diff --git a/vgui2/vgui_controls/Button.cpp b/vgui2/vgui_controls/Button.cpp index cb998607..aa46eda8 100644 --- a/vgui2/vgui_controls/Button.cpp +++ b/vgui2/vgui_controls/Button.cpp @@ -71,7 +71,6 @@ void Button::Init() _keyFocusBorder = NULL; m_bSelectionStateSaved = false; m_bStaySelectedOnClick = false; - m_bStaySelectedOnClick = false; m_bStayArmedOnClick = false; m_sArmedSoundName = UTL_INVAL_SYMBOL; m_sDepressedSoundName = UTL_INVAL_SYMBOL; @@ -140,11 +139,12 @@ void Button::SetSelected( bool state ) InvalidateLayout(false); } - if ( !m_bStayArmedOnClick && state && _buttonFlags.IsFlagSet( ARMED ) ) - { - _buttonFlags.SetFlag( ARMED, false ); - InvalidateLayout(false); - } + // Jusic: idk what is it for + //if (!m_bStayArmedOnClick && state && _buttonFlags.IsFlagSet(ARMED)) + //{ + // _buttonFlags.SetFlag( ARMED, false ); + // InvalidateLayout(false); + //} } void Button::SetBlink( bool state ) @@ -877,7 +877,11 @@ void Button::ApplySettings( KeyValues *inResourceData ) SetReleasedSound(sound); } - _activationType = (ActivationType_t)inResourceData->GetInt( "button_activation_type", ACTIVATE_ONRELEASED ); + int iButtonActivationType = inResourceData->GetInt( "button_activation_type", -1 ); + if (iButtonActivationType != -1) + { + _activationType = (ActivationType_t)iButtonActivationType; + } }