#ifndef _INCLUDED_ASW_WEAPON_AMMO_SATCHEL_H #define _INCLUDED_ASW_WEAPON_AMMO_SATCHEL_H #pragma once #ifdef CLIENT_DLL #include "c_asw_weapon.h" #define CASW_Weapon_Ammo_Satchel C_ASW_Weapon_Ammo_Satchel #define CASW_Weapon C_ASW_Weapon #define CASW_Marine C_ASW_Marine #else #include "asw_weapon.h" #include "npc_combine.h" #endif #include "asw_shareddefs.h" #define AMMO_SATCHEL_DEFAULT_DROP_COUNT 3 class CASW_Weapon_Ammo_Satchel : public CASW_Weapon { public: DECLARE_CLASS( CASW_Weapon_Ammo_Satchel, CASW_Weapon ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); CASW_Weapon_Ammo_Satchel(); virtual ~CASW_Weapon_Ammo_Satchel(); void Precache(); Activity GetPrimaryAttackActivity( void ); virtual void PrimaryAttack(); virtual bool OffhandActivate(); void DeployAmmoDrop(); virtual bool UsesClipsForAmmo1( void ) const { return false; } #ifndef CLIENT_DLL DECLARE_DATADESC(); int CapabilitiesGet( void ) { return 0; } virtual const char* GetPickupClass() { return "asw_pickup_ammo_satchel"; } void SetAmmoDrops( int nAmmoDrops ) { m_iClip1 = nAmmoDrops; } #endif //int m_nAmmoDrops; float m_fLastAmmoDropTime; virtual bool IsOffensiveWeapon() { return false; } virtual Class_T Classify( void ) { return (Class_T)CLASS_ASW_AMMO_SATCHEL; } }; #endif /* _INCLUDED_ASW_WEAPON_AMMO_SATCHEL_H */