; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
ps.1.1

tex t3

mul r0, v0, c3
mul_x2 r0.rgb, c0, r0   ; * 2 * (overbrightFactor/2)
mul_x2 r0.rgb, r0, t3	; detail texture

#if WRITEONETODESTALPHA
+mov r0.a, c4			; make alpha 255
#endif