//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include "cbase.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" // In this test, the server makes an entity (call it A) that has an EHANDLE to another // entity (call it B). Intitially, A is sent to the client but B is not. Later, // the server decides to send B to the client too. At that point, without resending A's EHANDLE, // the client's EHANDLE should access B. #if defined( GAME_DLL ) // ------------------------------------------------------------------------------------ // // The main entity class (class A). // ------------------------------------------------------------------------------------ // class CHandleTest : public CBaseEntity { public: DECLARE_CLASS( CHandleTest, CBaseEntity ); DECLARE_SERVERCLASS(); CHandleTest() { m_bSendHandle = false; } virtual int UpdateTransmitState() { // ALWAYS transmit to all clients. return SetTransmitState( FL_EDICT_ALWAYS ); } virtual void SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways ) { if ( pInfo->m_pTransmitEdict->Get( entindex() ) ) return; BaseClass::SetTransmit( pInfo, bAlways ); // Force the thing we're pointing at to be sent too? if ( m_bSendHandle ) m_Handle->SetTransmit( pInfo, bAlways ); } CNetworkHandle( CBaseEntity, m_Handle ); CNetworkVar( bool, m_bSendHandle ); }; IMPLEMENT_SERVERCLASS_ST( CHandleTest, DT_HandleTest ) SendPropEHandle( SENDINFO( m_Handle ) ), SendPropInt( SENDINFO( m_bSendHandle ) ) END_SEND_TABLE() LINK_ENTITY_TO_CLASS( handle_test, CHandleTest ); // ------------------------------------------------------------------------------------ // // The class pointed to by the handle. // ------------------------------------------------------------------------------------ // class CHandleDummy : public CBaseEntity { DECLARE_CLASS( CHandleDummy, CBaseEntity ); public: }; LINK_ENTITY_TO_CLASS( handle_dummy, CHandleDummy ); CHandle g_HandleTest; // The test runs this command. void CC_Test_EHandle() { if ( g_HandleTest.Get() ) { g_HandleTest->m_bSendHandle = !g_HandleTest->m_bSendHandle; } else { CHandleTest *pHolder = CREATE_ENTITY( CHandleTest, "handle_test" ); pHolder->m_Handle = CREATE_ENTITY( CHandleDummy, "handle_dummy" ); pHolder->Spawn(); g_HandleTest = pHolder; Msg( "Created EHANDLE test entity. Run this command again to transmit the second ent.\n" ); } } ConCommand Test_EHandle( "Test_EHandle", CC_Test_EHandle, 0, FCVAR_CHEAT ); #else class C_HandleTest : public C_BaseEntity { public: DECLARE_CLASS( C_HandleTest, C_BaseEntity ); DECLARE_CLIENTCLASS(); C_HandleTest() { } virtual void OnDataChanged( DataUpdateType_t type ) { Msg( "m_bSendHandle: %d, m_Handle.Get: 0x%p\n", m_bSendHandle, m_Handle.Get() ); } EHANDLE m_Handle; bool m_bSendHandle; }; IMPLEMENT_CLIENTCLASS_DT( C_HandleTest, DT_HandleTest, CHandleTest ) RecvPropEHandle( RECVINFO( m_Handle ) ), RecvPropInt( RECVINFO( m_bSendHandle ) ) END_RECV_TABLE() #endif