//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================//

#ifndef OSXFONT_H
#define OSXFONT_H

#include "utlrbtree.h"
#include "utlsymbol.h"
#include "tier1/strtools.h"
#include "tier1/utlstring.h"
#include <tier0/memdbgoff.h>
#include <ApplicationServices/ApplicationServices.h>
#include <Carbon/Carbon.h>
#include <tier0/memdbgon.h>

//-----------------------------------------------------------------------------
// Purpose: encapsulates a OSX font
//-----------------------------------------------------------------------------
class COSXFont
{
public:
	COSXFont();
	~COSXFont();

	// creates the font from windows.  returns false if font does not exist in the OS.
	virtual bool Create(const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags);

	// writes the char into the specified 32bpp texture
	virtual void GetCharRGBA( wchar_t ch, int rgbaWide, int rgbaTall, unsigned char *rgba);

	// returns true if the font is equivalent to that specified
	virtual bool IsEqualTo(const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags);

	// returns true only if this font is valid for use
	virtual bool IsValid();

	// gets the abc widths for a character
	virtual void GetCharABCWidths(int ch, int &a, int &b, int &c);

	// set the font to be the one to currently draw with in the gdi
	ATSUStyle *SetAsActiveFont( CGContextRef cgContext );

	// returns the height of the font, in pixels
	virtual int GetHeight();

	// returns requested height of font.
	virtual int GetHeightRequested();

	// returns the ascent of the font, in pixels (ascent=units above the base line)
	virtual int GetAscent();

	// returns the maximum width of a character, in pixels
	virtual int GetMaxCharWidth();

	// returns the flags used to make this font
	virtual int GetFlags();

	// returns true if this font is underlined
	virtual bool GetUnderlined() { return m_bUnderlined; }

	// gets the name of this font
	const char *GetName() { return m_szName.String(); }
	const char *GetFamilyName() { return NULL; }

	// gets the weight of the font
	virtual int GetWeight() { return m_iWeight; }

	// gets the width of ch given its position around before and after chars
	void GetKernedCharWidth( wchar_t ch, wchar_t chBefore, wchar_t chAfter, float &wide, float &abcA );

#ifdef DBGFLAG_VALIDATE
	void Validate( CValidator &validator, char *pchName );
#endif

protected:
	CUtlString m_szName;
	int m_iTall;
	int m_iWeight;
	int m_iFlags;
	bool m_bAntiAliased;
	bool m_bRotary;
	bool m_bAdditive;
	int m_iDropShadowOffset;
	bool m_bUnderlined;
	int m_iOutlineSize;

	int m_iHeight;
	int m_iMaxCharWidth;
	int m_iAscent;

	int m_iScanLines;
	int m_iBlur;
	float *m_pGaussianDistribution;

private:
	bool CreateStyle( float flFontSize, bool bBold );
	bool CreateTextLayout();

	// abc widths
	struct abc_t
	{
		short b;
		char a;
		char c;
	};

	// Cache for storing asian abc widths (since it's too big too just store them all).
	struct abc_cache_t
	{
		wchar_t wch;
		abc_t abc;
	};

	// Cache for storing asian abc widths (since it's too big too just store them all).
	struct kernedSize
	{
		float wide;
		float abcA;
	};

	struct kerned_abc_cache_t
	{
		wchar_t wch;
		wchar_t wchBefore;
		wchar_t wchAfter; 
		kernedSize abc;
	};

	static bool ExtendedABCWidthsCacheLessFunc(const abc_cache_t &lhs, const abc_cache_t &rhs);
	static bool ExtendedKernedABCWidthsCacheLessFunc(const kerned_abc_cache_t &lhs, const kerned_abc_cache_t &rhs);

	CUtlRBTree<abc_cache_t, unsigned short> m_ExtendedABCWidthsCache;
	CUtlRBTree<kerned_abc_cache_t, unsigned short> m_ExtendedKernedABCWidthsCache;

	char *m_pContextMemory;
	ATSUFontID m_ATSUFont;
	CGContextRef m_ContextRef;
	ATSUStyle m_ATSUStyle;
	ATSUTextLayout m_ATSUTextLayout;
};

#endif // OSXFONT_H