ryujinx/src/Ryujinx.Graphics.Metal
2025-01-30 20:27:17 -06:00
..
Effects
Shaders
State misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00
Auto.cs
BackgroundResources.cs misc: chore: Use explicit types in Metal project 2025-01-25 14:06:26 -06:00
BitMap.cs
BufferHolder.cs misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00
BufferManager.cs misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00
BufferUsageBitmap.cs
CacheByRange.cs misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
CommandBufferEncoder.cs misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00
CommandBufferPool.cs misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
CommandBufferScoped.cs
Constants.cs
CounterEvent.cs
DepthStencilCache.cs misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00
DisposableBuffer.cs
DisposableSampler.cs
EncoderResources.cs misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
EncoderState.cs misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00
EncoderStateManager.cs misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00
EnumConversion.cs misc: chore: Remove unused using directives across entire solution. 2025-01-30 20:27:17 -06:00
FenceHolder.cs
FormatConverter.cs
FormatTable.cs misc: chore: Use explicit types in Metal project 2025-01-25 14:06:26 -06:00
HardwareInfo.cs misc: chore: Use string.Empty in more places where it's snuck back 2025-01-28 22:17:11 -06:00
HashTableSlim.cs misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
HelperShader.cs misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
IdList.cs misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
ImageArray.cs
IndexBufferPattern.cs
IndexBufferState.cs misc: chore: Use explicit types in Metal project 2025-01-25 14:06:26 -06:00
MetalRenderer.cs misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
MultiFenceHolder.cs misc: chore: Use explicit types in Metal project 2025-01-25 14:06:26 -06:00
PersistentFlushBuffer.cs misc: chore: Use explicit types in Metal project 2025-01-25 14:06:26 -06:00
Pipeline.cs misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00
Program.cs misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
ResourceBindingSegment.cs
ResourceLayoutBuilder.cs misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
Ryujinx.Graphics.Metal.csproj metal: Try and see if this lets VSync turn off. 2024-12-26 22:46:18 -06:00
SamplerHolder.cs misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00
StagingBuffer.cs misc: chore: Use explicit types in Metal project 2025-01-25 14:06:26 -06:00
StateCache.cs misc: chore: Use explicit types in Metal project 2025-01-25 14:06:26 -06:00
StringHelper.cs
SyncManager.cs misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
Texture.cs misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00
TextureArray.cs
TextureBase.cs
TextureBuffer.cs
TextureCopy.cs misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00
VertexBufferState.cs misc: chore: Use explicit types in Metal project 2025-01-25 14:06:26 -06:00
Window.cs misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00