//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef ASW_MARINE_SHARED_H #define ASW_MARINE_SHARED_H #ifdef _WIN32 #pragma once #endif // Shared header file for players #if defined( CLIENT_DLL ) #define CASW_Marine C_ASW_Marine #endif enum ASW_Bullet_Attribute_Bits { BULLET_ATT_FIRE = 0x00000001, BULLET_ATT_EXPLODE = 0x00000002, BULLET_ATT_CHEMICAL = 0x00000004, BULLET_ATT_ELECTRIC = 0x00000008, BULLET_ATT_FREEZE = 0x00000010, // Highest legal value BULLET_ATT_MAX = 0x00000020, }; enum ASW_Forced_Action { FORCED_ACTION_NONE = 0, FORCED_ACTION_STUMBLE_FORWARD = 1, FORCED_ACTION_STUMBLE_RIGHT = 2, FORCED_ACTION_STUMBLE_LEFT = 3, FORCED_ACTION_STUMBLE_BACKWARD = 4, FORCED_ACTION_STUMBLE_SHORT_FORWARD, FORCED_ACTION_STUMBLE_SHORT_RIGHT, FORCED_ACTION_STUMBLE_SHORT_LEFT, FORCED_ACTION_STUMBLE_SHORT_BACKWARD, FORCED_ACTION_KNOCKDOWN_FORWARD, FORCED_ACTION_KNOCKDOWN_BACKWARD, FORCED_ACTION_CHAINSAW_SYNC_KILL, FORCED_ACTION_BLINK, FORCED_ACTION_JUMP_JET, }; #endif // ASW_MARINE_SHARED_H