From e3edbc2d9602edae37724c509e5d28934c90bf53 Mon Sep 17 00:00:00 2001 From: nillerusr Date: Wed, 26 Apr 2023 22:33:20 +0300 Subject: [PATCH] mathlib: make Gain and Bias inline --- mathlib/mathlib_base.cpp | 27 --------------------------- public/mathlib/mathlib.h | 25 +++++++++++++++++++++---- 2 files changed, 21 insertions(+), 31 deletions(-) diff --git a/mathlib/mathlib_base.cpp b/mathlib/mathlib_base.cpp index 60113379..872ffec5 100644 --- a/mathlib/mathlib_base.cpp +++ b/mathlib/mathlib_base.cpp @@ -1392,33 +1392,6 @@ void VectorYawRotate( const Vector &in, float flYaw, Vector &out) out.z = in.z; } - - -float Bias( float x, float biasAmt ) -{ - // WARNING: not thread safe - static float lastAmt = -1; - static float lastExponent = 0; - if( lastAmt != biasAmt ) - { - lastExponent = log( biasAmt ) * -1.4427f; // (-1.4427 = 1 / log(0.5)) - } - float fRet = pow( x, lastExponent ); - Assert ( !IS_NAN( fRet ) ); - return fRet; -} - - -float Gain( float x, float biasAmt ) -{ - // WARNING: not thread safe - if( x < 0.5 ) - return 0.5f * Bias( 2*x, 1-biasAmt ); - else - return 1 - 0.5f * Bias( 2 - 2*x, 1-biasAmt ); -} - - float SmoothCurve( float x ) { // Actual smooth curve. Visualization: diff --git a/public/mathlib/mathlib.h b/public/mathlib/mathlib.h index ca752def..2c24ba94 100644 --- a/public/mathlib/mathlib.h +++ b/public/mathlib/mathlib.h @@ -1082,7 +1082,19 @@ void VectorYawRotate( const Vector& in, float flYaw, Vector &out); // 0 1 // // With a biasAmt of 0.5, Bias returns X. -float Bias( float x, float biasAmt ); +inline float Bias( float x, float biasAmt ) +{ + // WARNING: not thread safe + static float lastAmt = -1; + static float lastExponent = 0; + if( lastAmt != biasAmt ) + { + lastExponent = log( biasAmt ) * -1.4427f; // (-1.4427 = 1 / log(0.5)) + } + float fRet = pow( x, lastExponent ); + Assert ( !IS_NAN( fRet ) ); + return fRet; +} // Gain is similar to Bias, but biasAmt biases towards or away from 0.5. @@ -1114,9 +1126,14 @@ float Bias( float x, float biasAmt ); // |***** // |___________________ // 0 1 -float Gain( float x, float biasAmt ); - - +inline float Gain( float x, float biasAmt ) +{ + // WARNING: not thread safe + if( x < 0.5 ) + return 0.5f * Bias( 2*x, 1-biasAmt ); + else + return 1 - 0.5f * Bias( 2 - 2*x, 1-biasAmt ); +} // SmoothCurve maps a 0-1 value into another 0-1 value based on a cosine wave // where the derivatives of the function at 0 and 1 (and 0.5) are 0. This is useful for // any fadein/fadeout effect where it should start and end smoothly.