#! /usr/bin/env python
# encoding: utf-8

from waflib import Utils
import os

top = '.'
PROJECT_NAME = 'launcher'

def options(opt):
	# stub
	return

def configure(conf):
	conf.define('LAUNCHERONLY',1)
	conf.define('CFLAGS', conf.env.CFLAGS)
	conf.define('LDFLAGS', conf.env.LINKFLAGS)

def build(bld):
	source = [
		'../public/filesystem_init.cpp',
		'launcher.cpp',
		'reslistgenerator.cpp',
		'../public/tier0/memoverride.cpp'
	]

	if bld.env.DEST_OS == 'android':
		source += [
			'android/main.cpp',
			'android/crashhandler.cpp'
		]

	includes = [
		'.',
		'android/libunwind',
		'../public',
		'../public/tier0',
		'../public/tier1',
		'../common'
	] + bld.env.INCLUDES_SDL2

	defines = []

	libs = ['tier0','tier1','tier2','tier3','vstdlib','steam_api','appframework','SDL2','togl', 'UNWIND']

	if bld.env.DEST_OS == 'win32':
		libs += ['USER32', 'OLE32', 'SHELL32']

	install_path = bld.env.LIBDIR

	bld.shlib(
		source   = source,
		target   = PROJECT_NAME,
		name     = PROJECT_NAME,
		features = 'c cxx',
		includes = includes,
		defines  = defines,
		use      = libs,
		install_path = install_path,
		subsystem = bld.env.MSVC_SUBSYSTEM,
		idx      = bld.get_taskgen_count()
	)