//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// // // Purpose: Entity that propagates general data needed by clients for every player. // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "tf_objective_resource.h" #include "shareddefs.h" #include // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" // Datatable IMPLEMENT_SERVERCLASS_ST( CTFObjectiveResource, DT_TFObjectiveResource ) END_SEND_TABLE() BEGIN_DATADESC( CTFObjectiveResource ) END_DATADESC() LINK_ENTITY_TO_CLASS( tf_objective_resource, CTFObjectiveResource ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFObjectiveResource::Spawn( void ) { BaseClass::Spawn(); }