//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: TF's custom CPlayerResource // // $NoKeywords: $ //=============================================================================// #ifndef TF_PLAYER_RESOURCE_H #define TF_PLAYER_RESOURCE_H #ifdef _WIN32 #pragma once #endif class CTFPlayerResource : public CPlayerResource { DECLARE_CLASS( CTFPlayerResource, CPlayerResource ); public: DECLARE_SERVERCLASS(); CTFPlayerResource(); virtual void UpdatePlayerData( void ); virtual void Spawn( void ); int GetTotalScore( int iIndex ); protected: CNetworkArray( int, m_iTotalScore, MAX_PLAYERS+1 ); CNetworkArray( int, m_iMaxHealth, MAX_PLAYERS+1 ); CNetworkArray( int, m_iPlayerClass, MAX_PLAYERS+1 ); }; #endif // TF_PLAYER_RESOURCE_H