//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// // // Purpose: DOD's objective resource, transmits all objective states to players // // $NoKeywords: $ //=============================================================================// #ifndef TF_OBJECTIVE_RESOURCE_H #define TF_OBJECTIVE_RESOURCE_H #ifdef _WIN32 #pragma once #endif #include "tf_shareddefs.h" #include "team_objectiveresource.h" class CTFObjectiveResource : public CBaseTeamObjectiveResource { DECLARE_CLASS( CTFObjectiveResource, CBaseTeamObjectiveResource ); public: DECLARE_SERVERCLASS(); DECLARE_DATADESC(); virtual void Spawn( void ); }; #endif // TF_OBJECTIVE_RESOURCE_H