//-----------------------------------------------------------------------------
//	EP2_DEATHMAP.VPC
//
//	Project Script
//-----------------------------------------------------------------------------

$Macro SRCDIR		"..\.."
$Macro OUTBINDIR	"$LIBPUBLIC"

$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"

$Configuration
{
	$Compiler
	{
		$AdditionalIncludeDirectories		"$BASE;$SRCDIR\utils\vmpi;$SRCDIR\game\shared;$SRCDIR\game\server"
		$EnableC++Exceptions				"Yes (/EHsc)"
	}
}

$Project "ep2_deathmap"
{
	$Folder	"Source Files"
	{
		$File	"$SRCDIR\public\filesystem_helpers.cpp"
		$File	"$SRCDIR\public\filesystem_helpers.h"
		$File	"ep2_deathmap.cpp"
	}

	$Folder	"Header Files"
	{
		$File	"$SRCDIR\public\tier0\basetypes.h"
		$File	"$SRCDIR\public\tier0\commonmacros.h"
		$File	"$SRCDIR\public\tier0\dbg.h"
		$File	"$SRCDIR\public\tier0\fasttimer.h"
		$File	"$SRCDIR\public\tier0\icommandline.h"
		$File	"$SRCDIR\utils\vmpi\imysqlwrapper.h"
		$File	"$SRCDIR\public\tier0\memdbgoff.h"
		$File	"$SRCDIR\public\tier0\memdbgon.h"
		$File	"$SRCDIR\public\tier0\platform.h"
		$File	"$SRCDIR\public\tier0\protected_things.h"
		$File	"$SRCDIR\public\string_t.h"
		$File	"$SRCDIR\public\tier1\strtools.h"
		$File	"$SRCDIR\public\tier1\utlmemory.h"
		$File	"$SRCDIR\public\tier1\utlvector.h"
		$File	"$SRCDIR\public\vstdlib\vstdlib.h"
	}

	$Folder	"Link Libraries"
	{
		$Lib tier2
		$Lib $LIBCOMMON/jpeglib
	}
}