//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: blah blah blah // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #ifndef ASW_AI_BEHAVIOR_WANDER_H #define ASW_AI_BEHAVIOR_WANDER_H #ifdef _WIN32 #pragma once #endif #include "asw_ai_behavior.h" enum EWanderType { WANDER_TYPE_NORMAL, WANDER_TYPE_DIRECTION, WANDER_TYPE_MAX }; class CAI_ASW_WanderBehavior : public CAI_ASW_Behavior { DECLARE_CLASS( CAI_ASW_WanderBehavior, CAI_ASW_Behavior ); public: CAI_ASW_WanderBehavior( ); virtual BehaviorClass_T Classify( void ) { return ( BehaviorClass_T )BEHAVIOR_CLASS_WANDER; } static const char *GetClassName() { return "behavior_wander"; } virtual const char *GetClassNameV() { return GetClassName(); } virtual const char *GetName() { return "Wander"; } virtual bool KeyValue( const char *szKeyName, const char *szValue ); virtual void Precache( void ); virtual bool CanSelectSchedule( ); virtual void GatherConditions( ); virtual void GatherConditionsNotActive( ); virtual void StartTask( const Task_t *pTask ); virtual void RunTask( const Task_t *pTask ); virtual int SelectSchedule( ); enum { SCHED_WANDER_MEDIUM = BaseClass::NEXT_SCHEDULE, SCHED_WANDER_STANDOFF, SCHED_WANDER_DIRECTIONAL, SCHED_WANDER_FAIL, NEXT_SCHEDULE, TASK_WANDER_DIRECTION = BaseClass::NEXT_TASK, NEXT_TASK, COND_WANDER_ENEMY_TOO_CLOSE = BaseClass::NEXT_CONDITION, NEXT_CONDITION, }; DEFINE_CUSTOM_SCHEDULE_PROVIDER; protected: virtual void GatherCommonConditions( ); private: EWanderType m_WanderType; float m_flMinDistance; float m_flMaxDistance; float m_flStrafeFactor; float m_flDistanceTooCloseSq; float m_flDivisions; bool m_bCanStrafeLeft; bool m_bCanStrafeRight; DECLARE_DATADESC(); }; #endif // ASW_AI_BEHAVIOR_WANDER_H