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mirror of https://git.ryujinx.app/ryubing/ryujinx.git synced 2026-08-08 17:59:52 +00:00
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7603dbe3c8b45c8563f320f17ce784151cb1f0a8
ryujinx/Ryujinx.Graphics.Gpu/Engine
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History
gdkchanandGitHub 464a92d8a7 Force index buffer update for games using Vulkan (#2726)
2021-10-12 23:46:42 +02:00
..
Compute
Set texture/image bindings in place rather than allocating and passing an array (#2647)
2021-09-19 14:03:05 +02:00
Dma
Account for negative strides on DMA copy (#2623)
2021-09-11 22:54:18 +02:00
GPFifo
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
2021-08-26 23:50:28 +02:00
InlineToMemory
Replace CacheResourceWrite with more general "precise" write (#2684)
2021-09-29 02:27:03 +02:00
MME
Handle indirect draw counts with non-zero draw starts properly (#2593)
2021-08-29 16:52:38 -03:00
Threed
Force index buffer update for games using Vulkan (#2726)
2021-10-12 23:46:42 +02:00
Twod
Don't force scaling on 2D copy sources (#2701)
2021-10-12 23:12:17 +02:00
Types
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ConditionalRenderEnabled.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
SetMmeShadowRamControlMode.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ShaderTexture.cs
Fix image binding format (#1625)
2020-10-20 19:03:20 -03:00
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