//========= Copyright Valve Corporation, All rights reserved. ============//
//
// A class representing a material
//
//=============================================================================

#ifndef DMEMATERIAL_H
#define DMEMATERIAL_H
#ifdef _WIN32
#pragma once
#endif

#include "datamodel/dmelement.h"


//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class IMaterial;


//-----------------------------------------------------------------------------
// A class representing a material
//-----------------------------------------------------------------------------
class CDmeMaterial : public CDmElement
{
	DEFINE_ELEMENT( CDmeMaterial, CDmElement );

public:
	IMaterial *GetCachedMTL();
	void SetMaterial( const char *pMaterialName );
	const char *GetMaterialName() const;

	virtual void Resolve();

private:
	IMaterial *m_pMTL;
	CDmaString m_mtlName;
};

#endif // DMEMATERIAL_H