#ifndef _INCLUDED_ASW_INFO_MESSAGE_H #define _INCLUDED_ASW_INFO_MESSAGE_H #pragma once #ifdef CLIENT_DLL #define CASW_Info_Message C_ASW_Info_Message #else class CASW_Player; #endif // this entity can be placed by mappers and used to display a message when triggered class CASW_Info_Message : public CBaseEntity { public: DECLARE_CLASS( CASW_Info_Message, CBaseEntity ); DECLARE_NETWORKCLASS(); CASW_Info_Message(); virtual ~CASW_Info_Message(); #ifndef CLIENT_DLL DECLARE_DATADESC(); void Precache(); void Spawn(); virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo ); void InputShowMessage( inputdata_t &inputdata ); void InputStopSound( inputdata_t &inputdata ); void Activate(); string_t m_Key_WindowTitle; string_t m_Key_MessageLine1; string_t m_Key_MessageLine2; string_t m_Key_MessageLine3; string_t m_Key_MessageLine4; string_t m_Key_MessageSound; string_t m_Key_MessageImage; const char* GetTitle() { return m_WindowTitle.Get(); } const char* GetLine1() { return m_MessageLine1.Get(); } const char* GetLine2() { return m_MessageLine2.Get(); } const char* GetLine3() { return m_MessageLine3.Get(); } const char* GetLine4() { return m_MessageLine4.Get(); } const char* GetSound() { return m_MessageSound.Get(); } CNetworkString( m_WindowTitle, 128 ); CNetworkString( m_MessageLine1, 255 ); CNetworkString( m_MessageLine2, 255 ); CNetworkString( m_MessageLine3, 255 ); CNetworkString( m_MessageLine4, 255 ); CNetworkString( m_MessageSound, 255 ); CNetworkString( m_MessageImage, 255 ); virtual void OnMessageRead(CASW_Player *pPlayer); COutputEvent m_OnMessageRead; #else const char* GetTitle() { return m_WindowTitle; } const char* GetLine1() { return m_MessageLine1; } const char* GetLine2() { return m_MessageLine2; } const char* GetLine3() { return m_MessageLine3; } const char* GetLine4() { return m_MessageLine4; } const char* GetSound() { return m_MessageSound; } const char* GetImageName() { return m_MessageImage; } char m_WindowTitle[255]; char m_MessageLine1[255]; char m_MessageLine2[255]; char m_MessageLine3[255]; char m_MessageLine4[255]; char m_MessageSound[255]; char m_MessageImage[255]; #endif CNetworkVar(int, m_iWindowSize); }; #endif /* _INCLUDED_ASW_INFO_MESSAGE_H */