//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #include "cbase.h" #include "tf_weapon_shovel.h" #include "decals.h" // Client specific. #ifdef CLIENT_DLL #include "c_tf_player.h" // Server specific. #else #include "tf_player.h" #endif //============================================================================= // // Weapon Shovel tables. // IMPLEMENT_NETWORKCLASS_ALIASED( TFShovel, DT_TFWeaponShovel ) BEGIN_NETWORK_TABLE( CTFShovel, DT_TFWeaponShovel ) END_NETWORK_TABLE() BEGIN_PREDICTION_DATA( CTFShovel ) END_PREDICTION_DATA() LINK_ENTITY_TO_CLASS( tf_weapon_shovel, CTFShovel ); PRECACHE_WEAPON_REGISTER( tf_weapon_shovel ); //============================================================================= // // Weapon Shovel functions. // //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTFShovel::CTFShovel() { }