//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. =======
//
// Purpose: 
//
//=============================================================================
#ifndef MP_SHAREDDEFS_H
#define MP_SHAREDDEFS_H
#ifdef _WIN32
#pragma once
#endif

#include "shareddefs.h"

//-----------------------------------------------------------------------------
// TF Concepts
//-----------------------------------------------------------------------------
#define MP_CONCEPT_NONE		-1

enum
{
	MP_CONCEPT_FIREWEAPON = 0,				// "TLK_FIREWEAPON"
	MP_CONCEPT_HURT,						// "TLK_HURT"
	MP_CONCEPT_PLAYER_EXPRESSION,			// "TLK_PLAYER_EXPRESSION"
	MP_CONCEPT_WINDMINIGUN,					// "TLK_WINDMINIGUN"
	MP_CONCEPT_FIREMINIGUN,					// "TLK_FIREMINIGUN"
	MP_CONCEPT_PLAYER_MEDIC,				// "TLK_PLAYER_MEDIC"
	MP_CONCEPT_DETONATED_OBJECT,			// "TLK_DETONATED_OBJECT"
	MP_CONCEPT_KILLED_PLAYER,				// "TLK_KILLED_PLAYER"
	MP_CONCEPT_KILLED_OBJECT,				// "TLK_KILLED_OBJECT"
	MP_CONCEPT_PLAYER_PAIN,					// "TLK_PLAYER_PAIN"
	MP_CONCEPT_PLAYER_ATTACKER_PAIN,		// "TLK_PLAYER_ATTACKER_PAIN"
	MP_CONCEPT_PLAYER_TAUNT,				// "TLK_PLAYER_TAUNT"
	MP_CONCEPT_PLAYER_HELP,					// "TLK_PLAYER_HELP"
	MP_CONCEPT_PLAYER_GO,					// "TLK_PLAYER_GO"
	MP_CONCEPT_PLAYER_MOVEUP,				// "TLK_PLAYER_MOVEUP"
	MP_CONCEPT_PLAYER_LEFT,					// "TLK_PLAYER_LEFT"
	MP_CONCEPT_PLAYER_RIGHT,				// "TLK_PLAYER_RIGHT"
	MP_CONCEPT_PLAYER_YES,					// "TLK_PLAYER_YES"
	MP_CONCEPT_PLAYER_NO,					// "TLK_PLAYER_NO"
	MP_CONCEPT_PLAYER_INCOMING,				// "TLK_PLAYER_INCOMING"
	MP_CONCEPT_PLAYER_CLOAKEDSPY,			// "TLK_PLAYER_CLOAKEDSPY"
	MP_CONCEPT_PLAYER_SENTRYAHEAD,			// "TLK_PLAYER_SENTRYAHEAD"
	MP_CONCEPT_PLAYER_TELEPORTERHERE,		// "TLK_PLAYER_TELEPORTERHERE"
	MP_CONCEPT_PLAYER_DISPENSERHERE,		// "TLK_PLAYER_DISPENSERHERE"
	MP_CONCEPT_PLAYER_SENTRYHERE,			// "TLK_PLAYER_SENTRYHERE"
	MP_CONCEPT_PLAYER_ACTIVATECHARGE,		// "TLK_PLAYER_ACTIVATECHARGE"
	MP_CONCEPT_PLAYER_CHARGEREADY,			// "TLK_PLAYER_CHARGEREADY"
	MP_CONCEPT_PLAYER_TAUNTS,				// "TLK_PLAYER_TAUNTS"	
	MP_CONCEPT_PLAYER_BATTLECRY,			// "TLK_PLAYER_BATTLECRY"
	MP_CONCEPT_PLAYER_CHEERS,				// "TLK_PLAYER_CHEERS"
	MP_CONCEPT_PLAYER_JEERS,				// "TLK_PLAYER_JEERS"
	MP_CONCEPT_PLAYER_POSITIVE,				// "TLK_PLAYER_POSITIVE"
	MP_CONCEPT_PLAYER_NEGATIVE,				// "TLK_PLAYER_NEGATIVE"
	MP_CONCEPT_PLAYER_NICESHOT,				// "TLK_PLAYER_NICESHOT"
	MP_CONCEPT_PLAYER_GOODJOB,				// "TLK_PLAYER_GOODJOB"
	MP_CONCEPT_MEDIC_STARTEDHEALING,		// "TLK_MEDIC_STARTEDHEALING"
	MP_CONCEPT_MEDIC_CHARGEREADY,			// "TLK_MEDIC_CHARGEREADY"
	MP_CONCEPT_MEDIC_STOPPEDHEALING,		// "TLK_MEDIC_STOPPEDHEALING"
	MP_CONCEPT_MEDIC_CHARGEDEPLOYED,		// "TLK_MEDIC_CHARGEDEPLOYED"
	MP_CONCEPT_FLAGPICKUP,					// "TLK_FLAGPICKUP"
	MP_CONCEPT_FLAGCAPTURED,				// "TLK_FLAGCAPTURED"
	MP_CONCEPT_ROUND_START,					// "TLK_ROUND_START"
	MP_CONCEPT_SUDDENDEATH_START,			// "TLK_SUDDENDEATH_START"
	MP_CONCEPT_ONFIRE,						// "TLK_ONFIRE"
	MP_CONCEPT_STALEMATE,					// "TLK_STALEMATE"
	MP_CONCEPT_BUILDING_OBJECT,				// "TLK_BUILDING_OBJECT"
	MP_CONCEPT_LOST_OBJECT,					// "TLK_LOST_OBJECT"
	MP_CONCEPT_SPY_SAPPER,					// "TLK_SPY_SAPPER"
	MP_CONCEPT_TELEPORTED,					// "TLK_TELEPORTED"
	MP_CONCEPT_LOST_CONTROL_POINT,			// "TLK_LOST_CONTROL_POINT"
	MP_CONCEPT_CAPTURED_POINT,				// "TLK_CAPTURED_POINT"
	MP_CONCEPT_CAPTURE_BLOCKED,				// "TLK_CAPTURE_BLOCKED"
	MP_CONCEPT_HEALTARGET_STARTEDHEALING,	// "TLK_HEALTARGET_STARTEDHEALING"
	MP_CONCEPT_HEALTARGET_CHARGEREADY,		// "TLK_HEALTARGET_CHARGEREADY"
	MP_CONCEPT_HEALTARGET_STOPPEDHEALING,	// "TLK_HEALTARGET_STOPPEDHEALING"
	MP_CONCEPT_HEALTARGET_CHARGEDEPLOYED,	// "TLK_HEALTARGET_CHARGEDEPLOYED"
	MP_CONCEPT_MINIGUN_FIREWEAPON,			// "TLK_MINIGUN_FIREWEAPON"
	MP_CONCEPT_DIED,						// "TLK_DIED"
	MP_CONCEPT_PLAYER_THANKS,				// "TLK_PLAYER_THANKS"
	MP_CONCEPT_CART_MOVING_FORWARD,			// "TLK_CART_MOVING_FORWARD"
	MP_CONCEPT_CART_MOVING_BACKWARD,		// "TLK_CART_MOVING_BACKWARD"
	MP_CONCEPT_CART_STOP,					// "TLK_CART_STOP"
	MP_CONCEPT_ATE_FOOD,					// "TLK_ATE_FOOD"
	MP_TF_CONCEPT_COUNT

	// Other MP_CONCEPT_* start he using MP_TF_CONCEPT_COUNT + 1 as start.
};

extern const char *g_pszMPConcepts[];
int GetMPConceptIndexFromString( const char *pszConcept );

#endif // MP_SHAREDDEFS_H