//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================//

#ifndef IMANAGESERVER_H
#define IMANAGESERVER_H
#ifdef _WIN32
#pragma once
#endif

#include <interface.h>

//-----------------------------------------------------------------------------
// Purpose: basic callback interface for the manage server list, to update status text et al
//-----------------------------------------------------------------------------
abstract_class IManageServer : public IBaseInterface
{
public:
	// activates the manage page
	virtual void ShowPage() = 0; 
	
	// sets whether or not the server is remote
	virtual void SetAsRemoteServer(bool remote) = 0; 

	// prints text to the console
	virtual void AddToConsole(const char *msg) = 0;
};

#define IMANAGESERVER_INTERFACE_VERSION "IManageServer002"

#endif // IMANAGESERVER_H