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mirror of https://git.ryujinx.app/ryubing/ryujinx.git synced 2026-08-12 11:59:09 +00:00
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427b7d06b5ab6d2b06784a9d283eaf836a04c27e
ryujinx/src/Ryujinx.Graphics.Gpu
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gdkchanandGitHub 870d9599cc Change shader cache init wait method (#6131)
* Change shader cache init wait method

* Make field readonly
2024-01-18 14:17:38 -03:00
..
Engine
Fix vertex buffer size when switching between inline and state draw parameters (#6101)
2024-01-14 09:37:19 +01:00
Image
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
2023-12-04 20:30:19 +01:00
Memory
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
2023-12-04 20:30:19 +01:00
Shader
Change shader cache init wait method (#6131)
2024-01-18 14:17:38 -03:00
Synchronization
editorconfig: Set default encoding to UTF-8 (#5793)
2023-12-04 14:17:13 +01:00
ClassId.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
2023-07-02 02:47:54 +02:00
Constants.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
2023-07-02 02:47:54 +02:00
GpuChannel.cs
editorconfig: Set default encoding to UTF-8 (#5793)
2023-12-04 14:17:13 +01:00
GpuContext.cs
Change shader cache init wait method (#6131)
2024-01-18 14:17:38 -03:00
GraphicsConfig.cs
Implement color space passthrough option (#5531)
2023-08-07 18:54:05 +01:00
Ryujinx.Graphics.Gpu.csproj
Migrate to .NET 8 (#5887)
2023-11-15 17:41:31 +01:00
Window.cs
GPU: Discard data when getting texture before full clear (#5719)
2023-09-25 23:07:03 +02:00
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