//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======// // // Purpose: CTF Spawn Point. // //=============================================================================// #ifndef ENTITY_TFSTART_H #define ENTITY_TFSTART_H #ifdef _WIN32 #pragma once #endif class CTeamControlPoint; class CTeamControlPointRound; //============================================================================= // // TF team spawning entity. // class CTFTeamSpawn : public CPointEntity { public: DECLARE_CLASS( CTFTeamSpawn, CPointEntity ); CTFTeamSpawn(); void Activate( void ); bool IsDisabled( void ) { return m_bDisabled; } void SetDisabled( bool bDisabled ) { m_bDisabled = bDisabled; } // Inputs/Outputs. void InputEnable( inputdata_t &inputdata ); void InputDisable( inputdata_t &inputdata ); void InputRoundSpawn( inputdata_t &inputdata ); int DrawDebugTextOverlays(void); CHandle<CTeamControlPoint> GetControlPoint( void ) { return m_hControlPoint; } CHandle<CTeamControlPointRound> GetRoundBlueSpawn( void ) { return m_hRoundBlueSpawn; } CHandle<CTeamControlPointRound> GetRoundRedSpawn( void ) { return m_hRoundRedSpawn; } private: bool m_bDisabled; // Enabled/Disabled? string_t m_iszControlPointName; string_t m_iszRoundBlueSpawn; string_t m_iszRoundRedSpawn; CHandle<CTeamControlPoint> m_hControlPoint; CHandle<CTeamControlPointRound> m_hRoundBlueSpawn; CHandle<CTeamControlPointRound> m_hRoundRedSpawn; DECLARE_DATADESC(); }; #endif // ENTITY_TFSTART_H