//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef TF_MAPINFOMENU_H #define TF_MAPINFOMENU_H #ifdef _WIN32 #pragma once #endif #include #include "vgui_controls/KeyRepeat.h" //----------------------------------------------------------------------------- // Purpose: displays the MapInfo menu //----------------------------------------------------------------------------- class CTFMapInfoMenu : public vgui::Frame, public IViewPortPanel { private: DECLARE_CLASS_SIMPLE( CTFMapInfoMenu, vgui::Frame ); public: CTFMapInfoMenu( IViewPort *pViewPort ); virtual ~CTFMapInfoMenu(); virtual const char *GetName( void ){ return PANEL_MAPINFO; } virtual void SetData( KeyValues *data ){} virtual void Reset(){ Update(); } virtual void Update(); virtual bool NeedsUpdate( void ){ return false; } virtual bool HasInputElements( void ){ return true; } virtual void ShowPanel( bool bShow ); virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; } // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui vgui::VPANEL GetVPanel( void ){ return BaseClass::GetVPanel(); } virtual bool IsVisible(){ return BaseClass::IsVisible(); } virtual void SetParent( vgui::VPANEL parent ){ BaseClass::SetParent( parent ); } static const char *GetMapType( const char *mapName ); protected: virtual void OnKeyCodePressed(vgui::KeyCode code); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void OnCommand( const char *command ); virtual void OnKeyCodeReleased( vgui::KeyCode code ); virtual void OnThink(); private: // helper functions void LoadMapPage( const char *mapName ); void SetMapTitle(); bool HasViewedMovieForMap(); bool CheckForIntroMovie(); void CheckIntroState(); void CheckBackContinueButtons(); protected: IViewPort *m_pViewPort; CTFLabel *m_pTitle; CTFRichText *m_pMapInfo; #ifdef _X360 CTFFooter *m_pFooter; #else CTFButton *m_pContinue; CTFButton *m_pBack; CTFButton *m_pIntro; #endif vgui::ImagePanel *m_pMapImage; char m_szMapName[MAX_PATH]; vgui::CKeyRepeatHandler m_KeyRepeat; }; #endif // TF_MAPINFOMENU_H