//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//===========================================================================//

#ifndef FILESYSTEM_ENGINE_H
#define FILESYSTEM_ENGINE_H
#ifdef _WIN32
#pragma once
#endif


//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class IFileSystem;
class CSysModule;


//-----------------------------------------------------------------------------
// Filesystem interface
//-----------------------------------------------------------------------------
extern IFileSystem *g_pFileSystem;


//-----------------------------------------------------------------------------
// Loads DLLs through the file system (used by steam)
//-----------------------------------------------------------------------------
CSysModule *FileSystem_LoadModule(const char *path);
void FileSystem_UnloadModule(CSysModule *pModule);

void FileSystem_SetWhitelistSpewFlags();

#endif // FILESYSTEM_ENGINE_H