Logo
Explore Help
Sign In
H3cJP/ryujinx
Watch 1
Star 0
Fork 0
mirror of https://git.ryujinx.app/ryubing/ryujinx.git synced 2026-08-09 18:29:52 +00:00
Code Issues Actions Packages Projects Releases Wiki Activity
Files
f08a280adef015e9a9a0e9273b4edffeb1157f3a
ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl
T
History
gdkchanandGitHub f08a280ade Use shader subgroup extensions if shader ballot is not supported (#2627)
* Use shader subgroup extensions if shader ballot is not supported

* Shader cache version bump + cleanup

* The type is still required on the table
2021-09-19 14:38:39 +02:00
..
HelperFunctions
Use shader subgroup extensions if shader ballot is not supported (#2627)
2021-09-19 14:38:39 +02:00
Instructions
Use shader subgroup extensions if shader ballot is not supported (#2627)
2021-09-19 14:38:39 +02:00
CodeGenContext.cs
Move shader resource descriptor creation out of the backend (#2290)
2021-05-19 23:15:26 +02:00
Declarations.cs
Use shader subgroup extensions if shader ballot is not supported (#2627)
2021-09-19 14:38:39 +02:00
DefaultNames.cs
Replace BGRA and scale uniforms with a uniform block (#2496)
2021-08-11 21:33:43 +02:00
GlslGenerator.cs
Initial support for shader attribute indexing (#2546)
2021-08-27 01:44:47 +02:00
NumberFormatter.cs
Support single precision contants for double precision operations (#1673)
2020-11-06 18:54:13 +01:00
OperandManager.cs
Use shader subgroup extensions if shader ballot is not supported (#2627)
2021-09-19 14:38:39 +02:00
TypeConversion.cs
Support shader F32 to Bool reinterpretation (#1969)
2021-01-27 09:19:30 +01:00
Varying.cs
Initial transform feedback support (#1370)
2020-07-15 13:01:10 +10:00
Powered by Gitea Version: 1.27.1 Page: 34ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API