#ifndef GAMEPADUI_UTIL_H #define GAMEPADUI_UTIL_H #ifdef _WIN32 #pragma once #endif #include "vgui/ISurface.h" const char *COM_GetModDirectory(); int DrawPrintWrappedText(vgui::HFont font, int pX, int pY, const wchar_t* pszText, int nLength, int nMaxWidth, bool bDraw); int NextPowerOfTwo( int v ); #endif // GAMEPADUI_UTIL_H