ps.1.1

;------------------------------------------------------------------------------
; Draw a alpha blended, translucent (alpha in texture) texture.
; t0 - texture
;
; c0 - overbright value
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
;------------------------------------------------------------------------------

; Get the color from the texture
tex t0
tex t1
mul r0.rgb, t0, t1      ; base * lightmap
mul_x2 r0.rgb, c0, r0   ; * 2 * (overbrightFactor/2)
