Logo
Explore Help
Sign In
H3cJP/ryujinx
Watch 1
Star 0
Fork 0
mirror of https://git.ryujinx.app/ryubing/ryujinx.git synced 2026-08-16 05:46:58 +00:00
Code Issues Actions Packages Projects Releases Wiki Activity
Files
88a8d1e5674075040713bf71666498a4a94b4d29
ryujinx/Ryujinx.Graphics.Gpu
T
History
gdkchanandGitHub 88a8d1e567 Fix disposed textures being updated on TextureBindingsManager (#3750)
* Fix disposed textures being updated on TextureBindingsManager

* PR feedback
2022-10-09 15:23:52 -03:00
..
Engine
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
2022-10-08 12:04:47 -03:00
Image
Fix disposed textures being updated on TextureBindingsManager (#3750)
2022-10-09 15:23:52 -03:00
Memory
Removed unused usings. (#3593)
2022-08-18 18:04:54 +02:00
Shader
Fix shader SULD (bindless) instruction using wrong register as handle (#3732)
2022-10-03 20:40:22 -03:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (#2780)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
GpuChannel.cs
Add a sampler pool cache and improve texture pool cache (#3487)
2022-07-27 21:07:48 -03:00
GpuContext.cs
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
2022-08-20 16:20:27 -03:00
GraphicsConfig.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.Gpu.csproj
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
Window.cs
Allow Surface Flinger frame enqueue after process has exited (#3733)
2022-10-02 21:50:03 +00:00
Powered by Gitea Version: 1.27.1 Page: 35ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API