#ifndef _INCLUDED_ASW_WEAPON_MEDICAL_SATCHEL_H #define _INCLUDED_ASW_WEAPON_MEDICAL_SATCHEL_H #pragma once #ifdef CLIENT_DLL #include "c_asw_weapon.h" #define CASW_Weapon C_ASW_Weapon #define CASW_Weapon_Medical_Satchel C_ASW_Weapon_Medical_Satchel #define CASW_Marine C_ASW_Marine #else #include "asw_weapon.h" #include "npc_combine.h" #endif #include "basegrenade_shared.h" #include "asw_shareddefs.h" class CASW_Weapon_Medical_Satchel : public CASW_Weapon { public: DECLARE_CLASS( CASW_Weapon_Medical_Satchel, CASW_Weapon ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); CASW_Weapon_Medical_Satchel(); Activity GetPrimaryAttackActivity( void ); void PrimaryAttack(); virtual int GetHealAmount(); bool GiveHealth(); #ifndef CLIENT_DLL DECLARE_DATADESC(); int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; } void GiveHealthTo( CASW_Marine *pTarget ); int GetTotalMeds(); // returns total med charges for carrying marine (checks for carrying 2 med satchels) bool MedSatchelEmpty(); // returns true if there are no primary and no secondary charges in the medsatchel virtual bool Holster( CBaseCombatWeapon *pSwitchingTo ); virtual float GetInfestationCureAmount(); void Drop( const Vector &vecVelocity ); virtual const char* GetPickupClass() { return "asw_pickup_medical_satchel"; } #else virtual void MouseOverEntity(C_BaseEntity *pEnt, Vector vecWorldCursor); #endif virtual bool IsOffensiveWeapon() { return false; } // Classification virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_MEDICAL_SATCHEL; } }; #endif /* _INCLUDED_ASW_WEAPON_MEDICAL_SATCHEL_H */