Logo
Explore Help
Sign In
H3cJP/ryujinx
Watch 1
Star 0
Fork 0
mirror of https://git.ryujinx.app/ryubing/ryujinx.git synced 2026-08-10 02:40:26 +00:00
Code Issues Actions Packages Projects Releases Wiki Activity
Files
c05c8e09d48eb36beef02fda885ec0fd36135463
ryujinx/Ryujinx.Graphics.Gpu/Engine/Threed
T
History
gdkchanandGitHub ef39b2ebdd Flip scissor box when the YNegate bit is set (#2941)
* Flip scissor box when the YNegate bit is set

* Flip scissor based on screen scissor state, account for negative scissor Y

* No need for abs when we already know the value is negative
2021-12-28 08:37:23 -03:00
..
ConditionalRendering.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ConstantBufferUpdater.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
DrawManager.cs
Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832)
2021-11-13 16:04:21 -03:00
DrawState.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
IbStreamer.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
SemaphoreUpdater.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
StateUpdater.cs
Flip scissor box when the YNegate bit is set (#2941)
2021-12-28 08:37:23 -03:00
StateUpdateTracker.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ThreedClass.cs
Fix for texture pool not being updated when it should + buffer texture related fixes (#2911)
2021-12-19 11:50:44 -03:00
ThreedClassState.cs
Fix for texture pool not being updated when it should + buffer texture related fixes (#2911)
2021-12-19 11:50:44 -03:00
Powered by Gitea Version: 1.27.1 Page: 193ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API