diff --git a/datacache/mdlcache.cpp b/datacache/mdlcache.cpp index 9ef8c6f3..9af1150c 100644 --- a/datacache/mdlcache.cpp +++ b/datacache/mdlcache.cpp @@ -81,7 +81,7 @@ namespace { #if defined( _X360 ) #define AsyncMdlCache() 0 // Explicitly OFF for 360 (incompatible) #else -#define AsyncMdlCache() 0 +#define AsyncMdlCache() 1 #endif #define ERROR_MODEL "models/error.mdl" diff --git a/public/togles/linuxwin/glmgr.h b/public/togles/linuxwin/glmgr.h index 111d8501..1d70adcc 100644 --- a/public/togles/linuxwin/glmgr.h +++ b/public/togles/linuxwin/glmgr.h @@ -69,6 +69,8 @@ #define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 #define GL_ALPHA_TEST_REF_QCOM 0x0BC2 +#define GLSL_VERSION "#version 300 es\n" + extern void GLMDebugPrintf( const char *pMsg, ... ); extern uint g_nTotalDrawsOrClears, g_nTotalVBLockBytes, g_nTotalIBLockBytes; diff --git a/togles/linuxwin/cglmtex.cpp b/togles/linuxwin/cglmtex.cpp index a5811f3b..5ed83df2 100644 --- a/togles/linuxwin/cglmtex.cpp +++ b/togles/linuxwin/cglmtex.cpp @@ -427,7 +427,7 @@ bool GLMGenTexels( GLMGenTexelParams *params ) DebuggerBreak(); return FALSE; } - + // verify that the amount you want to write will not exceed the limit byte count unsigned long destByteCount = chunksize * params->m_chunkCount; @@ -3828,7 +3828,7 @@ void CGLMTex::Lock( GLMTexLockParams *params, char** addressOut, int* yStrideOut // d - the params of the lock request have been saved in the lock table (in the context) // so step 1 is unambiguous. If there's no backing storage, make some. - if (!m_backing) + if (!m_backing && !(m_layout->m_key.m_texFlags & kGLMTexDynamic)) { if ( gl_pow2_tempmem.GetBool() ) { @@ -3940,7 +3940,7 @@ void CGLMTex::Lock( GLMTexLockParams *params, char** addressOut, int* yStrideOut desc->m_sliceRegionOffset = offsetInSlice + desc->m_sliceBaseOffset; - if ( copyout && ( (m_layout->m_key.m_texFlags & kGLMTexDynamic) || params->m_readonly ) ) + if ( (m_layout->m_key.m_texFlags & kGLMTexDynamic) || (params->m_readonly && copyout) ) { // read the whole slice // (odds are we'll never request anything but a whole slice to be read..) @@ -4080,7 +4080,7 @@ void CGLMTex::Unlock( GLMTexLockParams *params ) // because it reuploads the whole thing each slice; we only use 3D textures // for the 32x32x32 colorpsace conversion lookups and debugging the problem // would not save any more memory. - if ( !m_texClientStorage && ( m_texGLTarget == GL_TEXTURE_2D ) ) + if ( !m_texClientStorage && ( m_texGLTarget == GL_TEXTURE_2D ) && m_backing ) { free(m_backing); m_backing = NULL; diff --git a/togles/linuxwin/dx9asmtogl2.cpp b/togles/linuxwin/dx9asmtogl2.cpp index 41d08a94..578bcad9 100644 --- a/togles/linuxwin/dx9asmtogl2.cpp +++ b/togles/linuxwin/dx9asmtogl2.cpp @@ -3287,13 +3287,13 @@ int D3DToGL::TranslateShader( uint32* code, CUtlBuffer *pBufDisassembledCode, bo if ( ( dwToken & 0xFFFF0000 ) == 0xFFFF0000 ) { // must explicitly enable extensions if emitting GLSL - V_snprintf( (char *)m_pBufHeaderCode->Base(), m_pBufHeaderCode->Size(), "#version 300 es\nprecision highp float;\n#define varying in\n\n%s", glslExtText ); + V_snprintf( (char *)m_pBufHeaderCode->Base(), m_pBufHeaderCode->Size(), GLSL_VERSION "precision highp float;\n#define varying in\n\n%s", glslExtText ); m_bVertexShader = false; } else // vertex shader { m_bGenerateSRGBWriteSuffix = false; - V_snprintf( (char *)m_pBufHeaderCode->Base(), m_pBufHeaderCode->Size(), "#version 300 es\nprecision highp float;\n#define attribute in\n#define varying out\n%s//ATTRIBMAP-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx\n", glslExtText ); + V_snprintf( (char *)m_pBufHeaderCode->Base(), m_pBufHeaderCode->Size(), GLSL_VERSION "precision highp float;\n#define attribute in\n#define varying out\n%s//ATTRIBMAP-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx-xx\n", glslExtText ); // find that first '-xx' which is where the attrib map will be written later. pAttribMapStart = strstr( (char *)m_pBufHeaderCode->Base(), "-xx" ) + 1;