#! /usr/bin/env python
# encoding: utf-8

from waflib import Utils
import os

top = '.'
PROJECT_NAME = 'sourcevr'

def options(opt):
	# stub
	return

def configure(conf):
	conf.env.append_unique('DEFINES',['strncpy=use_Q_strncpy_instead',
		'_snprintf=use_Q_snprintf_instead','SOURCEVR_DLL'])
	conf.check_cfg(package='openvr', uselib_store='OPENVR', args=['--cflags', '--libs'])
	conf.check(lib='GL', uselib_store='GL')

def build(bld):
	source = [
		 "sourcevirtualreality.cpp"
	]

	includes = [
		'.',
		'../public',
		'../public/tier0',
		'../public/tier1'
	] + bld.env.INCLUDES_SDL2

	defines = []

	libs = ['tier0','tier1','tier2', 'tier3','vstdlib','mathlib','OPENVR', 'GL']

	install_path = bld.env.LIBDIR

	bld.shlib(
		source   = source,
		target   = PROJECT_NAME,
		name     = PROJECT_NAME,
		features = 'c cxx',
		includes = includes,
		defines  = defines,
		use      = libs,
		install_path = install_path,
		subsystem = bld.env.MSVC_SUBSYSTEM,
		idx      = bld.get_taskgen_count()
	)

