#include "cbase.h" #include "nb_select_save_entry.h" #include "vgui_controls/Label.h" #include "vgui_controls/ImagePanel.h" #include "vgui_bitmapbutton.h" #include "KeyValues.h" #include "missionchooser/iasw_mission_chooser.h" #include "missionchooser/iasw_mission_chooser_source.h" #include "filesystem.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" CNB_Select_Save_Entry::CNB_Select_Save_Entry( vgui::Panel *parent, const char *name ) : BaseClass( parent, name ) { // == MANAGED_MEMBER_CREATION_START: Do not edit by hand == m_pImage = new CBitmapButton( this, "Image", "" ); m_pName = new vgui::Label( this, "Name", "" ); m_pCampaignName = new vgui::Label( this, "CampaignName", "" ); m_pDate = new vgui::Label( this, "Date", "" ); m_pMissionsCompleted = new vgui::Label( this, "MissionsCompleted", "" ); m_pPlayers = new vgui::Label( this, "Players", "" ); // == MANAGED_MEMBER_CREATION_END == } CNB_Select_Save_Entry::~CNB_Select_Save_Entry() { } void CNB_Select_Save_Entry::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); LoadControlSettings( "resource/ui/nb_select_save_entry.res" ); } void CNB_Select_Save_Entry::PerformLayout() { BaseClass::PerformLayout(); } void CNB_Select_Save_Entry::OnThink() { BaseClass::OnThink(); }