//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//
//=============================================================================//

// This file creates the quakedef precompiled header.
// NOTE: to change precompiled header settings for engine.dll, you need to edit the DSP file
// because it is setup to do multiple precompiled headers.
#include "quakedef.h"