//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // //============================================================================= #ifndef TF_WEAPON_SMG_H #define TF_WEAPON_SMG_H #ifdef _WIN32 #pragma once #endif #include "tf_weaponbase_gun.h" // Client specific. #ifdef CLIENT_DLL #define CTFSMG C_TFSMG #endif //============================================================================= // // TF Weapon Sub-machine gun. // class CTFSMG : public CTFWeaponBaseGun { public: DECLARE_CLASS( CTFSMG, CTFWeaponBaseGun ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); // Server specific. #ifdef GAME_DLL DECLARE_DATADESC(); #endif CTFSMG() {} ~CTFSMG() {} virtual int GetWeaponID( void ) const { return TF_WEAPON_SMG; } private: CTFSMG( const CTFSMG & ) {} }; #endif // TF_WEAPON_SMG_H