//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #ifndef TF_WEAPON_SHOVEL_H #define TF_WEAPON_SHOVEL_H #ifdef _WIN32 #pragma once #endif #include "tf_weaponbase_melee.h" #ifdef CLIENT_DLL #define CTFShovel C_TFShovel #endif //============================================================================= // // Shovel class. // class CTFShovel : public CTFWeaponBaseMelee { public: DECLARE_CLASS( CTFShovel, CTFWeaponBaseMelee ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); CTFShovel(); virtual int GetWeaponID( void ) const { return TF_WEAPON_SHOVEL; } private: CTFShovel( const CTFShovel & ) {} }; #endif // TF_WEAPON_SHOVEL_H