#ifndef _INCLUDED_NB_MAIN_PANEL_H #define _INCLUDED_NB_MAIN_PANEL_H #ifdef _WIN32 #pragma once #endif #include #include #include "vgui_bitmapbutton.h" // == MANAGED_CLASS_DECLARATIONS_START: Do not edit by hand == class vgui::Label; class vgui::Panel; class vgui::Button; class vgui::ImagePanel; class CNB_Lobby_Row; class CNB_Lobby_Row_Small; class CNB_Lobby_Tooltip; class CNB_Mission_Summary; class CNB_Header_Footer; class CNB_Button; // == MANAGED_CLASS_DECLARATIONS_END == class CNB_Vote_Panel; class CBitmapButton; class CNB_Main_Panel : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CNB_Main_Panel, vgui::EditablePanel ); public: CNB_Main_Panel( vgui::Panel *parent, const char *name ); virtual ~CNB_Main_Panel(); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void PerformLayout(); virtual void OnThink(); virtual void OnCommand( const char *command ); void ChangeMarine( int nLobbySlot ); void ChangeWeapon( int nLobbySlot, int nInventorySlot ); void SpendSkillPointsOnMarine( int nProfileIndex ); void ShowMissionDetails(); void ShowMissionOptions(); void ShowPromotionPanel(); vgui::DHANDLE m_hSubScreen; // == MANAGED_MEMBER_POINTERS_START: Do not edit by hand == CNB_Header_Footer *m_pHeaderFooter; vgui::Label *m_pLeaderLabel; vgui::ImagePanel *m_pReadyCheckImage; CNB_Lobby_Row *m_pLobbyRow0; CNB_Lobby_Row_Small *m_pLobbyRow1; CNB_Lobby_Row_Small *m_pLobbyRow2; CNB_Lobby_Row_Small *m_pLobbyRow3; CNB_Lobby_Tooltip *m_pLobbyTooltip; CNB_Mission_Summary *m_pMissionSummary; // == MANAGED_MEMBER_POINTERS_END == CNB_Button *m_pReadyButton; CNB_Button *m_pMissionDetailsButton; CNB_Button *m_pFriendsButton; CNB_Button *m_pPromotionButton; CNB_Vote_Panel *m_pVotePanel; CBitmapButton *m_pChatButton; CBitmapButton *m_pVoteButton; bool m_bLocalLeader; uint64 m_FlyoutSteamID; void ProcessSkillSpendQueue(); void OnFinishedSpendingSkillPoints(); static void QueueSpendSkillPoints( int nProfileIndex ); static void RemoveFromSpendQueue( int nProfileIndex ); static CUtlVector s_QueuedSpendSkillPoints; // queue of marine profile indices to spend points on }; #endif // _INCLUDED_NB_MAIN_PANEL_H