreatWarningsAsErrors ? "YES" : "NO" ); CUtlMap librarySearchPaths( StringLessThan ); if ( pDictFiles ) { // libraries we consume (specified in our files list) for ( int i=pDictFiles->First(); i != pDictFiles->InvalidIndex(); i=pDictFiles->Next(i) ) { const char *pFileName = (*pDictFiles)[i]->m_Filename.String(); if ( IsStaticLibrary( pFileName ) || IsDynamicLibrary( pFileName ) ) { char rgchLibPath[MAX_PATH]; V_snprintf( rgchLibPath, sizeof( rgchLibPath ), "%s/%s", pszProjectDir, pFileName ); V_RemoveDotSlashes( rgchLibPath ); V_StripFilename( rgchLibPath ); int nIndex = librarySearchPaths.Find( rgchLibPath ); if ( nIndex == librarySearchPaths.InvalidIndex() ) { char *pszLibPath = new char[MAX_PATH]; V_strncpy( pszLibPath, rgchLibPath, MAX_PATH ); nIndex = librarySearchPaths.Insert( pszLibPath ); } } } } // add additional library search paths CSplitString additionalLibraryDirectories( pConfigKV->GetString( g_pOption_AdditionalLibraryDirectories ), (const char**)g_IncludeSeparators, V_ARRAYSIZE(g_IncludeSeparators) ); for ( int i = 0; i < additionalLibraryDirectories.Count(); i++ ) { int nIndex = librarySearchPaths.Find( additionalLibraryDirectories[i] ); if ( nIndex == librarySearchPaths.InvalidIndex() ) { // we need to dup the string so the map can free it later char *pszLibPath = new char[MAX_PATH]; V_strncpy( pszLibPath, additionalLibraryDirectories[i], MAX_PATH ); nIndex = librarySearchPaths.Insert( pszLibPath ); } } if ( librarySearchPaths.Count() ) { char sIncludeDir[MAX_PATH]; // add the library path we know we need to reference Write( "LIBRARY_SEARCH_PATHS = (\n" ); ++m_nIndent; { Write( "\"$(inherited)\",\n" ); FOR_EACH_MAP_FAST( librarySearchPaths, i ) { char sExpandedOutString[MAX_PATH]; V_strncpy( sExpandedOutString, librarySearchPaths.Key(i), sizeof( sExpandedOutString ) ); V_StrSubstInPlace( sExpandedOutString, sizeof( sExpandedOutString ), "\"", "\\\"", false ); if ( V_IsAbsolutePath( sExpandedOutString ) || V_strncmp( sExpandedOutString, "$", 1 ) == 0 ) V_snprintf( sIncludeDir, sizeof( sExpandedOutString ), "%s", sExpandedOutString ); else { V_snprintf( sIncludeDir, sizeof( sExpandedOutString ), "%s/%s", pszProjectDir, sExpandedOutString ); V_RemoveDotSlashes( sIncludeDir ); } Write( "\"%s\",\n", sIncludeDir ); } } --m_nIndent; Write( ");\n" ); } while ( librarySearchPaths.Count() ) { const char *key = librarySearchPaths.Key( librarySearchPaths.FirstInorder() ); librarySearchPaths.Remove( key ); delete [] key; } } class CStringLess { public: bool Less( const char *lhs, const char *rhs, void *pCtx ) { return ( strcmp( lhs, rhs ) < 0 ? true : false ); } }; void CSolutionGenerator_Xcode::GenerateSolutionFile( const char *pSolutionFilename, CUtlVector &projects ) { CFmtStr oidStrSolutionRoot( "solutionroot.%s", pSolutionFilename ); CFmtStr oidStrProjectsRoot( "projectsroot.%s", pSolutionFilename ); Assert( projects.Count() == g_vecPGenerators.Count() ); char sPbxProjFile[MAX_PATH]; sprintf( sPbxProjFile, "%s.xcodeproj", pSolutionFilename ); mkdir( sPbxProjFile, 0777 ); sprintf( sPbxProjFile, "%s.xcodeproj/project.pbxproj", pSolutionFilename ); char sProjProjectListFile[MAX_PATH]; V_snprintf( sProjProjectListFile, sizeof( sProjProjectListFile ), "%s.projects", sPbxProjFile ); bool bUpToDate = !g_pVPC->IsForceGenerate() && Sys_Exists( sPbxProjFile ); int64 llSize = 0, llModTime = 0, llLastModTime = 0; FOR_EACH_VEC( projects, iProject ) { AssertFatal( !V_strcmp( projects[iProject]->m_ProjectName, g_vecPGenerators[iProject]->GetProjectName() ) ); // the solution is up-to-date only if all the projects in it were up to date // and the solution was built after the mod time on all the project outputs CProjectGenerator_Xcode *pProjGen = dynamic_cast(g_vecPGenerators[iProject]); bUpToDate &= pProjGen->m_bIsCurrent; if ( bUpToDate && Sys_FileInfo( pProjGen->m_OutputFilename, llSize, llModTime ) && llModTime > llLastModTime ) { llLastModTime = llModTime; } } // regenerate pbxproj if it is older than the latest of the project output files if ( bUpToDate && ( !Sys_FileInfo( sPbxProjFile, llSize, llModTime ) || llModTime < llLastModTime ) ) { bUpToDate = false; } // now go see if our project list agrees with the one on disk if ( bUpToDate ) { FILE *fp = fopen( sProjProjectListFile, "r+t" ); if ( !fp ) bUpToDate = false; char line[2048]; char *pLine; if ( bUpToDate ) { pLine = fgets( line, sizeof(line), fp ); if (!pLine) bUpToDate = false; if ( stricmp( line, VPCCRCCHECK_FILE_VERSION_STRING "\n" ) ) bUpToDate = false; } int cProjectsPreviously = 0; while (bUpToDate) { pLine = fgets( line, sizeof(line), fp ); if ( !pLine ) break; ++cProjectsPreviously; int len = strlen( line ) - 1; while ( line[len] == '\n' || line[len] == '\r' ) { line[len] = '\0'; len--; } // N^2 sucks, but N is small bool bProjectFound = false; FOR_EACH_VEC( g_vecPGenerators, iGenerator ) { CProjectGenerator_Xcode *pGenerator = (CProjectGenerator_Xcode*)g_vecPGenerators[iGenerator]; if ( stricmp( pGenerator->m_ProjectName.String(), pLine ) == 0 ) { bProjectFound = true; break; } } if ( !bProjectFound ) { // fprintf( stderr, "%s has vanished from the project, regenerating...\n", pLine ); bUpToDate = false; break; } } if ( g_vecPGenerators.Count() != cProjectsPreviously ) { // fprintf( stderr, "Project count has changed (%d/%d), regenerating...\n", cProjectsPreviously, g_vecPGenerators.Count() ); bUpToDate = false; } fclose(fp); } if ( bUpToDate ) { g_pVPC->VPCStatus( true, "Xcode Project %s.xcodeproj looks up-to-date, not generating", pSolutionFilename ); return; } m_fp = fopen( sPbxProjFile, "wt" ); m_nIndent = 0; Msg( "\nWriting master Xcode project %s.xcodeproj.\n\n", pSolutionFilename ); /** header **/ Write( "// !$*UTF8*$!\n{\n" ); ++m_nIndent; { /** ** ** preamble ** **/ Write( "archiveVersion = 1;\n" ); Write( "classes = {\n" ); Write( "};\n" ); Write( "objectVersion = 44;\n" ); Write( "objects = {\n" ); { /** ** ** buildfiles - any file that's involved in, or the output of, a build phase ** **/ Write( "\n/* Begin PBXBuildFile section */" ); ++m_nIndent; { FOR_EACH_VEC( g_vecPGenerators, iGenerator ) { // poke into the project we're looking @ in the dependency projects vector to figure out it's location on disk char rgchProjectDir[MAX_PATH]; rgchProjectDir[0] = '\0'; V_strncpy( rgchProjectDir, projects[iGenerator]->m_ProjectFilename.String(), sizeof( rgchProjectDir ) ); V_StripFilename( rgchProjectDir ); // the files this project references for ( int i=g_vecPGenerators[iGenerator]->m_Files.First(); i != g_vecPGenerators[iGenerator]->m_Files.InvalidIndex(); i=g_vecPGenerators[iGenerator]->m_Files.Next(i) ) { char rgchFilePath[MAX_PATH]; V_snprintf( rgchFilePath, sizeof( rgchFilePath ), "%s/%s", rgchProjectDir, g_vecPGenerators[iGenerator]->m_Files[i]->m_Filename.String() ); V_RemoveDotSlashes( rgchFilePath ); CFileConfig *pFileConfig = g_vecPGenerators[iGenerator]->m_Files[i]; const char *pFileName = pFileConfig->m_Filename.String(); bool bExcluded = true; for ( int iConfig = 0; iConfig < V_ARRAYSIZE(k_rgchConfigNames); iConfig++ ) { bExcluded &= ( pFileConfig->IsExcludedFrom( k_rgchConfigNames[iConfig] ) ); } if ( bExcluded ) { g_pVPC->VPCStatus( false, "xcode: excluding File %s\n", pFileName ); continue; } // dynamic files - generated as part of the build - may be automatically added to the build set by xcode, // if we add them twice, bad things (duplicate symbols) happen. bool bIsDynamicFile = pFileConfig->IsDynamicFile( k_rgchConfigNames[1] ); // if we have a custom build step, we need to include this file in the build set if ( ( !bIsDynamicFile || !IsCreatedByCustomBuildStep( g_vecPGenerators[iGenerator], pFileConfig ) ) && AppearsInSourcesBuildPhase( g_vecPGenerators[iGenerator], g_vecPGenerators[iGenerator]->m_Files[i] ) ) { Write( "\n" ); CUtlString sCompilerFlags = NULL; // on mac we can only globally specify common (debug and release) per-file compiler flags for ( int i=pFileConfig->m_Configurations.First(); i != pFileConfig->m_Configurations.InvalidIndex(); i=pFileConfig->m_Configurations.Next(i) ) { sCompilerFlags += pFileConfig->m_Configurations[i]->m_pKV->GetString( g_pOption_ExtraCompilerFlags ); } // File reference OIDs are unique per project per file Write( "%024llX /* %s in Sources */ = {isa = PBXBuildFile; fileRef = %024llX /* %s */; ", makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), pFileName, EOIDTypeBuildFile ), V_UnqualifiedFileName( pFileName ), makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), pFileName, EOIDTypeFileReference ), pFileName ); if ( !sCompilerFlags.IsEmpty() ) { Write( "settings = { COMPILER_FLAGS = \"%s\"; };", sCompilerFlags.String() ); } Write( " };" ); } if ( IsDynamicLibrary( pFileName ) ) { Write( "\n" ); Write( "%024llX /* %s in Frameworks */ = {isa = PBXBuildFile; fileRef = %024llX /* %s */; };", makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), pFileName, EOIDTypeBuildFile ), V_UnqualifiedFileName( pFileName ), makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), pFileName, EOIDTypeFileReference ), pFileName ); } if ( IsStaticLibrary( pFileName ) ) { Write( "\n" ); Write( "%024llX /* %s in Frameworks */ = {isa = PBXBuildFile; fileRef = %024llX /* %s */; };", makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), pFileName, EOIDTypeBuildFile ), pFileName, makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), pFileName, EOIDTypeFileReference ), pFileName ); } } // system libraries we link against KeyValues *pKV = g_vecPGenerators[iGenerator]->m_BaseConfigData.m_Configurations[0]->m_pKV; CSplitString libs( pKV->GetString( g_pOption_SystemLibraries ), (const char**)g_IncludeSeparators, V_ARRAYSIZE(g_IncludeSeparators) ); for ( int i=0; i < libs.Count(); i++ ) { Write( "\n" ); Write( "%024llX /* lib%s.dylib in Frameworks */ = {isa = PBXBuildFile; fileRef = %024llX /* lib%s.dylib */; };", makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), pKV->GetString( g_pOption_SystemLibraries ), EOIDTypeBuildFile, i ), libs[i], makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), pKV->GetString( g_pOption_SystemLibraries ), EOIDTypeFileReference, i ), libs[i] ); } // system frameworks we link against CSplitString sysFrameworks( pKV->GetString( g_pOption_SystemFrameworks ), (const char**)g_IncludeSeparators, V_ARRAYSIZE(g_IncludeSeparators) ); for ( int i=0; i < sysFrameworks.Count(); i++ ) { Write( "\n" ); Write( "%024llX /* %s.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = %024llX /* %s.framework */; };", makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), pKV->GetString( g_pOption_SystemFrameworks ), EOIDTypeBuildFile, i ), sysFrameworks[i], makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), pKV->GetString( g_pOption_SystemFrameworks ), EOIDTypeFileReference, i ), sysFrameworks[i] ); } // local frameworks we link against CSplitString localFrameworks( pKV->GetString( g_pOption_LocalFrameworks ), (const char**)g_IncludeSeparators, V_ARRAYSIZE(g_IncludeSeparators) ); for ( int i=0; i < localFrameworks.Count(); i++ ) { char rgchFrameworkName[MAX_PATH]; V_StripExtension( V_UnqualifiedFileName( localFrameworks[i] ), rgchFrameworkName, sizeof( rgchFrameworkName ) ); Write( "\n" ); Write( "%024llX /* %s.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = %024llX /* %s.framework */; };", makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), pKV->GetString( g_pOption_LocalFrameworks ), EOIDTypeBuildFile, i ), rgchFrameworkName, makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), pKV->GetString( g_pOption_LocalFrameworks ), EOIDTypeFileReference, i ), rgchFrameworkName ); } // look at everyone who depends on us, and emit a build file pointing at our output file for each of // them to depend upon. We use the OutputFile (products directory) so XCode's dependency/linking // logic works right. // // The oid has the project in question as the ordinal, so we have a unique build file OID for each // project that wants to depend on us -- they all point to the same file reference. CDependency_Project *pCurProject = projects[iGenerator]; CUtlString sGameOutputFile = GameOutputFileFromConfig( pKV ); CUtlString sOutputFile = OutputFileWithDirectoryFromConfig( pKV ); if ( sOutputFile.Length() && ( IsStaticLibrary( sOutputFile ) || IsDynamicLibrary( sOutputFile ) ) ) { for ( int iTestProject=0; iTestProject < projects.Count(); iTestProject++ ) { if ( iGenerator == iTestProject ) continue; CDependency_Project *pTestProject = projects[iTestProject]; CUtlVector additionalProjectDependencies; ResolveAdditionalProjectDependencies( pTestProject, projects, additionalProjectDependencies ); int dependsOnFlags = k_EDependsOnFlagTraversePastLibs | k_EDependsOnFlagCheckNormalDependencies | k_EDependsOnFlagRecurse; if ( pTestProject->DependsOn( pCurProject, dependsOnFlags ) || additionalProjectDependencies.Find( pCurProject ) != additionalProjectDependencies.InvalidIndex() ) { Write( "\n" ); Write( "%024llX /* (lib)%s */ = {isa = PBXBuildFile; fileRef = %024llX /* (lib)%s - depended on by %s */; };", makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), sOutputFile, EOIDTypeBuildFile, iTestProject ), sOutputFile.String(), makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), sOutputFile, EOIDTypeFileReference ), sOutputFile.String(), pTestProject->m_ProjectName.String() ); } } } // Add our our output file and game output file -1 OID for ourselves. if ( sGameOutputFile.Length() ) { Write( "\n" ); Write( "%024llX /* %s */ = {isa = PBXBuildFile; fileRef = %024llX /* %s */; };", makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), sGameOutputFile, EOIDTypeBuildFile, -1 ), sGameOutputFile.String(), makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), sGameOutputFile, EOIDTypeFileReference ), sGameOutputFile.String() ); } if ( sOutputFile.Length() ) { Write( "\n" ); Write( "%024llX /* %s in Products */ = {isa = PBXBuildFile; fileRef = %024llX /* %s */; };", makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), sOutputFile, EOIDTypeBuildFile, -1 ), sOutputFile.String(), makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), sOutputFile, EOIDTypeFileReference ), sOutputFile.String() ); } } } --m_nIndent; Write( "\n/* End PBXBuildFile section */\n" ); Write( "\n/*Begin PBXBuildRule section */\n" ); ++m_nIndent; { FOR_EACH_VEC( g_vecPGenerators, iGenerator ) { CProjectGenerator_Xcode *pGenerator = (CProjectGenerator_Xcode*)g_vecPGenerators[iGenerator]; if ( !ProjectProducesBinary( pGenerator ) ) continue; char rgchProjectDir[MAX_PATH]; rgchProjectDir[0] = '\0'; V_strncpy( rgchProjectDir, projects[iGenerator]->m_ProjectFilename.String(), sizeof( rgchProjectDir ) ); V_StripFilename( rgchProjectDir ); // we don't have an output file - wander the list of files, looking for custom build steps // if we find any, magic up shell scripts to run them for ( int i=g_vecPGenerators[iGenerator]->m_Files.First(); i != g_vecPGenerators[iGenerator]->m_Files.InvalidIndex(); i=g_vecPGenerators[iGenerator]->m_Files.Next(i) ) { CFileConfig *pFileConfig = g_vecPGenerators[iGenerator]->m_Files[i]; CSpecificConfig *pFileSpecificData = pFileConfig->GetOrCreateConfig( g_vecPGenerators[iGenerator]->m_BaseConfigData.m_Configurations[1]->GetConfigName(), g_vecPGenerators[iGenerator]->m_BaseConfigData.m_Configurations[1] ); // custom build rules with additional dependencies don't map to pbxbuildrules, we handle them // as custom script phases if ( pFileSpecificData->GetOption( g_pOption_AdditionalDependencies ) ) continue; CUtlString sCustomBuildCommandLine = pFileSpecificData->GetOption( g_pOption_CustomBuildStepCommandLine ); CUtlString sOutputFiles = pFileSpecificData->GetOption( g_pOption_Outputs ); CUtlString sCommand; if ( sOutputFiles.Length() && !sCustomBuildCommandLine.IsEmpty() ) { CUtlString sInputFile; sInputFile.SetLength( MAX_PATH ); int cCommand = MAX( sCustomBuildCommandLine.Length() * 2, 8 * 1024 ); sCommand.SetLength( cCommand ); Write( "\n" ); Write( "%024llX /* PBXbuildRule */ = {\n", makeoid( projects[iGenerator]->m_ProjectName, EOIDTypeCustomBuildRule, pGenerator->m_nCustomBuildRules++ ) ); ++m_nIndent; { Write( "isa = PBXBuildRule;\n" ); Write( "compilerSpec = com.apple.compilers.proxy.script;\n" ); // DoStandardVisualStudioReplacements needs to know where the file is, so make sure it's got a path on it if ( V_IsAbsolutePath( UsePOSIXSlashes( pFileConfig->m_Filename.String() ) ) ) V_snprintf( sInputFile.Get(), MAX_PATH, "%s", UsePOSIXSlashes( pFileConfig->m_Filename.String() ) ); else { V_snprintf( sInputFile.Get(), MAX_PATH, "%s/%s", rgchProjectDir, UsePOSIXSlashes( pFileConfig->m_Filename.String() ) ); V_RemoveDotSlashes( sInputFile.Get() ); } Write( "filePatterns = \"%s\";\n", sInputFile.String() ); Write( "fileType = pattern.proxy;\n" ); Write( "isEditable = 1;\n" ); Write( "outputFiles = (\n" ); ++m_nIndent; { CSplitString outFiles( sOutputFiles, ";" ); for ( int i = 0; i < outFiles.Count(); i ++ ) { CUtlString sOutputFile; sOutputFile.SetLength( MAX_PATH ); CBaseProjectDataCollector::DoStandardVisualStudioReplacements( outFiles[i], sInputFile, sOutputFile.Get(), MAX_PATH ); V_StrSubstInPlace( sOutputFile.Get(), MAX_PATH, "$(OBJ_DIR)", "${OBJECT_FILE_DIR_normal}", false ); CUtlString sOutputPath; sOutputPath.SetLength( MAX_PATH ); if ( V_IsAbsolutePath( sOutputFile ) || V_strncmp( outFiles[i], "$", 1 ) == 0 ) V_snprintf( sOutputPath.Get(), MAX_PATH, "%s", sOutputFile.String() ); else { V_snprintf( sOutputPath.Get(), MAX_PATH, "%s/%s", rgchProjectDir, sOutputFile.String() ); V_RemoveDotSlashes( sOutputPath.Get() ); } Write( "\"%s\",\n", sOutputPath.String() ); } } --m_nIndent; Write( ");\n"); CBaseProjectDataCollector::DoStandardVisualStudioReplacements( sCustomBuildCommandLine, sInputFile, sCommand.Get(), cCommand ); V_StrSubstInPlace( sCommand.Get(), cCommand, "$(OBJ_DIR)", "\"${OBJECT_FILE_DIR_normal}\"", false ); V_StrSubstInPlace( sCommand.Get(), cCommand, ";", ";\\n", false ); V_StrSubstInPlace( sCommand.Get(), cCommand, "\"", "\\\"", false ); Write( "script = \"#!/bin/bash\\n" "cd %s\\n" "%s\\n" "exit $?\";\n", rgchProjectDir, sCommand.String() ); } --m_nIndent; Write( "};" ); } } } } --m_nIndent; Write( "\n/*End PBXBuildRule section */\n" ); /** ** ** file references - any file that appears in the project browser ** **/ Write( "\n/* Begin PBXFileReference section */" ); ++m_nIndent; { // include the xcconfig files for ( int iConfig = 0; iConfig < V_ARRAYSIZE(k_rgchXCConfigFiles); iConfig++ ) { char rgchFilePath[MAX_PATH]; V_snprintf( rgchFilePath, sizeof( rgchFilePath ), "%s.xcodeproj/../devtools/%s", pSolutionFilename, k_rgchXCConfigFiles[iConfig] ); V_RemoveDotSlashes( rgchFilePath ); Write( "\n" ); Write( "%024llX /* %s */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text.xcconfig; name = \"%s\"; path = \"%s\"; sourceTree = \"\"; };", makeoid2( oidStrSolutionRoot, k_rgchXCConfigFiles[iConfig], EOIDTypeFileReference ), k_rgchXCConfigFiles[iConfig], k_rgchXCConfigFiles[iConfig], rgchFilePath ); } FOR_EACH_VEC( g_vecPGenerators, iGenerator ) { // find the project we're looking @ in the dependency projects vector to figure out it's location on disk char rgchProjectDir[MAX_PATH]; rgchProjectDir[0] = '\0'; V_strncpy( rgchProjectDir, projects[iGenerator]->m_ProjectFilename.String(), sizeof( rgchProjectDir ) ); V_StripFilename( rgchProjectDir ); for ( int i=g_vecPGenerators[iGenerator]->m_Files.First(); i != g_vecPGenerators[iGenerator]->m_Files.InvalidIndex(); i=g_vecPGenerators[iGenerator]->m_Files.Next(i) ) { char rgchFilePath[MAX_PATH]; V_snprintf( rgchFilePath, sizeof( rgchFilePath ), "%s/%s", rgchProjectDir, g_vecPGenerators[iGenerator]->m_Files[i]->m_Filename.String() ); V_RemoveDotSlashes( rgchFilePath ); const char *pFileName = V_UnqualifiedFileName( g_vecPGenerators[iGenerator]->m_Files[i]->m_Filename.String() ); char rgchFileType[MAX_PATH]; // Can't support compiling as different types in different configurations, but that would be insane anyway, right!? Grab the Release settings. CSpecificConfig *pFileSpecificData = g_vecPGenerators[iGenerator]->m_Files[i]->GetOrCreateConfig( g_vecPGenerators[iGenerator]->m_BaseConfigData.m_Configurations[1]->GetConfigName(), g_vecPGenerators[iGenerator]->m_BaseConfigData.m_Configurations[1] ); const char *pCompileAsOption = pFileSpecificData->GetOption( g_pOption_CompileAs ); if ( pCompileAsOption && strstr( pCompileAsOption, "(/TC)" ) ) // Compile as C Code (/TC) { strcpy( rgchFileType, "sourcecode.c.c" ); } else { XcodeFileTypeFromFileName( pFileName, rgchFileType, sizeof( rgchFileType ) ); } Write( "\n" ); Write( "%024llX /* %s */ = {isa = PBXFileReference; fileEncoding = 4; explicitFileType = \"%s\"; name = \"%s\"; path = \"%s\"; sourceTree = \"\"; };", makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), g_vecPGenerators[iGenerator]->m_Files[i]->m_Filename, EOIDTypeFileReference ), pFileName, rgchFileType, pFileName, rgchFilePath ); } KeyValues *pKV = g_vecPGenerators[iGenerator]->m_BaseConfigData.m_Configurations[0]->m_pKV; // system libraries we link against CSplitString libs( pKV->GetString( g_pOption_SystemLibraries ), (const char**)g_IncludeSeparators, V_ARRAYSIZE(g_IncludeSeparators) ); for ( int i=0; i < libs.Count(); i++ ) { Write( "\n" ); Write( "%024llX /* lib%s.dylib */ = {isa = PBXFileReference; lastKnownFileType = \"compiled.mach-o.dylib\"; name = \"lib%s.dylib\"; path = \"usr/lib/lib%s.dylib\"; sourceTree = SDKROOT; };", makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), pKV->GetString( g_pOption_SystemLibraries ), EOIDTypeFileReference, i ), libs[i], libs[i], libs[i] ); } // system frameworks we link against CSplitString sysFrameworks( pKV->GetString( g_pOption_SystemFrameworks ), (const char**)g_IncludeSeparators, V_ARRAYSIZE(g_IncludeSeparators) ); for ( int i=0; i < sysFrameworks.Count(); i++ ) { Write( "\n" ); Write( "%024llX /* %s.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = \"%s.framework\"; path = \"System/Library/Frameworks/%s.framework\"; sourceTree = SDKROOT; };", makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), pKV->GetString( g_pOption_SystemFrameworks ), EOIDTypeFileReference, i ), sysFrameworks[i], sysFrameworks[i], sysFrameworks[i] ); } // local frameworks we link against CSplitString localFrameworks( pKV->GetString( g_pOption_LocalFrameworks ), (const char**)g_IncludeSeparators, V_ARRAYSIZE(g_IncludeSeparators) ); for ( int i=0; i < localFrameworks.Count(); i++ ) { char rgchFrameworkName[MAX_PATH]; V_StripExtension( V_UnqualifiedFileName( localFrameworks[i] ), rgchFrameworkName, sizeof( rgchFrameworkName ) ); char rgchFrameworkPath[MAX_PATH]; V_snprintf( rgchFrameworkPath, sizeof( rgchFrameworkPath ), "%s/%s", rgchProjectDir, localFrameworks[i] ); V_RemoveDotSlashes( rgchFrameworkPath ); Write( "\n" ); Write( "%024llX /* %s.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = \"%s.framework\"; path = \"%s\"; sourceTree = \"\"; };", makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), pKV->GetString( g_pOption_LocalFrameworks ), EOIDTypeFileReference, i ), rgchFrameworkName, rgchFrameworkName, rgchFrameworkPath ); } // include the output files (build products) We don't support these changing between configs -- We // check for and warn about this in EmitBuildSettings KeyValues *pConfigKV = g_vecPGenerators[iGenerator]->m_BaseConfigData.m_Configurations[0]->m_pKV; const char *pszConfigName = k_rgchConfigNames[0]; CUtlString sOutputFile = OutputFileWithDirectoryFromConfig( pConfigKV ); if ( sOutputFile.Length() ) { char rgchFileType[MAX_PATH]; XcodeFileTypeFromFileName( sOutputFile, rgchFileType, sizeof( rgchFileType ) ); Write( "\n" ); Write( "%024llX /* %s */ = {isa = PBXFileReference; explicitFileType = \"%s\"; includeInIndex = 0; path = \"%s\"; sourceTree = BUILT_PRODUCTS_DIR; };", makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), sOutputFile, EOIDTypeFileReference ), sOutputFile.String(), rgchFileType, sOutputFile.String() ); } // and the gameoutputfile CUtlString sGameOutputFile = GameOutputFileFromConfig( pKV ); if ( sGameOutputFile.Length() ) { char rgchFilePath[MAX_PATH]; V_snprintf( rgchFilePath, sizeof( rgchFilePath ), "%s/%s", rgchProjectDir, sGameOutputFile.String() ); V_RemoveDotSlashes( rgchFilePath ); char rgchFileType[MAX_PATH]; XcodeFileTypeFromFileName( sGameOutputFile, rgchFileType, sizeof( rgchFileType ) ); Write( "\n" ); Write( "%024llX /* %s */ = {isa = PBXFileReference; explicitFileType = \"%s\"; includeInIndex = 0; path = \"%s\"; sourceTree = \"\"; };", makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), sGameOutputFile, EOIDTypeFileReference ), sGameOutputFile.String(), rgchFileType, rgchFilePath ); } } } --m_nIndent; Write( "\n/* End PBXFileReference section */\n" ); /** ** ** groups - the file hierarchy displayed in the project ** **/ Write( "\n/* Begin PBXGroup section */\n" ); ++m_nIndent; { FOR_EACH_VEC( g_vecPGenerators, iGenerator ) { CUtlVector folderNames; V_SplitString( "Source Files;Header Files;Resources;VPC Files", ";", folderNames ); static const char* folderExtensions[] = { "*.c;*.C;*.cc;*.cpp;*.cp;*.cxx;*.c++;*.prg;*.pas;*.dpr;*.asm;*.s;*.bas;*.java;*.cs;*.sc;*.e;*.cob;*.html;*.tcl;*.py;*.pl;*.m;*.mm", "*.h;*.H;*.hh;*.hpp;*.hxx;*.inc;*.sh;*.cpy;*.if", "*.plist;*.strings;*.xib;*.rc;*.proto;*.nut", "*.vpc" }; FOR_EACH_VEC( folderNames, iFolder ) { WriteFilesFolder( makeoid( g_vecPGenerators[iGenerator]->m_ProjectName, EOIDTypeGroup, iFolder+1 ), folderNames[iFolder], folderExtensions[iFolder], g_vecPGenerators[iGenerator] ); } Write( "%024llX /* %s */ = {\n", makeoid( g_vecPGenerators[iGenerator]->m_ProjectName, EOIDTypeGroup ), g_vecPGenerators[iGenerator]->GetProjectName().String() ); ++m_nIndent; { Write( "isa = PBXGroup;\n" ); Write( "children = (\n" ); ++m_nIndent; { FOR_EACH_VEC( folderNames, iFolder ) { Write( "%024llX /* %s */,\n", makeoid( g_vecPGenerators[iGenerator]->m_ProjectName, EOIDTypeGroup, iFolder+1 ), folderNames[iFolder] ); } // XCode does not easily support having differing membership/output names per config. We'll // only output the file names for release, then warn below that they are not shifting. KeyValues *pKV = g_vecPGenerators[iGenerator]->m_BaseConfigData.m_Configurations[0]->m_pKV; // system libraries we link against CSplitString libs( pKV->GetString( g_pOption_SystemLibraries ), (const char**)g_IncludeSeparators, V_ARRAYSIZE(g_IncludeSeparators) ); for ( int i=0; i < libs.Count(); i++ ) { Write( "%024llX /* lib%s.dylib (system library) */,\n", makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), pKV->GetString( g_pOption_SystemLibraries ), EOIDTypeFileReference, i ), libs[i] ); } // system frameworks we link against CSplitString sysFrameworks( pKV->GetString( g_pOption_SystemFrameworks ), (const char**)g_IncludeSeparators, V_ARRAYSIZE(g_IncludeSeparators) ); for ( int i=0; i < sysFrameworks.Count(); i++ ) { Write( "%024llX /* %s.framework (system framework) */,\n", makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), pKV->GetString( g_pOption_SystemFrameworks ), EOIDTypeFileReference, i ), sysFrameworks[i] ); } // local frameworks we link against CSplitString localFrameworks( pKV->GetString( g_pOption_LocalFrameworks ), (const char**)g_IncludeSeparators, V_ARRAYSIZE(g_IncludeSeparators) ); for ( int i=0; i < localFrameworks.Count(); i++ ) { char rgchFrameworkName[MAX_PATH]; V_StripExtension( V_UnqualifiedFileName( localFrameworks[i] ), rgchFrameworkName, sizeof( rgchFrameworkName ) ); Write( "%024llX /* %s.framework (local framework) */,\n", makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), pKV->GetString( g_pOption_LocalFrameworks ), EOIDTypeFileReference, i ), rgchFrameworkName ); } // libraries we consume (specified in our files list) for ( int i=g_vecPGenerators[iGenerator]->m_Files.First(); i != g_vecPGenerators[iGenerator]->m_Files.InvalidIndex(); i=g_vecPGenerators[iGenerator]->m_Files.Next(i) ) { CUtlString sFileName = UsePOSIXSlashes( g_vecPGenerators[iGenerator]->m_Files[i]->m_Filename.String() ); bool bInclude = IsDynamicLibrary( sFileName ); if ( IsStaticLibrary( sFileName ) ) { char szAbsoluteFileName[MAX_PATH] = { 0 }; V_MakeAbsolutePath( szAbsoluteFileName, sizeof( szAbsoluteFileName ), UsePOSIXSlashes( g_vecPGenerators[iGenerator]->m_Files[i]->m_Filename.String() ), projects[iGenerator]->m_szStoredCurrentDirectory ); bInclude = true; FOR_EACH_VEC( g_vecPGenerators, iGenerator2 ) { // don't include static libs generated by other projects - we'll pull them out of the built products tree KeyValues *pKV = g_vecPGenerators[iGenerator2]->m_BaseConfigData.m_Configurations[0]->m_pKV; char szAbsoluteGameOutputFile[MAX_PATH] = { 0 }; V_MakeAbsolutePath( szAbsoluteGameOutputFile, sizeof( szAbsoluteGameOutputFile ), GameOutputFileFromConfig( pKV ).String(), projects[iGenerator2]->m_szStoredCurrentDirectory ); if ( !V_stricmp( szAbsoluteFileName, szAbsoluteGameOutputFile ) ) { bInclude = false; break; } } } if ( bInclude ) { Write( "%024llX /* %s in Frameworks (explicit) */,\n", makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), g_vecPGenerators[iGenerator]->m_Files[i]->m_Filename, EOIDTypeFileReference ), sFileName.String() ); } } CUtlString sOutputFile = OutputFileWithDirectoryFromConfig( pKV ); if ( sOutputFile.Length() ) Write( "%024llX /* %s */,\n", makeoid2( g_vecPGenerators[iGenerator]->GetProjectName(), sOutputFile.String(), EOIDTypeFileReference ), sOutputFile.String() ); } --m_nIndent; Write( ");\n" ); Write( "name = \"%s\";\n", g_vecPGenerators[iGenerator]->GetProjectName().String() ); Write( "sourceTree = \"\";\n" ); } --m_nIndent; Write( "};\n" ); } // root group - the top of the displayed hierarchy Write( "%024llX = {\n", makeoid( oidStrProjectsRoot, EOIDTypeGroup ) ); ++m_nIndent; { Write( "isa = PBXGroup;\n" ); Write( "children = (\n" ); // sort the projects by name before we emit the list CUtlSortVector< CUtlString, CStringLess > vecSortedProjectNames; FOR_EACH_VEC( g_vecPGenerators, iGen ) { // fprintf( stderr, "inserting %s (%p)\n", g_vecPGenerators[iGen]->GetProjectName().String(), &g_vecPGenerators[iGen]->GetProjectName() ); vecSortedProjectNames.Insert( g_vecPGenerators[iGen]->GetProjectName() ); } ++m_nIndent; { FOR_EACH_VEC( vecSortedProjectNames, iProjectName ) { // fprintf( stderr, "looking for %s\n", vecSortedProjectNames[iProjectName].String() ); // and each project's group (of groups) FOR_EACH_VEC( g_vecPGenerators, iGenerator ) { if ( strcmp( g_vecPGenerators[iGenerator]->m_ProjectName.String(), vecSortedProjectNames[iProjectName] ) ) { // fprintf( stderr, " skipping '%s' (%p) != '%s' (%p) (%d, %d)\n", g_vecPGenerators[iGenerator]->GetProjectName().String(), g_vecPGenerators[iGenerator]->GetProjectName().String(), vecSortedProjectNames[iProjectName].String(), vecSortedProjectNames[iProjectName].String(), iGenerator, iProjectName ); continue; } // fprintf( stderr, "emitting %s (%d, %d)\n", g_vecPGenerators[iGenerator]->GetProjectName().String(), iGenerator, iProjectName ); Write( "%024llX /* %s */,\n", makeoid( g_vecPGenerators[iGenerator]->m_ProjectName, EOIDTypeGroup ), g_vecPGenerators[iGenerator]->GetProjectName().String() ); break; } } // add the build config (.xcconfig) files for ( int iConfig = 0; iConfig < V_ARRAYSIZE(k_rgchXCConfigFiles); iConfig++ ) { Write( "%024llX /* %s */, \n", makeoid2( oidStrSolutionRoot, k_rgchXCConfigFiles[iConfig], EOIDTypeFileReference ), k_rgchXCConfigFiles[iConfig] ); } } --m_nIndent; Write( ");\n" ); Write( "sourceTree = \"\";\n" ); // make the project follow our coding standards, and use tabs. Write( "usesTabs = 1;\n" ); } --m_nIndent; Write( "};" ); } m_nIndent--; Write( "\n/* End PBXGroup section */\n" ); /** ** ** the sources build phases - each target that compiles source references on of these, it in turn references the source files to be compiled ** **/ Write( "\n/* Begin PBXSourcesBuildPhase section */" ); ++m_nIndent; FOR_EACH_VEC( projects, iProject ) { Write( "\n" ); Write( "%024llX /* Sources */ = {\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeSourcesBuildPhase ) ); ++m_nIndent; { Write( "isa = PBXSourcesBuildPhase;\n" ); Write( "buildActionMask = 2147483647;\n" ); Write( "files = (\n" ); ++m_nIndent; { for ( int i=g_vecPGenerators[iProject]->m_Files.First(); i != g_vecPGenerators[iProject]->m_Files.InvalidIndex(); i=g_vecPGenerators[iProject]->m_Files.Next(i) ) { const char *pFileName = g_vecPGenerators[iProject]->m_Files[i]->m_Filename.String(); CFileConfig *pFileConfig = g_vecPGenerators[iProject]->m_Files[i]; if ( AppearsInSourcesBuildPhase( g_vecPGenerators[iProject], pFileConfig ) ) { Write( "%024llX /* %s in Sources */,\n", makeoid2( g_vecPGenerators[iProject]->GetProjectName(), pFileName, EOIDTypeBuildFile ), V_UnqualifiedFileName( UsePOSIXSlashes( pFileName ) ) ); } } } --m_nIndent; Write( ");\n"); Write( "runOnlyForDeploymentPostprocessing = 0;\n" ); } --m_nIndent; Write( "};" ); } --m_nIndent; Write( "\n/* End PBXSourcesBuildPhase section */\n" ); /** ** ** the frameworks build phases - each target that links libraries (static, dyamic, framework) has one of these, it references the linked thing ** **/ Write( "\n/* Begin PBXFrameworksBuildPhase section */" ); ++m_nIndent; FOR_EACH_VEC( projects, iProject ) { Write( "\n" ); Write( "%024llX /* Frameworks */ = {\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeFrameworksBuildPhase ) ); ++m_nIndent; { Write( "isa = PBXFrameworksBuildPhase;\n" ); Write( "buildActionMask = 2147483647;\n" ); Write( "files = (\n" ); ++m_nIndent; { // libraries we consume (specified in our files list) for ( int i=g_vecPGenerators[iProject]->m_Files.First(); i != g_vecPGenerators[iProject]->m_Files.InvalidIndex(); i=g_vecPGenerators[iProject]->m_Files.Next(i) ) { const char *pFileName = g_vecPGenerators[iProject]->m_Files[i]->m_Filename.String(); if ( IsStaticLibrary( UsePOSIXSlashes( pFileName ) ) || IsDynamicLibrary( UsePOSIXSlashes( pFileName ) ) ) { char szAbsoluteFileName[MAX_PATH] = { 0 }; V_MakeAbsolutePath( szAbsoluteFileName, sizeof( szAbsoluteFileName ), UsePOSIXSlashes( g_vecPGenerators[iProject]->m_Files[i]->m_Filename.String() ), projects[iProject]->m_szStoredCurrentDirectory ); bool bInclude = true; FOR_EACH_VEC( g_vecPGenerators, iGenerator ) { // Don't include libs generated by other projects - we'll pull them out of the built // products tree. Resolve the absolute path of both, since they are relative to // different projects. KeyValues *pKV = g_vecPGenerators[iGenerator]->m_BaseConfigData.m_Configurations[0]->m_pKV; char szAbsoluteGameOutputFile[MAX_PATH] = { 0 }; V_MakeAbsolutePath( szAbsoluteGameOutputFile, sizeof( szAbsoluteGameOutputFile ), GameOutputFileFromConfig( pKV ).String(), projects[iGenerator]->m_szStoredCurrentDirectory ); if ( !V_stricmp( szAbsoluteFileName, szAbsoluteGameOutputFile ) ) { bInclude = false; break; } } if ( bInclude ) { Write( "%024llX /* %s in Frameworks (explicit) */,\n", makeoid2( g_vecPGenerators[iProject]->GetProjectName(), pFileName, EOIDTypeBuildFile ), pFileName ); } } } // libraries from projects we depend on CDependency_Project *pCurProject = projects[iProject]; CUtlVector additionalProjectDependencies; ResolveAdditionalProjectDependencies( pCurProject, projects, additionalProjectDependencies ); for ( int iTestProject=projects.Count()-1; iTestProject >= 0; --iTestProject ) { if ( iProject == iTestProject ) continue; CDependency_Project *pTestProject = projects[iTestProject]; int dependsOnFlags = k_EDependsOnFlagTraversePastLibs | k_EDependsOnFlagCheckNormalDependencies | k_EDependsOnFlagRecurse; if ( pCurProject->DependsOn( pTestProject, dependsOnFlags ) || additionalProjectDependencies.Find( pTestProject ) != additionalProjectDependencies.InvalidIndex() ) { // In the PBXBuildFile section each of our dependencies generated an OID pointing to // their output file with our project index as the ordinal. We use the PRODUCTS // directory build file as depending on the final GameOutputFile confuses XCode's linker // logic, and it should not matter (since GameOutputFile is just copying it to a final // destination, so we can depend/link on the products directory intermediate) KeyValues *pKV = g_vecPGenerators[iTestProject]->m_BaseConfigData.m_Configurations[0]->m_pKV; CUtlString sOutputFile = OutputFileWithDirectoryFromConfig( pKV ); if ( sOutputFile.Length() && ( IsStaticLibrary( sOutputFile ) || IsDynamicLibrary( sOutputFile ) ) ) { // The project in question will have generated a BuildFile dependency for us under its name with ordinal set to our index Write( "%024llX /* (lib)%s (dependency) */,\n", makeoid2( g_vecPGenerators[iTestProject]->GetProjectName(), sOutputFile, EOIDTypeBuildFile, iProject ), sOutputFile.String() ); } } } KeyValues *pKV = g_vecPGenerators[iProject]->m_BaseConfigData.m_Configurations[0]->m_pKV; // local frameworks we link against CSplitString localFrameworks( pKV->GetString( g_pOption_LocalFrameworks ), (const char**)g_IncludeSeparators, V_ARRAYSIZE(g_IncludeSeparators) ); for ( int i=0; i < localFrameworks.Count(); i++ ) { char rgchFrameworkName[MAX_PATH]; V_StripExtension( V_UnqualifiedFileName( localFrameworks[i] ), rgchFrameworkName, sizeof( rgchFrameworkName ) ); Write( "%024llX /* %s in Frameworks (local framework) */,\n", makeoid2( g_vecPGenerators[iProject]->GetProjectName(), pKV->GetString( g_pOption_LocalFrameworks ), EOIDTypeBuildFile, i ), rgchFrameworkName ); } // system frameworks we link against CSplitString sysFrameworks( pKV->GetString( g_pOption_SystemFrameworks ), (const char**)g_IncludeSeparators, V_ARRAYSIZE(g_IncludeSeparators) ); for ( int i=0; i < sysFrameworks.Count(); i++ ) { Write( "%024llX /* %s in Frameworks (system framework) */,\n", makeoid2( g_vecPGenerators[iProject]->GetProjectName(), pKV->GetString( g_pOption_SystemFrameworks ), EOIDTypeBuildFile, i ), sysFrameworks[i] ); } // system libraries we link against CSplitString libs( pKV->GetString( g_pOption_SystemLibraries ), (const char**)g_IncludeSeparators, V_ARRAYSIZE(g_IncludeSeparators) ); for ( int i=0; i < libs.Count(); i++ ) { Write( "%024llX /* %s in Frameworks (system library) */,\n", makeoid2( g_vecPGenerators[iProject]->GetProjectName(), pKV->GetString( g_pOption_SystemLibraries ), EOIDTypeBuildFile, i ), libs[i] ); } } --m_nIndent; Write( ");\n"); Write( "runOnlyForDeploymentPostprocessing = 0;\n" ); } --m_nIndent; Write( "};" ); } --m_nIndent; Write( "\n/* End PBXFrameworksBuildPhase section */\n" ); /** ** ** the shell script (pre/post build step) build phases - each target that generates a "gameoutputfile" has one of these, ** to p4 edit the target and copy the build result there. ** **/ Write( "\n/* Begin PBXShellScriptBuildPhase section */" ); ++m_nIndent; { FOR_EACH_VEC( g_vecPGenerators, iGenerator ) { CProjectGenerator_Xcode *pGenerator = (CProjectGenerator_Xcode*)g_vecPGenerators[iGenerator]; char rgchProjectDir[MAX_PATH]; rgchProjectDir[0] = '\0'; V_strncpy( rgchProjectDir, projects[iGenerator]->m_ProjectFilename.String(), sizeof( rgchProjectDir ) ); V_StripFilename( rgchProjectDir ); CUtlString sPreBuildCommandLine = g_vecPGenerators[iGenerator]->m_Files[0]->GetOrCreateConfig( g_vecPGenerators[iGenerator]->m_BaseConfigData.m_Configurations[1]->GetConfigName(), g_vecPGenerators[iGenerator]->m_BaseConfigData.m_Configurations[1] )->GetOption( g_pOption_PreBuildEventCommandLine ); if ( sPreBuildCommandLine.Length() ) { CUtlString sCommand; int cCommand = MAX( sPreBuildCommandLine.Length() * 2, 8 * 1024 ); sCommand.SetLength( cCommand ); Write( "\n" ); Write( "%024llX /* ShellScript */ = {\n", makeoid( projects[iGenerator]->m_ProjectName, EOIDTypePreBuildPhase, pGenerator->m_nPreBuildEvents++ ) ); ++m_nIndent; { Write( "isa = PBXShellScriptBuildPhase;\n" ); Write( "buildActionMask = 2147483647;\n" ); Write( "files = (\n" ); Write( ");\n" ); Write( "inputPaths = (\n);\n" ); Write( "name = \"%s\";\n", CFmtStr( "PreBuild Event for %s", projects[iGenerator]->m_ProjectName.String() ).Access() ); Write( "outputPaths = (\n);\n" ); Write( "runOnlyForDeploymentPostprocessing = 0;\n" ); Write( "shellPath = /bin/bash;\n" ); CBaseProjectDataCollector::DoStandardVisualStudioReplacements( sPreBuildCommandLine, CFmtStr( "%s/dummy.txt", rgchProjectDir ).Access(), sCommand.Get(), cCommand ); V_StrSubstInPlace( sCommand.Get(), cCommand, "$(OBJ_DIR)", "\"${OBJECT_FILE_DIR_normal}\"", false ); V_StrSubstInPlace( sCommand.Get(), cCommand, ";", ";\\n", false ); V_StrSubstInPlace( sCommand.Get(), cCommand, "\"", "\\\"", false ); // xcode wants to run your custom shell scripts anytime the pbxproj has changed (which makes some sense - the script might // be different) - we can't and don't want to early out in this case. Write( "shellScript = \"cd %s\\n" "%s\";\n", rgchProjectDir, sCommand.String() ); } --m_nIndent; Write( "};" ); } // we don't have an output file - wander the list of files, looking for custom build steps // if we find any, magic up shell scripts to run them for ( int i=g_vecPGenerators[iGenerator]->m_Files.First(); i != g_vecPGenerators[iGenerator]->m_Files.InvalidIndex(); i=g_vecPGenerators[iGenerator]->m_Files.Next(i) ) { CFileConfig *pFileConfig = g_vecPGenerators[iGenerator]->m_Files[i]; CSpecificConfig *pFileSpecificData = pFileConfig->GetOrCreateConfig( g_vecPGenerators[iGenerator]->m_BaseConfigData.m_Configurations[1]->GetConfigName(), g_vecPGenerators[iGenerator]->m_BaseConfigData.m_Configurations[1] ); CUtlString sCustomBuildCommandLine = pFileSpecificData->GetOption( g_pOption_CustomBuildStepCommandLine ); CUtlString sOutputFiles = pFileSpecificData->GetOption( g_pOption_Outputs ); CUtlString sAdditionalDeps = pFileSpecificData->GetOption( g_pOption_AdditionalDependencies ); CUtlString sCommand; // if the project produces a binary, it's a native target and we'll handle this custom build step // as a build rule unless the custom build has additional dependencies if ( ProjectProducesBinary( pGenerator ) && !sAdditionalDeps.Length() ) continue; if ( sOutputFiles.Length() && !sCustomBuildCommandLine.IsEmpty() ) { CUtlString sInputFile; sInputFile.SetLength( MAX_PATH ); int cCommand = MAX( sCustomBuildCommandLine.Length() * 2, 8 * 1024 ); sCommand.SetLength( cCommand ); Write( "\n" ); Write( "%024llX /* ShellScript */ = {\n", makeoid( projects[iGenerator]->m_ProjectName, EOIDTypeShellScriptBuildPhase, pGenerator->m_nShellScriptPhases++ ) ); ++m_nIndent; { Write( "isa = PBXShellScriptBuildPhase;\n" ); Write( "buildActionMask = 2147483647;\n" ); Write( "files = (\n" ); Write( ");\n" ); Write( "inputPaths = (\n" ); ++m_nIndent; { // DoStandardVisualStudioReplacements needs to know where the file is, so make sure it's got a path on it if ( V_IsAbsolutePath( UsePOSIXSlashes( pFileConfig->m_Filename.String() ) ) ) V_snprintf( sInputFile.Get(), MAX_PATH, "%s", UsePOSIXSlashes( pFileConfig->m_Filename.String() ) ); else { V_snprintf( sInputFile.Get(), MAX_PATH, "%s/%s", rgchProjectDir, UsePOSIXSlashes( pFileConfig->m_Filename.String() ) ); V_RemoveDotSlashes( sInputFile.Get() ); } Write( "\"%s\",\n", sInputFile.String() ); CSplitString additionalDeps( sAdditionalDeps, ";" ); FOR_EACH_VEC( additionalDeps, i ) { const char *pchOneFile = additionalDeps[i]; if ( *pchOneFile != '\0' ) { char szDependency[MAX_PATH]; // DoStandardVisualStudioReplacements needs to know where the file is, so make sure it's got a path on it if ( V_IsAbsolutePath( UsePOSIXSlashes( pchOneFile ) ) ) V_snprintf( szDependency, MAX_PATH, "%s", UsePOSIXSlashes( pchOneFile ) ); else { V_snprintf( szDependency, MAX_PATH, "%s/%s", rgchProjectDir, UsePOSIXSlashes( pchOneFile ) ); V_RemoveDotSlashes( szDependency ); } Write( "\"%s\",\n", szDependency ); } } } --m_nIndent; Write( ");\n" ); CUtlString sDescription; if ( pFileSpecificData->GetOption( g_pOption_Description ) ) { int cDescription = V_strlen( pFileSpecificData->GetOption( g_pOption_Description ) ) * 2; sDescription.SetLength( cDescription ); CBaseProjectDataCollector::DoStandardVisualStudioReplacements( pFileSpecificData->GetOption( g_pOption_Description ), sInputFile, sDescription.Get(), cDescription ); } else sDescription = CFmtStr( "Custom Build Step for %s", pFileConfig->m_Filename.String() ).Access(); Write( "name = \"%s\";\n", sDescription.String() ); Write( "outputPaths = (\n" ); #define TELL_XCODE_ABOUT_OUTPUT_FILES 1 #ifdef TELL_XCODE_ABOUT_OUTPUT_FILES // telling xcode about the output files used to cause it's dependency evaluation to // assume that those files had changed anytime the script had run, even if the script // doesn't change them, which caused us to rebuild a bunch of stuff we didn't need to rebuild // but testing with Xcode 6 suggests they fixed that bug, and lying less to the build system is // generally good. ++m_nIndent; { CSplitString outFiles( sOutputFiles, ";" ); for ( int i = 0; i < outFiles.Count(); i ++ ) { CUtlString sOutputFile; sOutputFile.SetLength( MAX_PATH ); CBaseProjectDataCollector::DoStandardVisualStudioReplacements( outFiles[i], sInputFile, sOutputFile.Get(), MAX_PATH ); V_StrSubstInPlace( sOutputFile.Get(), MAX_PATH, "$(OBJ_DIR)", "${OBJECT_FILE_DIR_normal}", false ); CUtlString sOutputPath; sOutputPath.SetLength( MAX_PATH ); if ( V_IsAbsolutePath( sOutputFile ) || V_strncmp( outFiles[i], "$", 1 ) == 0 ) V_snprintf( sOutputPath.Get(), MAX_PATH, "%s", sOutputFile.String() ); else { V_snprintf( sOutputPath.Get(), MAX_PATH, "%s/%s", rgchProjectDir, sOutputFile.String() ); V_RemoveDotSlashes( sOutputPath.Get() ); } Write( "\"%s\",\n", sOutputPath.String() ); } } --m_nIndent; #endif Write( ");\n"); Write( "runOnlyForDeploymentPostprocessing = 0;\n" ); Write( "shellPath = /bin/bash;\n" ); CBaseProjectDataCollector::DoStandardVisualStudioReplacements( sCustomBuildCommandLine, sInputFile, sCommand.Get(), cCommand ); V_StrSubstInPlace( sCommand.Get(), cCommand, "$(OBJ_DIR)", "\"${OBJECT_FILE_DIR_normal}\"", false ); V_StrSubstInPlace( sCommand.Get(), cCommand, ";", ";\\n", false ); V_StrSubstInPlace( sCommand.Get(), cCommand, "\"", "\\\"", false ); // this is something of a dirty ugly hack. it seems that xcode wants to run your custom shell // scripts anytime the pbxproj has changed (which makes some sense - the script might be different) // since we generate one big project, any vpc change means we'll run all the custom // build steps again, which will generate code, and link code, and generally take time // so if this project was up-to-date (i.e. no vpc changes), add an early out that checks if // all the output files are newer than the input files and early out if that's the case CUtlString sConditionalBlock = CFmtStr( "export CANARY_FILE=\\\"%s\\\";\\n", pGenerator->m_OutputFilename.String() ).Access(); // uncomment this line to debug the embedded shell script // sConditionalBlock += "set -x\\n"; sConditionalBlock += "EARLY_OUT=1\\n" "let LI=$SCRIPT_INPUT_FILE_COUNT-1\\n" "let LO=$SCRIPT_OUTPUT_FILE_COUNT-1\\n" "for j in $(seq 0 $LO); do\\n" " OUTPUT=SCRIPT_OUTPUT_FILE_$j\\n" " if [ \\\"${CANARY_FILE}\\\" -nt \\\"${!OUTPUT}\\\" ]; then\\n" " EARLY_OUT=0\\n" " break\\n" " fi\\n" " for i in $(seq 0 $LI); do\\n" " INPUT=SCRIPT_INPUT_FILE_$i\\n" " if [ \\\"${!INPUT}\\\" -nt \\\"${!OUTPUT}\\\" ]; then\\n" " EARLY_OUT=0\\n" " break 2\\n" " fi\\n" " done\\n" "done\\n"; sConditionalBlock += "if [ $EARLY_OUT -eq 1 ]; then\\n" " echo \\\"outputs are newer than input, skipping execution...\\\"\\n" " exit 0\\n" "fi\\n"; Write( "shellScript = \"cd %s\\n" "%s" "%s\";\n", rgchProjectDir, sConditionalBlock.String(), sCommand.String() ); } --m_nIndent; Write( "};" ); } } KeyValues *pDebugKV = g_vecPGenerators[iGenerator]->m_BaseConfigData.m_Configurations[0]->m_pKV; CUtlString sDebugGameOutputFile = GameOutputFileFromConfig( pDebugKV ); KeyValues *pReleaseKV = g_vecPGenerators[iGenerator]->m_BaseConfigData.m_Configurations[1]->m_pKV; CUtlString sReleaseGameOutputFile = GameOutputFileFromConfig( pReleaseKV ); if ( sDebugGameOutputFile.Length() || sReleaseGameOutputFile.Length() ) { char rgchDebugFilePath[MAX_PATH]; V_snprintf( rgchDebugFilePath, sizeof( rgchDebugFilePath ), "%s/%s", rgchProjectDir, sDebugGameOutputFile.String() ); V_RemoveDotSlashes( rgchDebugFilePath ); char rgchReleaseFilePath[MAX_PATH]; V_snprintf( rgchReleaseFilePath, sizeof( rgchReleaseFilePath ), "%s/%s", rgchProjectDir, sReleaseGameOutputFile.String() ); V_RemoveDotSlashes( rgchReleaseFilePath ); Write( "\n" ); Write( "%024llX /* ShellScript */ = {\n", makeoid( projects[iGenerator]->m_ProjectName, EOIDTypePostBuildPhase, 0 ) ); ++m_nIndent; { Write( "isa = PBXShellScriptBuildPhase;\n" ); Write( "buildActionMask = 2147483647;\n" ); Write( "files = (\n" ); Write( ");\n" ); Write( "inputPaths = (\n" ); ++m_nIndent; { Write( "\"${TARGET_BUILD_DIR}/${FULL_PRODUCT_NAME}\",\n" ); } --m_nIndent; Write( ");\n" ); Write( "name = \"Post-Build Step\";\n" ); Write( "outputPaths = (\n" ); ++m_nIndent; { V_StrSubstInPlace( rgchDebugFilePath, sizeof( rgchDebugFilePath ), "/lib/osx32/debug/", "/lib/osx32/${CONFIGURATION}/", false ); CBaseProjectDataCollector::DoStandardVisualStudioReplacements( rgchDebugFilePath, rgchDebugFilePath, rgchDebugFilePath, sizeof( rgchDebugFilePath ) ); V_StrSubstInPlace( rgchReleaseFilePath, sizeof( rgchReleaseFilePath ), "/lib/osx32/release/", "/lib/osx32/${CONFIGURATION}/", false ); CBaseProjectDataCollector::DoStandardVisualStudioReplacements( rgchReleaseFilePath, rgchReleaseFilePath, rgchReleaseFilePath, sizeof( rgchReleaseFilePath ) ); Write( "\"%s\",\n", rgchDebugFilePath ); if ( V_strcmp( rgchDebugFilePath, rgchReleaseFilePath ) ) Write( "\"%s\",\n", rgchReleaseFilePath ); } --m_nIndent; Write( ");\n"); Write( "runOnlyForDeploymentPostprocessing = 0;\n" ); Write( "shellPath = /bin/bash;\n" ); CUtlString strScript( CFmtStr( "shellScript = \"cd %s;\\n", rgchProjectDir ) ); CUtlString strScriptExtra; bool bHasReleasePostBuildCmd = V_strlen( SkipLeadingWhitespace( pReleaseKV->GetString( g_pOption_PostBuildEventCommandLine, "" ) ) ) > 0; bool bHasDebugPostBuildCmd = V_strlen( SkipLeadingWhitespace( pDebugKV->GetString( g_pOption_PostBuildEventCommandLine, "" ) ) ) > 0; strScriptExtra.Format( "if [ -z \\\"$CONFIGURATION\\\" -a -n \\\"$BUILD_STYLE\\\" ]; then\\n" " CONFIGURATION=${BUILD_STYLE}\\n" "fi\\n" "if [ -z \\\"$CONFIGURATION\\\" ]; then\\n" " echo \\\"Could not determine build configuration.\\\";\\n" " exit 1; \\n" "fi\\n" "CONFIGURATION=$(echo $CONFIGURATION | tr [A-Z] [a-z])\\n" "OUTPUTFILE=\\\"%s\\\"\\n" "if [ -z \\\"$VALVE_NO_AUTO_P4\\\" ]; then\\n" " P4_EDIT_CHANGELIST_CMD=\\\"p4 changes -c $(p4 client -o | grep ^Client | cut -f 2) -s pending | fgrep 'POSIX Auto Checkout' | cut -d' ' -f 2 | tail -n 1\\\"\\n" " P4_EDIT_CHANGELIST=$(eval \\\"$P4_EDIT_CHANGELIST_CMD\\\")\\n" " if [ -z \\\"$P4_EDIT_CHANGELIST\\\" ]; then\\n" " P4_EDIT_CHANGELIST=$(echo -e \\\"Change: new\\\\nDescription: POSIX Auto Checkout\\\" | p4 change -i | cut -f 2 -d ' ')\\n" " fi\\n" "fi\\n" "if [ -f \\\"$OUTPUTFILE\\\" -o -d \\\"$OUTPUTFILE.dSYM\\\" ]; then\\n" " if [ -z \\\"$VALVE_NO_AUTO_P4\\\" ]; then\\n" " p4 edit -c $P4_EDIT_CHANGELIST \\\"$OUTPUTFILE...\\\" | grep -v \\\"also opened\\\"\\n" " else\\n" " if [ -f \\\"$OUTPUTFILE\\\" ]; then\\n" " chmod -f +w \\\"$OUTPUTFILE\\\"\\n" " fi\\n" " if [ -d \\\"$OUTPUTFILE.dSYM\\\" ]; then\\n" " chmod -R -f +w \\\"$OUTPUTFILE.dSYM\\\"\\n" " fi\\n" " fi\\n" "fi\\n" "set -eu\\n" "if [ -d \\\"${TARGET_BUILD_DIR}/${FULL_PRODUCT_NAME}.dSYM\\\" ]; then\\n" " echo \\\"${TARGET_BUILD_DIR}/${FULL_PRODUCT_NAME}.dSYM -> ${OUTPUTFILE}.dSYM\\\"\\n" " rm -rf \\\"${OUTPUTFILE}.dSYM\\\"\\n" " cp -pR \\\"${TARGET_BUILD_DIR}/${FULL_PRODUCT_NAME}.dSYM\\\" \\\"${OUTPUTFILE}.dSYM\\\"\\n" "fi\\n" "cp -pv \\\"${TARGET_BUILD_DIR}/${FULL_PRODUCT_NAME}\\\" \\\"$OUTPUTFILE\\\"\\n" "# POST-BUILD:\\n" "set -e\\n" "if [ ${CONFIGURATION} == \\\"release\\\" ]; then\\n" " %s\\n" "elif [ ${CONFIGURATION} == \\\"debug\\\" ]; then\\n" " %s\\n" "fi\\n" "\";\n", rgchReleaseFilePath, bHasReleasePostBuildCmd ? UsePOSIXSlashes( pReleaseKV->GetString( g_pOption_PostBuildEventCommandLine, "true" ) ) : "true", bHasDebugPostBuildCmd ? UsePOSIXSlashes( pDebugKV->GetString( g_pOption_PostBuildEventCommandLine, "true" ) ) : "true" ); strScript += strScriptExtra; Write( strScript.Get() ); } --m_nIndent; Write( "};" ); } } } --m_nIndent; Write( "\n/* End PBXShellScriptBuildPhase section */\n" ); /** ** ** nativetargets section - build targets, which ultimately reference build phases ** **/ Write( "\n/* Begin PBXNativeTarget section */" ); ++m_nIndent; FOR_EACH_VEC( projects, iProject ) { CProjectGenerator_Xcode *pGenerator = (CProjectGenerator_Xcode*)g_vecPGenerators[iProject]; KeyValues *pKV = g_vecPGenerators[iProject]->m_BaseConfigData.m_Configurations[0]->m_pKV; CUtlString sGameOutputFile = GameOutputFileFromConfig( pKV ); if ( !sGameOutputFile.Length() ) continue; Write( "\n" ); Write( "%024llX /* %s */ = {\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeNativeTarget ), projects[iProject]->m_ProjectName.String() ); ++m_nIndent; { Write( "isa = PBXNativeTarget;\n" ); Write( "buildConfigurationList = %024llX /* Build configuration list for PBXNativeTarget \"%s\" */;\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeConfigurationList ), projects[iProject]->m_ProjectName.String() ); Write( "buildPhases = (\n" ); ++m_nIndent; { for ( int i = 0; i < pGenerator->m_nPreBuildEvents; i++ ) Write( "%024llX /* PreBuildEvent */,\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypePreBuildPhase, i ) ); for ( int i = 0; i < pGenerator->m_nShellScriptPhases; i++ ) Write( "%024llX /* ShellScript */,\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeShellScriptBuildPhase, i ) ); Write( "%024llX /* Sources */,\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeSourcesBuildPhase ) ); Write( "%024llX /* Frameworks */,\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeFrameworksBuildPhase ) ); Write( "%024llX /* PostBuildPhase */,\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypePostBuildPhase, 0 ) ); } --m_nIndent; Write( ");\n" ); Write( "buildRules = (\n" ); ++m_nIndent; { for ( int i = 0; i < pGenerator->m_nCustomBuildRules; i++ ) Write( "%024llX /* PBXBuildRule */,\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeCustomBuildRule, i ) ); } --m_nIndent; Write( ");\n" ); Write( "dependencies = (\n" ); ++m_nIndent; { // these dependencies point to the dependency objects, which reference other projects through the container item proxy objects CDependency_Project *pCurProject = projects[iProject]; CUtlVector additionalProjectDependencies; ResolveAdditionalProjectDependencies( pCurProject, projects, additionalProjectDependencies ); for ( int iTestProject=0; iTestProject < projects.Count(); iTestProject++ ) { if ( iProject == iTestProject ) continue; CDependency_Project *pTestProject = projects[iTestProject]; int dependsOnFlags = k_EDependsOnFlagTraversePastLibs | k_EDependsOnFlagCheckNormalDependencies | k_EDependsOnFlagRecurse; if ( pCurProject->DependsOn( pTestProject, dependsOnFlags ) || additionalProjectDependencies.Find( pTestProject ) != additionalProjectDependencies.InvalidIndex() ) { Write( "%024llX /* %s */,\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeTargetDependency, (uint16_t)iTestProject ), pTestProject->GetName() ); } } } --m_nIndent; Write( ");\n" ); Write( "productName = \"%s\";\n", projects[iProject]->m_ProjectName.String() ); Write( "name = \"%s\";\n", projects[iProject]->m_ProjectName.String() ); if ( sGameOutputFile.Length() ) { Write( "productReference = %024llX /* %s */;\n", makeoid2( projects[iProject]->m_ProjectName, sGameOutputFile, EOIDTypeFileReference ), sGameOutputFile.String() ); } char rgchProductType[MAX_PATH]; XcodeProductTypeFromFileName( V_UnqualifiedFileName( sGameOutputFile ), rgchProductType, sizeof( rgchProductType ) ); Write( "productType = \"%s\";\n", rgchProductType ); } --m_nIndent; Write( "};" ); } --m_nIndent; Write( "\n/* End PBXNativeTarget section */\n" ); /** ** ** aggregate targets - for targets that have no output files (i.e. are scripts) ** and the "all" target ** **/ Write( "\n/* Begin PBXAggregateTarget section */\n" ); ++m_nIndent; { Write( "%024llX /* All */ = {\n", makeoid( oidStrSolutionRoot, EOIDTypeAggregateTarget ) ); ++m_nIndent; { Write( "isa = PBXAggregateTarget;\n" ); Write( "buildConfigurationList = %024llX /* Build configuration list for PBXAggregateTarget \"All\" */;\n", makeoid( oidStrSolutionRoot, EOIDTypeConfigurationList, 1 ) ); Write( "buildPhases = (\n" ); Write( ");\n" ); Write( "dependencies = (\n" ); ++m_nIndent; { FOR_EACH_VEC( projects, iProject ) { // note the sneaky -1 ordinal here, is we can later generate a dependency block for the target thats not tied to any other targets dependency. Write( "%024llX /* PBXProjectDependency */,\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeTargetDependency, -1 ) ); } } --m_nIndent; Write( ");\n" ); Write( "name = All;\n" ); Write( "productName = All;\n" ); } --m_nIndent; Write( "};\n" ); FOR_EACH_VEC( projects, iProject ) { CProjectGenerator_Xcode *pGenerator = (CProjectGenerator_Xcode*)g_vecPGenerators[iProject]; KeyValues *pKV = g_vecPGenerators[iProject]->m_BaseConfigData.m_Configurations[0]->m_pKV; CUtlString sOutputFile = OutputFileWithDirectoryFromConfig( pKV ); if ( sOutputFile.Length() ) continue; // NOTE: the use of EOIDTypeNativeTarget here is intentional - a project will never appear as both, and this makes things link up without // having to special case in dependencies and aggregate targets // NOTE: the driving loop is the number of shell script phases we have - aggregate targets with > 1 shell script phase // get broken into N aggregate targets, each with 1 shell script phase so xcode can execute them in parallel int cSubAggregateTargets = ( pGenerator->m_nShellScriptPhases / k_nShellScriptPhasesPerAggregateTarget ) + ( pGenerator->m_nShellScriptPhases % k_nShellScriptPhasesPerAggregateTarget ? 1 : 0); for ( int i = 0; i < cSubAggregateTargets; i++ ) { Write( "%024llX /* %s_%d */ = {\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeNativeTarget, i ), projects[iProject]->m_ProjectName.String(), i ); ++m_nIndent; { Write( "isa = PBXAggregateTarget;\n" ); Write( "buildConfigurationList = %024llX /* Build configuration list for PBXAggregateTarget \"%s\" */;\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeConfigurationList ), projects[iProject]->m_ProjectName.String() ); Write( "buildPhases = (\n" ); ++m_nIndent; { for (int j = 0; j < k_nShellScriptPhasesPerAggregateTarget; j++) Write( "%024llX /* ShellScript %d/%d*/,\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeShellScriptBuildPhase, i*k_nShellScriptPhasesPerAggregateTarget+j ), i*k_nShellScriptPhasesPerAggregateTarget+j+1, pGenerator->m_nShellScriptPhases ); } --m_nIndent; Write( ");\n" ); Write( "buildRules = (\n" ); ++m_nIndent; { // Aggregate targets don't get build rules } --m_nIndent; Write( ");\n" ); Write( "dependencies = (\n" ); ++m_nIndent; { // these dependencies point to the dependency objects, which reference other projects through the container item proxy objects CDependency_Project *pCurProject = projects[iProject]; CUtlVector additionalProjectDependencies; ResolveAdditionalProjectDependencies( pCurProject, projects, additionalProjectDependencies ); for ( int iTestProject=0; iTestProject < projects.Count(); iTestProject++ ) { if ( iProject == iTestProject ) { // the "parent" aggregate depends on all the subaggregates, so the vpc dependency structure doesn't need to // change. if ( i == 0) for ( int j = 1; j < cSubAggregateTargets; j++) // the 0-(j+1) is to avoid colliding with the All aggregate dependency at -1 Write( "%024llX /* %s_%d (subproject) */,\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeTargetDependency, 0-(j+1) ), pCurProject->m_ProjectName.String(), j ); continue; } CDependency_Project *pTestProject = projects[iTestProject]; int dependsOnFlags = k_EDependsOnFlagTraversePastLibs | k_EDependsOnFlagCheckNormalDependencies | k_EDependsOnFlagRecurse; if ( pCurProject->DependsOn( pTestProject, dependsOnFlags ) || additionalProjectDependencies.Find( pTestProject ) != additionalProjectDependencies.InvalidIndex() ) { Write( "%024llX /* %s */,\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeTargetDependency, (uint16_t)iTestProject ), pTestProject->GetName() ); } } } --m_nIndent; Write( ");\n" ); if ( i == 0 ) { Write( "name = \"%s\";\n", projects[iProject]->m_ProjectName.String() ); Write( "productName = \"%s\";\n", projects[iProject]->m_ProjectName.String() ); } else { Write( "name = \"%s_%d\";\n", projects[iProject]->m_ProjectName.String(), i ); Write( "productName = \"%s_%d\";\n", projects[iProject]->m_ProjectName.String(), i ); } } --m_nIndent; Write( "};\n" ); } } } --m_nIndent; Write( "\n/* End PBXAggregateTarget section */\n" ); /** ** ** project section - the top-level object that ties all the bits (targets, groups, ...) together ** **/ Write( "\n/* Begin PBXProject section */\n" ); ++m_nIndent; Write( "%024llX /* project object */ = {\n", makeoid( oidStrSolutionRoot, EOIDTypeProject ) ); ++m_nIndent; { Write( "isa = PBXProject;\n" ); Write( "attributes = {\n" ); ++m_nIndent; { Write( "BuildIndependentTargetsInParallel = YES;\n" ); } --m_nIndent; Write( "};\n" ); Write( "buildConfigurationList = %024llX /* Build configuration list for PBXProject \"%s\" */;\n", makeoid( oidStrSolutionRoot, EOIDTypeConfigurationList ), V_UnqualifiedFileName( UsePOSIXSlashes( pSolutionFilename ) ) ); Write( "compatibilityVersion = \"Xcode 3.0\";\n" ); Write( "hasScannedForEncodings = 0;\n" ); Write( "mainGroup = %024llX;\n", makeoid( oidStrProjectsRoot, EOIDTypeGroup ) ); Write( "productRefGroup = %024llX /* Products */;\n", makeoid( oidStrSolutionRoot, EOIDTypeGroup ) ); Write( "projectDirPath = \"\";\n" ); Write( "projectRoot = \"\";\n" ); Write( "targets = (\n" ); ++m_nIndent; { Write( "%024llX /* All */,\n", makeoid( oidStrSolutionRoot, EOIDTypeAggregateTarget ) ); // sort the projects by name before we emit the list CUtlSortVector< CUtlString, CStringLess > vecSortedProjectNames; FOR_EACH_VEC( g_vecPGenerators, iGen ) { vecSortedProjectNames.Insert( g_vecPGenerators[iGen]->GetProjectName() ); } FOR_EACH_VEC( vecSortedProjectNames, iProjectName ) { FOR_EACH_VEC( projects, iProject ) { if ( strcmp( projects[iProject]->m_ProjectName.String(), vecSortedProjectNames[iProjectName] ) ) { continue; } Write( "%024llX /* %s */,\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeNativeTarget ), projects[iProject]->m_ProjectName.String() ); // if this is an aggregate target with more than one shell script, emit the "child" aggregates if ( !ProjectProducesBinary( ((CProjectGenerator_Xcode*)g_vecPGenerators[iProject]) ) ) { int cSubAggregateTargets = ( ((CProjectGenerator_Xcode*)g_vecPGenerators[iProject])->m_nShellScriptPhases / k_nShellScriptPhasesPerAggregateTarget ) + ( ((CProjectGenerator_Xcode*)g_vecPGenerators[iProject])->m_nShellScriptPhases % k_nShellScriptPhasesPerAggregateTarget ? 1 : 0 ); for ( int i=1; i < cSubAggregateTargets; i++ ) Write( "%024llX /* %s_%d */,\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeNativeTarget, i ), projects[iProject]->m_ProjectName.String(), i ); } } } } --m_nIndent; Write( ");\n" ); } --m_nIndent; Write( "};" ); Write( "\n/* End PBXProject section */\n" ); /** ** ** container item proxies (no clue, I just work here...) - they sit between projects when expressing dependencies ** **/ Write( "\n/* Begin PBXContainerItemProxy section */" ); { FOR_EACH_VEC( projects, iProject ) { // for the aggregate target Write( "\n" ); Write( "%024llX /* PBXContainerItemProxy */ = {\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeContainerItemProxy, -1 ) ); ++m_nIndent; { Write( "isa = PBXContainerItemProxy;\n" ); // it looks like if you cross ref between xcodeprojs, this is the oid for the other xcode proj Write( "containerPortal = %024llX; /* Project object */\n", makeoid( oidStrSolutionRoot, EOIDTypeProject ) ); Write( "proxyType = 1;\n" ); Write( "remoteGlobalIDString = %024llX;\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeNativeTarget ) ); Write( "remoteInfo = \"%s\";\n", projects[iProject]->m_ProjectName.String() ); } --m_nIndent; Write( "};" ); // for each project, figure out what projects it depends on, and spit out a containeritemproxy for that dependency // of particular note is that there are many item proxies for a given project, so we make their oids with the ordinal // of the project they depend on - this must be consistent within the generated solution CDependency_Project *pCurProject = projects[iProject]; CUtlVector additionalProjectDependencies; ResolveAdditionalProjectDependencies( pCurProject, projects, additionalProjectDependencies ); for ( int iTestProject=0; iTestProject < projects.Count(); iTestProject++ ) { if ( iProject == iTestProject ) { int cSubAggregateTargets = ( ((CProjectGenerator_Xcode*)g_vecPGenerators[iProject])->m_nShellScriptPhases / k_nShellScriptPhasesPerAggregateTarget ) + ( ((CProjectGenerator_Xcode*)g_vecPGenerators[iProject])->m_nShellScriptPhases % k_nShellScriptPhasesPerAggregateTarget ? 1 : 0 ); for ( int i = 1; i < cSubAggregateTargets; i++ ) { Write( "\n" ); Write( "%024llX /* PBXContainerItemProxy (subproject) */ = {\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeContainerItemProxy, 0-(i+1) ) ); ++m_nIndent; { Write( "isa = PBXContainerItemProxy;\n" ); // it looks like if you cross ref between xcodeprojs, this is the oid for the other xcode proj Write( "containerPortal = %024llX; /* Project object */\n", makeoid( oidStrSolutionRoot, EOIDTypeProject ) ); Write( "proxyType = 1;\n" ); Write( "remoteGlobalIDString = %024llX;\n", makeoid( projects[iTestProject]->m_ProjectName, EOIDTypeNativeTarget, i ) ); Write( "remoteInfo = \"%s\";\n", projects[iTestProject]->m_ProjectName.String() ); } --m_nIndent; Write( "};" ); } continue; } CDependency_Project *pTestProject = projects[iTestProject]; int dependsOnFlags = k_EDependsOnFlagTraversePastLibs | k_EDependsOnFlagCheckNormalDependencies | k_EDependsOnFlagRecurse; if ( pCurProject->DependsOn( pTestProject, dependsOnFlags ) || additionalProjectDependencies.Find( pTestProject ) != additionalProjectDependencies.InvalidIndex() ) { Write( "\n" ); Write( "%024llX /* PBXContainerItemProxy */ = {\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeContainerItemProxy, (uint16_t)iTestProject ) ); ++m_nIndent; { Write( "isa = PBXContainerItemProxy;\n" ); // it looks like if you cross ref between xcodeprojs, this is the oid for the other xcode proj Write( "containerPortal = %024llX; /* Project object */\n", makeoid( oidStrSolutionRoot, EOIDTypeProject ) ); Write( "proxyType = 1;\n" ); Write( "remoteGlobalIDString = %024llX;\n", makeoid( projects[iTestProject]->m_ProjectName, EOIDTypeNativeTarget ) ); Write( "remoteInfo = \"%s\";\n", projects[iTestProject]->m_ProjectName.String() ); } --m_nIndent; Write( "};" ); } } } } Write( "\n/* End PBXContainerItemProxy section */\n" ); /** ** ** target dependencies - referenced by each project, in turn references the proxy container objects to express dependencies between targets ** **/ Write( "\n/* Begin PBXTargetDependency section */" ); FOR_EACH_VEC( projects, iProject ) { Write( "\n" ); Write( "%024llX /* PBXTargetDependency */ = {\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeTargetDependency, -1 ) ); ++m_nIndent; { Write( "isa = PBXTargetDependency;\n" ); Write( "target = %024llX /* %s */;\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeNativeTarget ), projects[iProject]->m_ProjectName.String() ); Write( "targetProxy = %024llX /* PBXContainerItemProxy */;\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeContainerItemProxy, -1 ) ); } --m_nIndent; Write( "};" ); CDependency_Project *pCurProject = projects[iProject]; CUtlVector additionalProjectDependencies; ResolveAdditionalProjectDependencies( pCurProject, projects, additionalProjectDependencies ); for ( int iTestProject=0; iTestProject < projects.Count(); iTestProject++ ) { if ( iProject == iTestProject ) { for ( int i = 1; i < ((CProjectGenerator_Xcode*)g_vecPGenerators[iProject])->m_nShellScriptPhases; i++ ) { Write( "\n" ); Write( "%024llX /* PBXTargetDependency */ = {\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeTargetDependency, 0-(i+1) ) ); ++m_nIndent; { Write( "isa = PBXTargetDependency;\n" ); Write( "target = %024llX /* %s_%d */;\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeNativeTarget, i ), projects[iProject]->m_ProjectName.String(), i ); Write( "targetProxy = %024llX /* PBXContainerItemProxy */;\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeContainerItemProxy, 0-(i+1) ) ); } --m_nIndent; Write( "};" ); } continue; } CDependency_Project *pTestProject = projects[iTestProject]; int dependsOnFlags = k_EDependsOnFlagTraversePastLibs | k_EDependsOnFlagCheckNormalDependencies | k_EDependsOnFlagRecurse; if ( pCurProject->DependsOn( pTestProject, dependsOnFlags ) || additionalProjectDependencies.Find( pTestProject ) != additionalProjectDependencies.InvalidIndex() ) { // project_t *pTestProjectT = &g_projects[ pTestProject->m_iProjectIndex ]; Write( "\n" ); Write( "%024llX /* PBXTargetDependency */ = {\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeTargetDependency, (uint16_t)iTestProject ) ); ++m_nIndent; { Write( "isa = PBXTargetDependency;\n" ); Write( "target = %024llX /* %s */;\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeNativeTarget ), projects[iProject]->m_ProjectName.String() ); Write( "targetProxy = %024llX /* PBXContainerItemProxy */;\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeContainerItemProxy, (uint16_t)iTestProject ) ); } --m_nIndent; Write( "};" ); } } } --m_nIndent; Write( "\n/* End PBXTargetDependency section */\n" ); /** ** ** build configurations - each target (and the project) has a set of build configurations (one release, one debug), each with their own set of build settings ** the "baseConfigurationReference" points back to the appropriate .xcconfig file that gets referenced by the project and has all the non-target specific settings ** **/ Write( "\n/* Begin XCBuildConfiguration section */" ); ++m_nIndent; { // project and aggregate "all" target for ( int iConfig = 0; iConfig < V_ARRAYSIZE(k_rgchConfigNames); iConfig++ ) { bool bIsDebug = !V_stristr( k_rgchConfigNames[iConfig], "release" ); Write( "\n" ); Write( "%024llX /* %s */ = {\n", makeoid2( oidStrSolutionRoot, k_rgchConfigNames[iConfig], EOIDTypeBuildConfiguration ), k_rgchConfigNames[iConfig] ); ++m_nIndent; { Write( "isa = XCBuildConfiguration;\n" ); Write( "baseConfigurationReference = %024llX /* %s */;\n", makeoid2( oidStrSolutionRoot, k_rgchXCConfigFiles[iConfig], EOIDTypeFileReference ), k_rgchXCConfigFiles[iConfig] ); Write( "buildSettings = {\n" ); ++m_nIndent; { EmitBuildSettings( "All", NULL, NULL, NULL, NULL, bIsDebug ); } --m_nIndent; Write( "};\n" ); Write( "name = \"%s\";\n", k_rgchConfigNames[iConfig] ); } --m_nIndent; Write( "};" ); Write( "\n" ); Write( "%024llX /* %s */ = {\n", makeoid2( oidStrSolutionRoot, k_rgchConfigNames[iConfig], EOIDTypeBuildConfiguration, 1 ), k_rgchConfigNames[iConfig] ); ++m_nIndent; { Write( "isa = XCBuildConfiguration;\n" ); Write( "baseConfigurationReference = %024llX /* %s */;\n", makeoid2( oidStrSolutionRoot, k_rgchXCConfigFiles[iConfig], EOIDTypeFileReference ), k_rgchXCConfigFiles[iConfig] ); Write( "buildSettings = {\n" ); ++m_nIndent; { EmitBuildSettings( "All", NULL, NULL, NULL, NULL, bIsDebug ); } --m_nIndent; Write( "};\n" ); Write( "name = \"%s\";\n", k_rgchConfigNames[iConfig] ); } --m_nIndent; Write( "};" ); } FOR_EACH_VEC( projects, iProject ) { KeyValues *pReleaseKV = g_vecPGenerators[iProject]->m_BaseConfigData.m_Configurations[0]->m_pKV; for ( int iConfig = 0; iConfig < V_ARRAYSIZE(k_rgchConfigNames); iConfig++ ) { bool bIsDebug = !V_stristr( k_rgchConfigNames[iConfig], "release" ); Write( "\n" ); Write( "%024llX /* %s */ = {\n", makeoid3( oidStrSolutionRoot, projects[iProject]->m_ProjectName, k_rgchConfigNames[iConfig], EOIDTypeBuildConfiguration ), k_rgchConfigNames[iConfig] ); ++m_nIndent; { Write( "isa = XCBuildConfiguration;\n" ); Write( "baseConfigurationReference = %024llX /* %s */;\n", makeoid2( oidStrSolutionRoot, k_rgchXCConfigFiles[iConfig], EOIDTypeFileReference ), k_rgchXCConfigFiles[iConfig] ); Write( "buildSettings = {\n" ); ++m_nIndent; { KeyValues *pConfigKV = g_vecPGenerators[iProject]->m_BaseConfigData.m_Configurations[iConfig]->m_pKV; char rgchProjectDir[MAX_PATH]; V_strncpy( rgchProjectDir, projects[iProject]->m_ProjectFilename.String(), sizeof( rgchProjectDir ) ); V_StripFilename( rgchProjectDir ); EmitBuildSettings( projects[iProject]->m_ProjectName, rgchProjectDir, &(g_vecPGenerators[iProject]->m_Files), pConfigKV, pReleaseKV, bIsDebug ); } --m_nIndent; Write( "};\n" ); Write( "name = \"%s\";\n", k_rgchConfigNames[iConfig] ); } --m_nIndent; Write( "};" ); } } } --m_nIndent; Write( "\n/* End XCBuildConfiguration section */\n" ); /** ** ** configuration lists - aggregates the build configurations above into sets, which are referenced by the individual targets. ** **/ Write( "\n/* Begin XCConfigurationList section */\n" ); ++m_nIndent; { Write( "%024llX /* Build configuration list for PBXProject \"%s\" */ = {\n", makeoid( oidStrSolutionRoot, EOIDTypeConfigurationList ), V_UnqualifiedFileName( UsePOSIXSlashes( pSolutionFilename ) ) ); ++m_nIndent; { Write( "isa = XCConfigurationList;\n" ); Write( "buildConfigurations = (\n" ); ++m_nIndent; for ( int iConfig = 0; iConfig < V_ARRAYSIZE(k_rgchConfigNames); iConfig++ ) { Write( "%024llX /* %s */,\n", makeoid2( oidStrSolutionRoot, k_rgchConfigNames[iConfig], EOIDTypeBuildConfiguration ), k_rgchConfigNames[iConfig] ); } --m_nIndent; Write( ");\n" ); Write( "defaultConfigurationIsVisible = 0;\n" ); Write( "defaultConfigurationName = \"%s\";\n", k_rgchConfigNames[0] ); } --m_nIndent; Write( "};\n" ); Write( "%024llX /* Build configuration list for PBXAggregateTarget \"All\" */ = {\n", makeoid( oidStrSolutionRoot, EOIDTypeConfigurationList, 1 ) ); ++m_nIndent; { Write( "isa = XCConfigurationList;\n" ); Write( "buildConfigurations = (\n" ); ++m_nIndent; for ( int iConfig = 0; iConfig < V_ARRAYSIZE(k_rgchConfigNames); iConfig++ ) { Write( "%024llX /* %s */,\n", makeoid2( oidStrSolutionRoot, k_rgchConfigNames[iConfig], EOIDTypeBuildConfiguration, 1 ), k_rgchConfigNames[iConfig] ); } --m_nIndent; Write( ");\n" ); Write( "defaultConfigurationIsVisible = 0;\n" ); Write( "defaultConfigurationName = \"%s\";\n", k_rgchConfigNames[0] ); } --m_nIndent; Write( "};" ); FOR_EACH_VEC( projects, iProject ) { Write( "\n" ); Write( "%024llX /* Build configuration list for PBXNativeTarget \"%s\" */ = {\n", makeoid( projects[iProject]->m_ProjectName, EOIDTypeConfigurationList ), projects[iProject]->m_ProjectName.String() ); ++m_nIndent; { Write( "isa = XCConfigurationList;\n" ); Write( "buildConfigurations = (\n" ); ++m_nIndent; for ( int iConfig = 0; iConfig < V_ARRAYSIZE(k_rgchConfigNames); iConfig++ ) { Write( "%024llX /* %s */,\n", makeoid3( oidStrSolutionRoot, projects[iProject]->m_ProjectName, k_rgchConfigNames[iConfig], EOIDTypeBuildConfiguration ), k_rgchConfigNames[iConfig] ); } --m_nIndent; Write( ");\n" ); Write( "defaultConfigurationIsVisible = 0;\n" ); Write( "defaultConfigurationName = \"%s\";\n", k_rgchConfigNames[0] ); } --m_nIndent; Write( "};" ); } } --m_nIndent; Write( "\n/* End XCConfigurationList section */\n" ); } Write( "};\n" ); // objects = { ... /** ** ** root object in the graph ** **/ Write( "rootObject = %024llX /* Project object */;\n", makeoid( oidStrSolutionRoot, EOIDTypeProject ) ); } --m_nIndent; Write( "}\n" ); fclose( m_fp ); // and now write a .projects file inside the xcode project so we can detect the list of projects changing // (specifically a vpc project dissapearing from our target list) FILE *fp = fopen( sProjProjectListFile, "wt" ); if ( !fp ) { g_pVPC->VPCError( "Unable to open %s to write projects into.", sProjProjectListFile ); } // we don't need to be quite as careful as project script, as we're only looking to catch cases where the rest of VPC thinks we're up-to-date fprintf( fp, "%s\n", VPCCRCCHECK_FILE_VERSION_STRING ); FOR_EACH_VEC( g_vecPGenerators, iGenerator ) { CProjectGenerator_Xcode *pGenerator = (CProjectGenerator_Xcode*)g_vecPGenerators[iGenerator]; fprintf( fp, "%s\n", pGenerator->m_ProjectName.String() ); } fclose( fp ); } void CSolutionGenerator_Xcode::Write( const char *pMsg, ... ) { for ( int i=0; i < m_nIndent; i++ ) fprintf( m_fp, "\t" ); va_list marker; va_start( marker, pMsg ); vfprintf( m_fp, pMsg, marker ); va_end( marker ); } static CSolutionGenerator_Xcode g_SolutionGenerator_Xcode; IBaseSolutionGenerator* GetXcodeSolutionGenerator() { return &g_SolutionGenerator_Xcode; } static CProjectGenerator_Xcode g_ProjectGenerator_Xcode; IBaseProjectGenerator* GetXcodeProjectGenerator() { return &g_ProjectGenerator_Xcode; }