diff --git a/.gitignore b/.gitignore index 177f2309..e691b104 100644 --- a/.gitignore +++ b/.gitignore @@ -26,7 +26,6 @@ Release_*/ *.dll* *.exp *.ilk -*.so *.kate-swp ValveETWProviderEvents.h game/client/*/client.lib diff --git a/README.md b/README.md index 42065388..a916cbbc 100644 --- a/README.md +++ b/README.md @@ -26,6 +26,6 @@ This project is using waf buildsystem. If you have waf-related questions look ht # To Do (In order) - [ ] [dxvk-native](https://github.com/doitsujin/dxvk) support (check the dxvk branch for a WIP implementation) - [ ] Port the thing to cmake (check [here](https://github.com/valberrie/icepick)) -- [ ] DirectX 10 (For some reason it seem to be stripped from the source code, check [Kisak-Strike](https://github.com/SwagSoftware/Kisak-Strike)) - [ ] Elbrus port (There is a [pull request](https://github.com/nillerusr/source-engine/pull/305) in upstream) - [ ] Bink audio support (for video_bink, check [here](https://github.com/cherrybtw/source-engine)) +- [ ] Readd the DirectX 10 renderer